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“Dwarves have left Belgrath. . . Though once this city was occupied by over a million of their kind, now only a few thousand remain within the city center of Belgrath itself.”
MOLTHAL
The voice spake with restless, volcanic fury and the very walls, though hewn dark and grim, didst tremble. “You return without the Necromancer. And without your warriors.”
Menalus, Ash King of the Blightlands, sat upon his obsidian throne. Flames formed his hair and beard, and burning coals his eyes. Even seated, he was taller than the mightiest of his sons.
Enormous iron braziers lined the hall and cast their harsh glow on the figure who kneeled upon the black granite tiles. Gerra bowed his head. Suffocating heat flooded the room from their fires, trapped in by the dark stone walls.
“Their deaths did not go unanswered.”
“An outpost burned. Little more than a pile of twigs.”
“They are just orcs, Lord.”
“SILENCE.”
Gerra bowed his head further, ears ringing.
“Your schemes lack fruit, so I shall give you one of mine. The Dwarves hold onto the city of Belgrath by their fingertips. Take it from them. Give me the city and I will forget your past failures.”
A heavy hand seemed to grasp Gerra’s heart and squeeze. He wetted his lips.
“Yes, my lord.”
“Take it, Gerra. Take it and return victorious… or do not come back at all.”
***
A blight orc legion on the move is a thing to behold. Their helmets do not sparkle in the sun, for their arms and armor are not polished. They are produced en masse from the forges of Molthal. Were one orc to be plucked from the ranks the plate might be found to be ill-fitting. But comfort is not the concern. They know only the forge and war. Even the games they devise upon the plateau are simulations of battle. It is all they know - all Menalus and his sons allow them know.
Each band of one hundred and twenty march in perfect unison, kept in line by their crested war leaders. The scouts surge ahead of the main column, moving lightly in their boiled leather armor.
Suspicious of horses, they rely upon mountain oxen to pull their supplies, while hundreds of slaves make up the legion’s camp followers.
Along the route to Belgrath, they collect mercenaries of the worst sort. Desperate folk keen to taste the promise of Dwarven gold, despite its blood price.
In the midst of this moving mass of bodies, Gerra walks with the Orc Legate, a cabal of Sidereal elves, and his advisor Sparhawk, while the head of the goblin sappers makes absurd boasts.
The road to Belgrath takes weeks and by the time they reach the mountain fort guarding the entrance to the underground city, the defenders will be well prepared. Already, the forests begin to twindle. Gerra wonders if they will have the timber they need for the siege engines. It is mid-summer, so snows do not afflict them, but Gerra knows he cannot let the siege be prolonged lest his legion starve on this mountain for lack of forage in winter.
Six thousand warriors. Enough to take a fort. But the fort is just the beginning.
***
Strong dwarven hands built Lor Holdram centuries ago and still it juts from the mountainside like a defiant sneer, daring any to take it and the gate it guards. No tree stands within a mile of the fort, giving those within a clear view of the wide and well-worn road that snakes its way up to the fort’s portcullis.
Trade used to salt this road with merchants and their like, but trade has all but dried up in Belgrath.
Now, the road is once more awake with the stamping of feet and lowing of animals. Up, up, up the path climbs the Molthal legion, and unfurls before Lor Holdram like a banner of flesh and iron.
War has come to the Spine.