- Messages
- 1,598
- Character Biography
- Link
"Welcome brave adventurers!"
"Ahead of you is the palace of the ice queen. Cross the Glacial approach and enter the palace. Bring me back as many charged ice crystals as you can and I will offer rewards."
"Three teams are setting out today, one at a time. Navigate the castle and worry about your own lives and finding glowing crystals embedded in the ice."
A shifting field of cracked ice bridges and deep crevasses leading up to the palace gates. Snow spirits whisper warnings on the wind.
Threats:
• Ice wraiths that dissolve into snow when struck
• Hidden crevasses that open suddenly
• Gale force winds that attempt to push intruders into the abyss
A grand entrance hall where the walls are mirrors of ice. Every sound bounces until it becomes deafening, and reflections sometimes move ahead of their owners.
Threats:
• Echo phantoms that split off from a character’s reflection
• Illusion mazes created by shifting mirrors
• Sudden silencing spells that trap characters in soundless isolation
Threats:
• Crystal sprites that lash out with cutting shards
• Icebound vines that attempt to entangle trespassers
• Frozen animal statues that come to life when warmed by magic or fire
Threats:
• Animated armour forged from enchanted froststeel
• Unstable magical furnaces that flare unpredictably
• A guardian golem with a core of solid ice
Threats:
• Knowledge spirits that attempt to possess characters
• Snow elementals that emerge from collapsing shelves
• Cursed lore that forces characters to relive memories in frozen illusions
Threats:
• Awakening frost beasts like ice wolves or shard-backed elk
• A massive frozen serpent that cracks free of its casing
• Enchantment traps that create illusory predators
Threats:
• The Queen’s guardians: spectral knights loyal even in death
• Waves of freezing magic if players disturb the chamber
• The risk of awakening the Ice Queen herself
"Ahead of you is the palace of the ice queen. Cross the Glacial approach and enter the palace. Bring me back as many charged ice crystals as you can and I will offer rewards."
"Three teams are setting out today, one at a time. Navigate the castle and worry about your own lives and finding glowing crystals embedded in the ice."
1. The Glacial Approach
A shifting field of cracked ice bridges and deep crevasses leading up to the palace gates. Snow spirits whisper warnings on the wind.
Threats:
• Ice wraiths that dissolve into snow when struck
• Hidden crevasses that open suddenly
• Gale force winds that attempt to push intruders into the abyss
2. Hall of Frozen Echoes
A grand entrance hall where the walls are mirrors of ice. Every sound bounces until it becomes deafening, and reflections sometimes move ahead of their owners.
Threats:
• Echo phantoms that split off from a character’s reflection
• Illusion mazes created by shifting mirrors
• Sudden silencing spells that trap characters in soundless isolation
3. The Crystal Garden
A courtyard full of frostbitten trees, each encased in translucent ice. Strange lights drift between the branches like frozen fireflies.Threats:
• Crystal sprites that lash out with cutting shards
• Icebound vines that attempt to entangle trespassers
• Frozen animal statues that come to life when warmed by magic or fire
4. The Frostforge
An ancient workshop glowing with ghostly blue flames. Here the Ice Queen’s artisans once crafted enchanted weapons.Threats:
• Animated armour forged from enchanted froststeel
• Unstable magical furnaces that flare unpredictably
• A guardian golem with a core of solid ice
5. The Winter Library
Rows of towering bookshelves formed from packed snow and ice. Some tomes whisper secrets, others scream when opened.Threats:
• Knowledge spirits that attempt to possess characters
• Snow elementals that emerge from collapsing shelves
• Cursed lore that forces characters to relive memories in frozen illusions
6. The Queen’s Menagerie
A long-abandoned collection of magical winter creatures, frozen mid-movement in enchanted stasis.Threats:
• Awakening frost beasts like ice wolves or shard-backed elk
• A massive frozen serpent that cracks free of its casing
• Enchantment traps that create illusory predators
7. The Throne of Stillness
The final chamber where the Ice Queen rests within a pillar of unmelting ice. Treasure piles glimmer around her like stars trapped beneath the frost.Threats:
• The Queen’s guardians: spectral knights loyal even in death
• Waves of freezing magic if players disturb the chamber
• The risk of awakening the Ice Queen herself