Quest Those Who Walk Below

Organization specific roleplay for governments, guilds, adventure groups, or anything similar

The street yielded before a crude stairway leading upwards from the crowded avenues of Zar'Ahal. This narrow path snaked around a stony rise; almost an underground hill, slowly but surely leading the party up above and at a distance from the bottom of the city. For every step taken, the stairway took more shape, gradually blooming from a rude path into an elegant rise of carved elevation, sprouting a steel railing and flickering lamps in the end.

The tower imposed itself upon their field of vision; looking more akin to a giant, asymmetrical alembic, breathing smoke through several chimneys ladened on its back. This central structure contained an excess of stained glass rather than steel or stone, glowing from within by some weird contraption of light, reflecting the greens and purples of the distant city stars, but adding some colours of its own to Zar'Ahal's prism: cryptic blue, jealous jade and titillating teal. Around the main structure -- looking like the strange dream of some alchemist hoping to live inside his own container -- outbuildings and protusions grew like fences hemming in this beast of glass; and indeed, shaped from swirling, oval windows, it could bear to mind some crystallised ooze, petrified mid-movement.

Thus the building sat atop the rocky outcrop, a lopsided crown of glass held in place by a myriad of supporting columns, spindly terraces and interconnected balconies. Alchemical smells of resinous notes and cedar reached their nostrils from the pouring chimneys, bespeaking of some grand work within.
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