- Messages
- 22
- Character Biography
- Link
Vel Kurez.
The city had been a ghost since the revolution. While the main battle had raged in Vel Anir, splinter forces of the revolution had sought the weapons stored in this academic bastion. Some such weapons, however, were volatile.
Now the buildings crumbled and the arches hung bare and skeletal against the sky. Great craters marred the streets where subterranean stores had erupted, and jagged rivers of stone liquefied and just as rapidly frozen lay in place of some major roads. In the residential district the shadows of those too late to flee had been permanently burned into the cold stone walls.
It was a graveyard of twisted rock and metal, dust and ash, and it was the perfect place to hold the War Games. Two teams of soon-to-be graduate dreadlords competing against each other in a game of tactics and (in true academy fashion) raw violence.
The red team started at one end of the city, where large warehouses now stood like struggling skeletons. Their walls sagged and roofs continued to collapse, and the floorboards were at constant risk of snapping underfoot. The blue team started at the opposite end, a more open area with charred husks of trees, blackened wide streets, and rows of quaint houses now empty.
They would both move to the city’s center: it’s industrial and magical manufacturing heart. It’s beating had been stilled, and though no magic currently glittered across the unfathomable structures it was clear that great and dangerous power had lingered.
They sought a simple metal orb. It was large as a man’s head and heavy enough to be burdensome. What the apprentices had not been told, however, was that the orb immediately and completely nullified magic on contact.
All the apprentices had been told was that they were to find the orb at the city’s center and return it to their starting camp. Only one other rule had been added this year: do not intentionally kill your opponents.
Elouise saw the entire city at once. A legion of inconspicuous black and white moths had settled themselves across the blackened stone and fading wood. Through the million extensions of herself she saw, heard, smelled, tasted, and felt the city.
She was, of course, not in the city herself. She sat comfortably in a manor just outside its borders. A plush chair where she sat with hands folded, milky eyes open but seeing nothing on their own.
“I am ready. Proctor, please feel free to begin.”
A large man nodded, stepped out onto the balcony, and with a grunt of effort sent a shimmering rose-colored flare rocketing into the sky. The blaze hung in the air for several seconds above the city before imploding with a deafening boom.
The games had begun.
War Games Rules
The city had been a ghost since the revolution. While the main battle had raged in Vel Anir, splinter forces of the revolution had sought the weapons stored in this academic bastion. Some such weapons, however, were volatile.
Now the buildings crumbled and the arches hung bare and skeletal against the sky. Great craters marred the streets where subterranean stores had erupted, and jagged rivers of stone liquefied and just as rapidly frozen lay in place of some major roads. In the residential district the shadows of those too late to flee had been permanently burned into the cold stone walls.
It was a graveyard of twisted rock and metal, dust and ash, and it was the perfect place to hold the War Games. Two teams of soon-to-be graduate dreadlords competing against each other in a game of tactics and (in true academy fashion) raw violence.
The red team started at one end of the city, where large warehouses now stood like struggling skeletons. Their walls sagged and roofs continued to collapse, and the floorboards were at constant risk of snapping underfoot. The blue team started at the opposite end, a more open area with charred husks of trees, blackened wide streets, and rows of quaint houses now empty.
They would both move to the city’s center: it’s industrial and magical manufacturing heart. It’s beating had been stilled, and though no magic currently glittered across the unfathomable structures it was clear that great and dangerous power had lingered.
They sought a simple metal orb. It was large as a man’s head and heavy enough to be burdensome. What the apprentices had not been told, however, was that the orb immediately and completely nullified magic on contact.
All the apprentices had been told was that they were to find the orb at the city’s center and return it to their starting camp. Only one other rule had been added this year: do not intentionally kill your opponents.
Elouise saw the entire city at once. A legion of inconspicuous black and white moths had settled themselves across the blackened stone and fading wood. Through the million extensions of herself she saw, heard, smelled, tasted, and felt the city.
She was, of course, not in the city herself. She sat comfortably in a manor just outside its borders. A plush chair where she sat with hands folded, milky eyes open but seeing nothing on their own.
“I am ready. Proctor, please feel free to begin.”
A large man nodded, stepped out onto the balcony, and with a grunt of effort sent a shimmering rose-colored flare rocketing into the sky. The blaze hung in the air for several seconds above the city before imploding with a deafening boom.
The games had begun.
War Games Rules
- Players holding the orb are slowed by its weight and cannot use magic of any kind while in contact with it.
- The orb itself is unaffected by magic of any kind. It does not confer magical resistance to the carrier.
- The game ends the moment the orb is brought to a team's starting location.
- All actions are observed by Elouise Libelle, and proctors may intervene if they deem it necessary.