Everleigh Ebersol
About halfway across the river, the scorpion raised its tail and stung the frog. The frog was both astounded and disconsolate. “Why did you sting me? Now I will die and you will surely drown and die also.”
The scorpion replied, “I can’t help it. It’s who I am. It’s in my nature.”
-summary of the frog and the scorpion
The scorpion replied, “I can’t help it. It’s who I am. It’s in my nature.”
-summary of the frog and the scorpion
Appearance
A Devil Playing Disguise With An Angel’s Face
Everleigh is a traditional beauty, taking after her mother who was known for her unique features. She had obsidian black hair and gray eyes when she was younger. Now some features of hers are quite strange. Chalk it up to all the poison eating.Everleigh has finally grown into her figure. Once gaunt at worst and slender at best, she is notably far more curvaceous than she originally thought. She’s more legs than torso with petite shoulders, and because of being taken at four, she has less fat than the average young woman. Arm strength isn’t her forte but her legs and core have always been strong. Once starvation punishments stopped being a regular thing, Everleigh saw that she had been blessed, or cursed, with a wasp-like waist, rounded hips and ridiculously large bust.
Everleigh’s large yet almond shaped eyes are a dull violet surrounded by long, dark, thick lashes. Her face is petite, small forehead with high cheekbones and a sharp jawline that promises to cut you. Defined, plush lips hide a radiant smile. Her nose is smaller than she would like as she thinks it doesn’t suit her diamond shaped face. Skin is as clear with a healthy glow. Her violet hair falls down to her hips, at one point in time it was long enough to touch the floor but after being burnt in a fight against a magma golem and cut by another initiate as a prank in her last year as an initiate it’s much shorter now— Everleigh does prefer this length. She ties her hair back into a braid.
Everleigh sports quite a few piercings, as metal as proven to hold onto poison and venom. Being stabbed by one of her piercings, although it’ll feel just like a pinprick, is a deadly experience. Visibly seen are the piercings on either side of her middle fingers, her ears, and tongue.
Everleigh now has a couple of tattoos and engraved runes on her body. She didn’t have them during her time as an initiate but as a dreadlord she has decided to expand on some of her arcane abilities with minor focus in summoning. On Everleigh’s back is a large purple snake, this tattoo allows her to call forth her snake made of acid quicker. On the back of her neck is a rune, purple just like the snake, but this rune holds the intent of showcasing when Everleigh is using her magic. It was put on her by Proctor Marianne Goetsch and as far as Everleigh knows, it cannot be removed.
Other tattoos include: a small snake on her left collarbone, a scorpion on her right collarbone, a butterfly behind her right ear, and a spider behind her left ear.
Prefers clothing that covers her skin, especially her arms, although she never seems to care whether it is loose or tight, conservative or revealing. Has admitted to liking wearing dresses despite how impractical they can be. Usual attire does revolve around a tunic and breeches for her daily wear.
Her armor is much lighter than other initiates as it makes it easier for her to have access to her prefer weaponry. Often will wear leather vests stuffed with wool and will place more sturdy armor around her calves and knees. Always wears her cleats no matter the occasion. Tries as much as possible to keep her arms clear of any sort of clothing or armor when on missions.
Her armor is much lighter than other initiates as it makes it easier for her to have access to her prefer weaponry. Often will wear leather vests stuffed with wool and will place more sturdy armor around her calves and knees. Always wears her cleats no matter the occasion. Tries as much as possible to keep her arms clear of any sort of clothing or armor when on missions.
Skills and Abilities
Hate That You Need Me, Wanna Destroy Me But You Can’t— You’re Gonna Deploy Me In The End
Everleigh has throughout the years been ingesting all sorts of poisons, venoms and toxins since she was five years old. She naturally has a better immune system than the average person, and the magic within her offers some immunity to the toxins she ingests, but there have been quite a few close calls were it was unsure if Everleigh was going to make it. That being said, the more she ingests, the stronger she gets as her repertoire of poisons/venoms/toxins increase and her immunity grows.
She can utilize this magick through her body: liquid, gas and flesh are all suitable conduits. Often Everleigh is licking her weapons to coat them in whatever poison she likes. She has used tears, sweat, saliva, blood, belching, and other bodily secretions (yes, THOSE secretions) to spread her toxins around. She does not need to rely on just body secretions though, as some of her more famous attacks can have her emitting toxic gas (poison breath) or even acid (acidic touch).
Whenever she’s creating poison her eyes will glow, depending on the severity of the poison the color can be a glowing violet or a glowing gold. If it’s gold be very careful, it’s most likely something very dangerous.
Something to note, Everleigh is able to reproduce the effects of the toxins, she can even pick and choose which aspects she likes and take away what she does not need. It has been noted that Everleigh can cause paralysis, inhibit blood clotting, damage muscles, affect nervous systems, kill cells, cause hallucinations, increase or decrease blood pressure, cause suspended-animation states, 1st to 4th degree burns, cause intense nerve stimulation and other things.
It’s through her intelligence and resourcefulness in battle that allows her to have the upper hand, and hence why she prefers to coat her blades during battle instead of before— you never know what you might need. Not only that, but she can choose when the toxin takes affect, it can be minutes, hours, days and even 10 days later. She can either telekinetically activate the poison(requires more effort/magic/concentration) or create a poison that slowly kills the host.
As mentioned before, unique to Everleigh is her producing acid. One can see this as her own special type of venom, and one with no cure— Everleigh constantly has to ingest this to keep even her immune system up to date on all the latest toxins and poisons. This acid can burn through flesh very quickly, and even eat away at clothing, metals and other minerals. The acid tends to take a lot out of her, at least in large quantities.
Everleigh’s toxikinesis, once unreliable, has become her favorite ability to use when in a bind. It requires more from her, but the more she uses it the better and more efficient she gets. She can telekinetically move toxins and change it’s structure to however she sees fit. In some cases, she can even move a poison or acid already inside a person’s actual body.
Everleigh has been known to create and control snakes from her arcane might. They tend to be glaucous beings that she controls, they don’t have a mind of their own, but concentration is needed from her to move them around how she wants.
Everleigh has also spent time learning air and water elemental magic to help her with own personal magic.
Summons: can bring forth toxic snakes, scorpions and butterflies made out of magic. They will appear purple, and each will bring forth a specific attack. The snakes are used for wide range, extremely quick and nimble, they also relay a lot information about terrain and other points of interest back to Everleigh. Scorpions are used to quickly spread her toxins on the ground, their. The butterflies are most notably the weakest out of the summons, but their numbers are great and magnified so much that they emit a poisonous haze/mist in a large area. This mist can cause hallucinations to the point of causing others to each other, even their comrades, but ignore Everleigh, ultimately leaving her the only one standing.
All I Learned In The Pen Is Never Get Caught, Just Get Out And Hit It Again
- Horse riding
- Literacy
- Basic knowledge of runes and college magic
- Educated: core subjects, survival skills, espionage, battle tactics
- Bad cook but mostly edible.
- Accuracy + precision (throwing blades/needles/daggers)
- Sleight of hand, counting cards, poker face
- Versatile + resourceful + manipulation tactics
- Martial training (lances for stabbing and smaller swords for slicing)
- Hand-to-hand combat style that utilizes elbows, knees, and feet. Hands are for grabbing, pulling, pushing, deflecting, and blocking. Mixes together a style of Arnis, SSK, taekwondo, and hapkido due to her small stature. She aims to strike at vital signs and is called a aggressive fighter because of that. Has mastered the art of having her movements lead her opponent to fight how she wants them to so she can counter their counter.
LAST ACADEMY REPORT CARD BEFORE GRADUATION:
AGILITY | A |
STRENGTH | B- |
ARCANE CONTROL | A+ |
INTELLECT | SSS |
LEADERSHIP | B- |
ARCANE RESERVOIR | B+ |
SPEED | A+ |
CONSTITUTION | C |
Personality
A thrill-seeking junkie obsessed with games and gambling, Everleigh has survived the trials of the Academy and now is in the midst of a metamorphosis. Still cruel and cunning for the uninitiated who play her games and witness the mirth and mischief in her eyes. Often wearing that signature smug smirk of hers, more often than not, Everleigh finds herself forgoing her selfish ways or the past and exhibiting a hint of altruism. A kindness far more universal than before has made its way into her heart. She has accepted her empathetic nature and is no longer using it to trick others. Far more emotional than she ever was before and yet still indiscriminate with her wrath. Anxious yet confident at once, paranoid yet certain, Everleigh has become a litany of contradictions that even make her own head reel.
Everleigh is learning how to show kindness, learning how to understand boundaries, and overall, figuring out what it means to be human. More importantly, she seeks to be the self she would have become if she hadn’t gone to the Academy.
Everleigh is learning how to show kindness, learning how to understand boundaries, and overall, figuring out what it means to be human. More importantly, she seeks to be the self she would have become if she hadn’t gone to the Academy.
Biography & Lore
Everleigh Ebersol was born to Eberhard Ebersol, a traveling butcher who was a part of a noteworthy group of butchers that traveled throughout the year across Vel Anir. She would only see her father two months out of year, and most of her time was spent with her mother, Mio. Her childhood was joyous, she was well loved and well cared for. Too clever for her own good, but her mother nurtured her well into the happy, bright and precocious child she was.
Everleigh first began feeling her magic when she felt compelled to eat a poisonous snake she had found near the family’s chicken coop. Little did she know that she was unconsciously recreating those poisons effects around her. Her mother hadn’t realized, blaming feeling ill on being pregnant. When the proctors came around to do the annual magic test, before she had even turned five, Everleigh showed she had the aptitude for magic.
Further more, it was revealed that she had been poisoning those that had been coming into contact with her. She was taken to the Academy, her last memories of her parents being her father holding her mother back from chasing after her daughter.
Everleigh first began feeling her magic when she felt compelled to eat a poisonous snake she had found near the family’s chicken coop. Little did she know that she was unconsciously recreating those poisons effects around her. Her mother hadn’t realized, blaming feeling ill on being pregnant. When the proctors came around to do the annual magic test, before she had even turned five, Everleigh showed she had the aptitude for magic.
Further more, it was revealed that she had been poisoning those that had been coming into contact with her. She was taken to the Academy, her last memories of her parents being her father holding her mother back from chasing after her daughter.
While at the academy, Everleigh couldn’t quite say she enjoyed it, but she appreciated the challenges. She had never been the sort of child to sit down, always moving and running around. Here, she got the mental and physical stimulation she craved, but it came at a cost. Unloved, untouched, and cared for in the sense that only her basic needs were met, Everleigh was homesick. She worked hard to impress others and be as useful as she could for the proctors and Vel Anir but was never rewarded for it.
When she was eight, she had a accident. During one of her classes, four initiates closest to Everleigh died. Some say it was on purpose, but the rumor was that Everleigh had passed gas, silent but deadly. Marianne Goetsch began taking a interest in Everleigh at this time, and started playing games with her to gauge her IQ. These games were cruel and sadistic with Marianne constantly coming out on top due to her telepathy. The punishments were cruel and unusual.
As she got older she became bitter from her isolation. Initiates often steered clear of her but didn’t necessarily leave her alone. When Everleigh reached puberty, she began to become incredibly anxious, feeling eyes and hands constantly on her. Marianne’s punishments exacerbated this anxiety and paranoia. It only became worse when Everleigh would be missing from her classes for days or even weeks at a time, down in the dungeons beneath the Academy. Everleigh’s magic is a frightening one and had to be tested in a place that could be controlled. Really, Marianne didn’t want prying eyes on her “testing” of Everleigh.
Marianne exploited Everleigh’s disgusting drawback on her magic, in needing to consume things. The self-given title of “poison eater” is accurate as Everleigh is drawn to any creature or substance that is toxic to the body, whether it’s organic or inorganic doesn’t matter. An oily feeling within her stomach, if she doesn’t consume it then her mind will think of nothing else. She was shamed for consuming poison like a starving, wild purple beast for eating things cold.
Everleigh’s hair and eye color began changing as she consumed very poisonous or venomous creatures, namely: the taipan snake, blue ringed octopus, and golden poison frog. She was sixteen when it happened and it has made her self conscious ever since, especially living in a place like Vel Anir were the hatred of otherness runs rampant.
Around this time Everleigh began her underground gambling ring at the Academy. She was never caught although it was always known she was in charge of these games. Cruel like the proctor that trained her, Everleigh often encouraged cheating to happen, but for those who cheated, their punishment would be extreme. Often they wouldn’t be able to pay up and would be in debt. To pay off their debts, Everleigh was more than happy to take a small piece of them, like a tooth or fingernail or finger, to always remind them that she had won.
Everleigh should have graduated with the class before the revolution happened but was held back because of all the class time she had missed throughout the years for being sick or being underground. When the revolution happened, Everleigh wasn’t for it. She felt the choices given to them after graduation were well-disguised manipulation. Exile, reserves, or guard? Academy was going to try and be nicer? Initiates didn’t need to kill one another any longer?
She saw it for what it was: a disguise to trick and deceive. Yet, during that year at the Academy and with Marianne Goetsch suspiciously disappearing from the position of proctor, Everleigh began to make friends. Tinker Smithe had been a strange sort of friend during her time at the academy because he felt no fear of her touch. But they didn’t have true friendship. She found that within Liliana Lorel and Zael Castomir.
Other initiates such as Henk, Gaage, Alistair, Drastus and surprisingly, Chasmine and Kristen, began to have Everleigh open up as well— albeit, slow and unnoticeable to most, they did have an effect on her. Whether through conversations about fate or destiny, working together on missions, playing a game with her, or not being afraid to touch her, Everleigh found herself enjoying what the revolution had brought forth: unity.
Graduation changed all of that. Brought out to the Blackwood, Everleigh made a decision to side with Zael and rebel against the proctors. She was close to bringing herself and a injured Zael to Archon Gilram but was swayed by Liliana to instead go back to the Academy. She is reunited, much to her dismay, with Marianne Goetsch who offers her a job as a proctor at the Academy. Everleigh graduates as a third level dreadlord because of her feat in killing Proctor Malaneaux.
When she was eight, she had a accident. During one of her classes, four initiates closest to Everleigh died. Some say it was on purpose, but the rumor was that Everleigh had passed gas, silent but deadly. Marianne Goetsch began taking a interest in Everleigh at this time, and started playing games with her to gauge her IQ. These games were cruel and sadistic with Marianne constantly coming out on top due to her telepathy. The punishments were cruel and unusual.
As she got older she became bitter from her isolation. Initiates often steered clear of her but didn’t necessarily leave her alone. When Everleigh reached puberty, she began to become incredibly anxious, feeling eyes and hands constantly on her. Marianne’s punishments exacerbated this anxiety and paranoia. It only became worse when Everleigh would be missing from her classes for days or even weeks at a time, down in the dungeons beneath the Academy. Everleigh’s magic is a frightening one and had to be tested in a place that could be controlled. Really, Marianne didn’t want prying eyes on her “testing” of Everleigh.
Marianne exploited Everleigh’s disgusting drawback on her magic, in needing to consume things. The self-given title of “poison eater” is accurate as Everleigh is drawn to any creature or substance that is toxic to the body, whether it’s organic or inorganic doesn’t matter. An oily feeling within her stomach, if she doesn’t consume it then her mind will think of nothing else. She was shamed for consuming poison like a starving, wild purple beast for eating things cold.
Everleigh’s hair and eye color began changing as she consumed very poisonous or venomous creatures, namely: the taipan snake, blue ringed octopus, and golden poison frog. She was sixteen when it happened and it has made her self conscious ever since, especially living in a place like Vel Anir were the hatred of otherness runs rampant.
Around this time Everleigh began her underground gambling ring at the Academy. She was never caught although it was always known she was in charge of these games. Cruel like the proctor that trained her, Everleigh often encouraged cheating to happen, but for those who cheated, their punishment would be extreme. Often they wouldn’t be able to pay up and would be in debt. To pay off their debts, Everleigh was more than happy to take a small piece of them, like a tooth or fingernail or finger, to always remind them that she had won.
Everleigh should have graduated with the class before the revolution happened but was held back because of all the class time she had missed throughout the years for being sick or being underground. When the revolution happened, Everleigh wasn’t for it. She felt the choices given to them after graduation were well-disguised manipulation. Exile, reserves, or guard? Academy was going to try and be nicer? Initiates didn’t need to kill one another any longer?
She saw it for what it was: a disguise to trick and deceive. Yet, during that year at the Academy and with Marianne Goetsch suspiciously disappearing from the position of proctor, Everleigh began to make friends. Tinker Smithe had been a strange sort of friend during her time at the academy because he felt no fear of her touch. But they didn’t have true friendship. She found that within Liliana Lorel and Zael Castomir.
Other initiates such as Henk, Gaage, Alistair, Drastus and surprisingly, Chasmine and Kristen, began to have Everleigh open up as well— albeit, slow and unnoticeable to most, they did have an effect on her. Whether through conversations about fate or destiny, working together on missions, playing a game with her, or not being afraid to touch her, Everleigh found herself enjoying what the revolution had brought forth: unity.
Graduation changed all of that. Brought out to the Blackwood, Everleigh made a decision to side with Zael and rebel against the proctors. She was close to bringing herself and a injured Zael to Archon Gilram but was swayed by Liliana to instead go back to the Academy. She is reunited, much to her dismay, with Marianne Goetsch who offers her a job as a proctor at the Academy. Everleigh graduates as a third level dreadlord because of her feat in killing Proctor Malaneaux.
Everleigh’s first lesson as a proctor fails miserably, which ultimately pleases Marianne as now she can control Everleigh like she did before.
References
THE FIRST ARC: To Be Human
- Everleigh before the revolution on a mission with Edric. (Finished | Butchery)
- Everleigh’s first mission back after a few weeks being MIA. (Finished | Crimson Trails )
- Everleigh takes part in the War Games on blue team. (finished | War Games )
- Everleigh and her fellow initiates participate in gladiator games. (unfinished | The Only Thing They Fear is You)
- Everleigh helps investigate a rogue dreadlord with Tarkas. (unfinished | Pillars of Faith, Pyres of Fire)
- Everleigh finds a pet for Tinker. (finished | A Friend for a Friend)
- Everleigh works with Liza to get back confiscated goods. (unfinished | How to Use a “Don’t Get Caught” Pass)
- Everleigh works with Liliana to carry out a murder. (Finished | The Party Never Stops)
- Everleigh goes on a mission with dreadlord Gideon. (Unfinished | If It Bleeds)
- Everleigh is on a mission with Initiate Alistair to investigate a cult. (finished | The Silence of Bones)
- Everleigh saves some cows with Zael. (Finished | The Cut That Always Bleeds)
- Everleigh makes a fun game to play with her classmates. (finished | The Punishment Game)
- Everleigh is on a archeology mission. (Finished | What Lies Beneath)
- Everleigh supports Dreadlord Vale on a underground mission! (unfinished | Things That Fester in the Dark)
- Everleigh joins others in a mission with Tinker and his dolls. (unfinished | Hammer and Anvil)
- Everleigh enjoys the festival with Zael and others. (finished | Anniversary of Freedom)
- Everleigh works with Ella on a mission to save a missing initiate. (unfinished | Wolves in Sheep’s Clothing)
- Everleigh works with Draven to escape jail due to gambling gone wrong. (unfinished | Money Won is Twice Sweet as Money Earned)
- Everleigh, Edric, Eleanor, and Vance face their worst fears. (finished | Terror Within)
- Everleigh cooks with Drastus (finished | Mastering the Dreadlord Art of Cooking by Drast and Evie)
- Everleigh joins in on a tournament with Zael and Gaage. (unfinished | Karakorum)
- Everleigh celebrates 15 years at the academy, her twentieth birthday (finished | Happy, Healthy, and Well-Adjusted)
- Everleigh plays another game. (finished | Honesty is a One-Way Gate to Hell)
- Everleigh works with Elias (unfinished | Sympathy for Devils)
- Everleigh watches the sunrise with Zael (finished | Enjoying the Sunrise)
- Everleigh joined Liliana on a mission to a BDC (finished | Words Not Made to be Believed but Obeyed)
- Everleigh graduates… or does she? (finished | graduation)
- The aftermath of graduation, Marianne Goetsch returns to offer Evie a job (finished | What Happens After)
- Everleigh visits Zael in the infirmary and confesses her feelings to him(finished | Purple Butterfly on Your Right Shoulder)
THE SECOND ARC: Symptoms of Being Human
- Everleigh’s first lesson as a proctor (finished | Death Lotto)
- Everleigh’s time as a proctor, grief over Zael’s and Tinker’s disappearance, interactions with proctor Goetsch, reuniting with Miklan Kesselring (collection of short stories | Do or Die)
- Everleigh is confronted by Salak (finished | First Contact)
- Everleigh trains initiate Ophelia. (Unfinished | Magic Steeped in Poison)
- Everleigh receives a letter from Zael (Finished | To Everleigh Ebersol)
- Everleigh and Zael say good bye and go their separate ways (Finished | For You)
- Everleigh searches with Livia for a lost initiate (ONGOING | A Monster With No Name)
- Everleigh visits a brothel in Vel Luin and meets Erland, many visits, turns 21 on their last visit (finished | Licking Love Off of Knives)
- Everleigh and Initiate Varian break out of a prison in Cerak (unfinished | Odds and Ends)
- Everleigh ends up working with Gexiles (unfinished | Far From Home)
- Everleigh and Henk have a late night chat (finished | Honesty is a One-Way Ticket to Heaven)
- Everleigh visits the Blackwood and speaks with Chasmine (finished | The Trees Grow Because We Bled Here)
- Everleigh gets a present from Chasmine. (finished | An Academy Haunted)
- Everleigh confronts Caeso (finished | A Residue of Sympathy )
- Everleigh and Salak have lunch (finished | The Hardest Disease to Treat)
- Everleigh protects the punch bowl (finished | A Dance for all we’ve been through)
- Everleigh writes a letter to Alistair about binding runes (finished | Regarding that favor you owe me)
- Everleigh introduces Salak to Miklan (finished | A Head Full of Ghosts)
- Everleigh goes on a field trip to see a old classmate (finished | Let’s Talk)
- Everleigh shares a drink with Ralene (finished | In the Warm Ale)
- Everleigh, initiates Kristen and Zinnia go to Asturias (unfinished | Children of the Sky and Sea)
- Everleigh and Salak part ways, Everleigh kidnaps Miklan and leaves the Academy. (finished | A Head Full of Dreams)
- Everleigh and Miklan travel stories (ONGOING | Filling Our Heads With Love and Loneliness)
- Everleigh gets the help of Dieder and Izzy to take Miklan to Alliria (finished | A Sizzling Egg Across a Hot Wok)
- Everleigh breaks Erland out of Vel Luin (ONGOING | There Are No Kind Knives)
- Everleigh's chance encounter with Alistair (ONGOING | The Place That Hurts The Most)
RANDOM FUN FACTS
Voice: Minami Acoustic | Minami
Theme Song: Kingslayer
-Likes spicy foods.
-has a thing for blondes
-very self conscious about her appearance, especially the fact that she’s purple
-used to be called acid snatch and other less than stellar names
-has a habit of drooling when excited, a physical response that was trained into her to keep her from needing to injure herself to coat weapons with blood
-was born in the spring
-if you believe in zodiacs she’s a Aries for the western zodiac, and a rat for the Chinese zodiac
Theme Song: Kingslayer
-Likes spicy foods.
-has a thing for blondes
-very self conscious about her appearance, especially the fact that she’s purple
-used to be called acid snatch and other less than stellar names
-has a habit of drooling when excited, a physical response that was trained into her to keep her from needing to injure herself to coat weapons with blood
-was born in the spring
-if you believe in zodiacs she’s a Aries for the western zodiac, and a rat for the Chinese zodiac
Photo References
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