The first son of House Krixus, a minor noble house of Vel Anir. He was raised since birth to be the vessel by which the Krixus household would gain power. The markings on his body are symbolic of that responsibility. He has been crafted to be the ultimate weapon of House Krixus.
After the "untimely" death of his father, Alistair finds himself the Head of House Krixus.
Skills and Abilities
His scholarly nature lends well to his rune magic specialty as he is an avid rune theorist, willing to experiment with various rune designs.
Eyes of the Runekeeper: Beneath the lost city of Luminore, Alistair sacrificed his eyesight due to hubris. However, he was gifted with the amazing ability to see the weave arcane energy. Using this, he can see individuals using mana even before the magic is able to be direct. He can also see what type of mana to discern what type of magic is being used. These eyes have also granted him an improved understanding of magic, allowing for his own magics to be improved in power and speed.
Specialty Rune (Vision): Alistair has runic eyes that dot his body. These runic eyes can be seen through as if they were a part of Alistair's own sight. Upon touch, these eyes can be transferred to other solid objects The number of eyes can be increased, but eight is the max Alistair can currently use without being confused by the influx of information. These runes grant expanded vision, improving his accuracy by leaps and bounds.
College Magic: Alistair has been trained and has an average skill with college magic, but he has extensive knowledge making him an incredibly adaptable and jack-of-all-trades type of mage. His magic often takes the form of floating runes as he uses his skills with runes to better direct and control other forms of magic. This means that his magic might not always be instantaneous, but he has far better control over his spells.
Swordsmanship: Alistair is considered to be a sword genius by several. He uses fluid, yet precise movements to dance around his opponents until he is prepared to take them down. His incredible sword skill makes it easier to rely on his sword rather than his potentially damaging rune magic.
Alchemy: The signature skill of House Krixus, although Alistair never focused on it as much as others. He still picked up a good bit of information. He is able to craft simple poisons and potions given enough time. It also keeps him from accidentally poisoning himself with plants out in the field.
Bookworm: Alistair spends the majority of his time reading about various different fields whether that be swordsmanship, magic, commerce, history, languages, etc.
Craftsmen: Alistair's magic naturally led to his training in several craftsman skills. He has knowledge and basic skills in most areas such as smithing, jewelry making, and woodwork. However, his specialties lie in leatherworking and tailoring.
Cold & Calculated: Alistair has spent years at the Academy to perfectly keep his emotions in check, so he can best properly utilize his intelligence. This can make most of his conversation seem short and overly formal. Only his closest allies and friends get to see his warmer side and very rarely do they get to see his negative emotions.
Perfectionist: Average is simply not enough for Alistair, he will spend hours practicing a very singular and minute detail of a skill. A positive point for someone practicing rune magic.
Father Trauma: The negative childhood that his father placed upon him makes it difficult for Alistair to stand up to his dad even though he doesn't necessarily agree with his dad's ruthless thoughts on Vel Anir and its people.
Imposter Syndrome: Alistair's intellect and hard work have pushed him into the top ranks of his class, primarily because of his efficient decision-making. However, his lack of powerful and grandiose magic constantly leads Alistair to wonder if he will be able to keep up with his friends once graduation comes.
Combat Confidence: A strange habit that Alistair picked up from one of his first swordsmanship masters at the Academy. When Alistair is involved in combat, his tone and demeanor become far more relaxed, sociable, and light-hearted. It may seem random, but it is calculated to throw his opponents off-balance, so he can manipulate them into his own rhythm.
- The Runesaber: Alistair's prize possession and his greatest creation. A magically crafted sword hilt that channels the wielder's magical energy into a highly condensed blade of arcane energy capable of acting as an extremely sharp blade, but also capable of cutting through arcane energy.
- Boots of the Dreadlord: Standard boots issued by the Academy that Alistair has engraved with various runes that can be activated. The runes can increase speed, jump height, or assist in climbing.
- Defensive Apparel: Alistair's standard clothing, a mix of clothes, and his light leather armor. All of it is engraved with defensive runes meant to make sure Alistair does not die. Such as shields, fire repellants, etc.