Skuld Zajac

Skuld Zajac

Biographical information
Outside Vel Anir 38(32) None
Physical description
Human Female 5'10" 210lbs / 95.25kg Rich Chocolate Dull Gray Stone Beige Ivory
Political information
Order of the Black Rose Former Templar/Wandering Alchemist
Out-of-character information
Hollic 11/13/18 Johnson Ting


Appearance

Normally seen in full plate armor with a visored bascinet helm. The most distinguishing feature of her armor is the pair of simple steel protrusions from the back of her armor that are decorated with feathers. It is a throwback to her family name Zajac, the two wings the largest part of the family heraldry. Beneath the armor is a hardy woman bearing a myriad of scars that are easily related to the weak spots in her armor. When not covered in armor, she can be seen wearing a high collared arming gambeson of dark green color and linen breaches. Leather gloves and boots the most elaborate part of her casual dress aside from the crow's beak hammer she favors and keeps with her at all times. Waist length hair is kept in a tight bun at the back of her head to avoid enemies getting a hand hold on her. Without her armor, the second most noticeable feature on her are the simple white marks adorning her cheeks.
Update below - (1/23/2020)
Seeming a bit worn from the road, Skuld now wears common clothes more often than not. Her winged armor has been set aside at her family home as a tribute to her late brother. Gambeson's and pieced together plate are what she typically wears if she deems necessary.
Update Below - (11/21/21)

In her later years, Skuld comes across as quiet, solemn, perhaps even severe. Her brow is usually set in a scowl, to better block the sun from her eyes. There are laugh lines in the corners of her eyes, the soft crinkle age in her cheeks. Her hair is still dark in color, though a few strands are showing platinum rather than the confirmative brown.

Skills and Abilities

Art Of War-
Skuld has found her prowess in martial combat. Trained well in wearing various amounts of armor along with the use and function of different weapons. Her preferred weapon is the crow's beak hammer out of all the weapons that she is proficient with. While not forgetting her warrior past, she prefers the smaller weapons now, along with a shield rather than the great sword she was trained with. A bit rusty on her form, she maintains the strength with which she wielded these weapons.

Alchemy-
While she has had limited training in the brewing of potions and other concoctions, what little she does know she can make very well. With a few brews under her belt, she is confident that she can take on most everything. Maybe not with ease, but certainly with greater chance of success.

Personality

[+/-]Brash - Having a strong dislike of useless pretty words and petty inaction, Skuld tends to be on the brash side of action for better or worse. People that dither quickly annoy Skuld to the point of angry outbursts.

[+/-]Detached- Remaining aloof and objective for the betterment of those around you is tough to do without nearly shedding every kind of emotion. Years of trying to root out necromancy through various means has burned away near all of her empathy.

[-]Numb to Death - Between the loss of her elder brother, and many others in the attempt to snuff out necromancers, death has become a commonplace companion for Skuld. People seem particularly bothered by her acceptance of her probable death.

[-]Terrible Leader - Having never been one to lead others, she is far better at being directed and following orders. Having to short a temper for dealing with horseplay or jokes, paired with little experience at working with more than one other person makes her a poor choice for directing an assault.


[+/-]Patience - A woman with a child, there has been temperance through her life now. While not a leader, she is far better equipped for dealing with people now than when she was younger. This can also lead to a frustrating experience for those dealing with her, as she will not jump to ones side of an argument with further details.

[+/-]Daughter - Skuld has more to think about than her own life now, and has to guide her actions along the thoughts of what will be best for her offspring as well as who will provide or protect her. Always a thought in the back of her mind, it sincerely affects her thinking.

Biography & Lore

In her younger years, Skuld was a lively girl, full of wonder and excitement about the world around her. From the new person that showed up in town, to how best to hold a crossbow when riding at a gallop. Throughout the entirety of her raising, learning weapons and armor, with a bit of Alchemy thrown in when the chance permitted was the routine for her. She believed all kids grew up that way. It wasn't until she went out on her first venture, a stakeout, and watched a village of people work. For the longest time, she was confused as to why she had never lived a simple life like the people outside the bigger cities. After her brother's passing though, her purpose became very clear.

Update Below - (11/21/21)
After leaving the Templar Order, Skuld went on to live a life of relative calm. The unexpected surprise of a child was something of a welcome thing, having believed she would be unable to bear a child in her life due to injuries in her past. Her return is not merely for a reliving of her glory days, but that of requirement, as she has noted trouble arising in certain places that require a specialized hand.

Seeking to train those that would listen, she set out with her daughter in tow.

References

Skuld Sets Up Camp in the Woods
The Templar Hold a Meeting
Quest in the Savannah
Skuld Meets Keiran by his Campfire
Gerra Attacks a Templar Outpost
Skuld Makes a Trip to see Keiran
Skuld Chooses to Leave the Templar Order
Skuld Helps the Templar's One Last Time
Skuld Returns Home and Runs Into Keiran with her Family
Skuld Participates in A Tourney

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