Zael Castomir

Zael Castomir

Zael Castomir

Biographical information
20 Tarrow (Vel Anir lands)
Physical description
Human Male 5'9" 179 lbs. Blond Fair
Political information
Freelancer, Ex-Dreadlord
Out-of-character information
VigiloConfido Dmitri, Fire Emblem: Three Houses,



Appearance and Equipment

* Medium-length blond hair, blue eye, fair skin, 5'9", and a sturdy, ripped, broad-shouldered build. Missing his right eye, wears an eyepatch.

* If armored, armored in full, blackened plate armor, thick dark fur-lined cloak. If unarmored, simple clothing: tunic and pants.

* Usually armed with a bastard sword. Also carries and sometimes uses a parrying dagger in tandem.

Skills and Abilities


Fire Warrior: Unlike traditional pyromancers, Zael's command of fire is focused on martial enhancement and close-range. There are typical uses for it, like enhancing his sword, creating shields of fire, and point-blank blasts of flames, but Zael has also discovered a number of unconventional applications: making his flesh explosive for defense, turning his blood into fire for increased agility and acrobatic combat potential, bursts of flame for quick boosts of speed, and more.

Fire Immunity: Zael's signature gift is a complete immunity to both mundane and magical fires. This, however, also leaves him more susceptible to frost/cold magic. Also, it has the disadvantage of Zael being unable to cauterize his wounds (via his own magic or otherwise).

Martial Training: Dreadlord training has granted Zael a proficiency with a wide variety of differing weapons. His favorites are hand-and-a-half swords and poleaxes.

Physical Prodigy: For a regular (if magically gifted) human, Zael, through innate gift and continuous development of his body, is a top tier specimen of physicality. Certainly a fitness guru, and always happy to help others in this regard.

Personality and Characteristics

Major

* Driven. Zael has a fearsome tenacity for completing tasks assigned to him and rising to meet challenges, this deriving from a desire to spite his parents. Irrepressible as well, turning even the worst of fortunes into something less bad, or even putting a positive spin on it.

* Aggressive. Even among those he's taken a liking to, he's apt to shower them with affectionate punches and surprise chokeholds.

* Confident, and oftentimes overconfident. Secure in his beliefs. Cocksure, to his benefit and detriment.

* Excited and fascinated with terror, and overcoming it. A thrillseeker through and through, he relishes the burning, adrenaline-fueled, heart-pounding rush of a brush with death.

* Cavalier, and generally smooth and easy-going. His sense of humor thrives, and while at first it could seem abrasive or outright insulting at times, it all comes from a place of good-natured, lighthearted intent. If he was truly mad at someone, they would know it.

* Recalcitrant. A deep-seated, but controlled, rebellious streak runs through him, thanks to a lingering resentment of his parents.

* Direct. If he's got something to say, he'll say it, and he'll say it however he likes. This has often got him into trouble with Proctors.

Minor


+ Has a rural accent with a slight drawl.

+ Big on physical exercise and pushing himself (and others) to their limits.

+ Definitely an instigator.

+ Dislikes academic pursuits and things of a more abstract nature.

+ Very much of an "I'll believe it when I see it" attitude.

+ Likes designating someone to be his rival--whether they know it or not. Sometimes multiple people at once.

+ Likes cats. Because they're wicked and fucked up. But they're only his second favorite. Honey Badgers, mean little bastards, are the best.

+ Surprisingly, a lightweight when it comes to drinking.

Biography and Lore


Son of a gruff miller and stern seamstress, Zael was the product of an affair. An accident. Unwanted trash by his parents. His birth ended up ruining the former marriages of both his father and mother, and they begrudgingly coupled together afterward. Born in the tiny hamlet of Tarrow far west of Vel Anir, Zael was made to work almost as soon as he could speak. Neither of his parents showed much affection for his efforts. Each often made pithy remarks about how he would never amount to anything, and that he ought to be glad for all that they gave to him.

When a fire accidentally broke out at his father's mill one day, Zael was trapped inside. His father saw him. Hesitated briefly--that small moment perhaps the most love he'd ever shown. But then he left Zael inside the burning building, saving himself.

The mill burned down to the ground. And in the debris, Zael was found by the Tarrowers salvaging through the smoldering wreckage. Unharmed by the fire, just the fallen detritus.

Zael, ultimately to the delight of his parents, was taken to the Academy shortly thereafter. He was six years old.

But there, at the Academy, Zael found something that he could truly strive for. Something he could truly live for. A purpose, and a damn good one. He took to the rigors of the Academy, seeking to self-improve. Seeking to become something his parents could never be.

References

Initiate


War Games
The Voice of the Damned
The Only Thing They Fear Is You
Drunken Mess (Drinking in Vel Yuna)
Firestorm (Meeting College Students for the first time)
Summa cum laude (Visiting Elbion)
The Cut That Always Bleeds (Arnim and the Kesselrings)
The Punishment Game
The Anniversary of Freedom (Festum Libertatis)
Barbarism (Ogres and the fall of Vel Janix)
Karakorum
A Rope Around the Neck
Enjoying the Sunrise (Turned 18)
The Monster and The Burning Heart (The expedition to Rostok)

The Last Day
Graduation (Killing Sieglilly. Losing an eye)

Dreadlord

What Happens After (In the Academy infirmary recovering)
--Purple Butterfly on Your Left Shoulder (A visit from Everleigh)

----Just Prior (Betrayed by Jenna Siris. Taken by Kimble)
------True Rebel (Finding purpose)
Ganfarred Keep (Going Rogue)
To Everleigh Ebersol
To Lumen Adagio
To Sable Pembroke
To Olvir Weiroon

For You

Rogue


The Worth of Our Deeds
Brothers
A Simple Escort Mission
Never Have I Ever (In Elbion)
--What is Common to Mankind (Elbion. Turning 19. A wild night.)
----Been to the End of that Road
------Take It on the Run (Consequences from "Common to Mankind")
The Great Elbion Giftmas Shopping Bazaar
Pinnacle
--Soon (Spinoff thread)


A New Home


The One Doin' the Walkin'
Archnemesis (Turned 20)