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Vel Acan -Eromir Arena
Team: Crimson Drakes
Roll: 9
Mieri leaned down, softly running her fingers through the grass as she looked around and marveled at the arena they found themselves in.
When all of this had started she had never really imagined it would get them to...here.
Anirball was a mainstay of Anirian society, had been since anyone could really remember. Ordinarily it was played by regular ol' folks, or well, athletes who were toned and trained for weeks on end for the sport specifically. Nearly every major Anirian City had a team of some sort, those sponsored by the Great Houses tending to be better than others.
It had become so ubiquitous that even retired Dreadlords at times played and had come up with rules for themselves utilizing their magics.
The Academy, in all it's wisdom, had decided that Anirball might be a grand training tool for the Initiates. A notion which was followed up upon almost immediately. The sport being seen as a way to teach both team cohesion, and a more intricate control of the Initiate's magic while still maintaining some level of competitiveness.
Mieri, obviously, signed up almost immediately.
Once the Initiate's had been gathered, and the Proctors in charge had gotten the proper clearances, the small group was sent to the only arena which could handle a Dreadlord style of play; Vel Acan.
After a few more seconds of looking around, Mieri gathered with the others and listened to the Proctors go over the rules one more time. She nodded her head, shockingly actually paying attention, and then the two teams were quickly chosen. Mieri pulled on her over-top Crimson Drake's shirt, smiling at the little dragon that had been stitched onto her shoulder as the two teams lined up.
"I'M GOING TO TEAR YOU DOWN LIKE A FUCKING CLOWN!" She shouted over to her opponents, and then the whistle sounded, ball snapping in the air.
Mieri darted forward in an instant, running at full speed and launching herself in the air. Using the back of one of the Initiate's in front of her as a kicking off point, she soared into the sky, snatching the ball before anyone else could touch it. Landing behind the enemies line of scrimmage, half-turning, and offering them a smirk before she turned on her heel and began to spring towards the goals.
Concept:
Hi guys! I thought I'd try a new fun type of thread that lots of people could get involved with while also fleshing out character relationships, teamwork, and their magic!
OOC Rules;
1. Don't be a dick.
2. There are 2 teams, at the beginning of your post, label which team you're on.
3. If your character is going after the ball, Roll a die. If your Dice roll is higher than the Ball Owners dice roll, you get the ball. Please be kind to your fellow writers in how your characters gets the ball. To keep this from stacking, and encourage the ball to move, the next dice roll is required to be lower. Example; Mieri starts with the ball and rolled a 23, Leander tried to take it from her and succeed rolling a 69, Soleil then runs in and succeeds at taking the ball with a 22, etc. The Ball Owner must put their dice roll at the top of the post.
IC Rules:
1. The Object of the game is to get the goal through one of the three goals. The one on the Ground(1 point), The one in the air(3 points), and the one in the middle(2 points).
2. Magic use is encouraged and allowed, however; Popping the ball is an immediate 5 point penalty to the other team. Popping the ball will happen when someone uses their magic directly on the ball, a d100 will be rolled. if it is below 10 or above 90 the ball pops. Anywhere inbetween its fine.
3. Permanently injuring a competitor is an immediate forfeit of your team.

Team: Crimson Drakes
Roll: 9
Mieri leaned down, softly running her fingers through the grass as she looked around and marveled at the arena they found themselves in.
When all of this had started she had never really imagined it would get them to...here.
Anirball was a mainstay of Anirian society, had been since anyone could really remember. Ordinarily it was played by regular ol' folks, or well, athletes who were toned and trained for weeks on end for the sport specifically. Nearly every major Anirian City had a team of some sort, those sponsored by the Great Houses tending to be better than others.
It had become so ubiquitous that even retired Dreadlords at times played and had come up with rules for themselves utilizing their magics.
The Academy, in all it's wisdom, had decided that Anirball might be a grand training tool for the Initiates. A notion which was followed up upon almost immediately. The sport being seen as a way to teach both team cohesion, and a more intricate control of the Initiate's magic while still maintaining some level of competitiveness.
Mieri, obviously, signed up almost immediately.
Once the Initiate's had been gathered, and the Proctors in charge had gotten the proper clearances, the small group was sent to the only arena which could handle a Dreadlord style of play; Vel Acan.
After a few more seconds of looking around, Mieri gathered with the others and listened to the Proctors go over the rules one more time. She nodded her head, shockingly actually paying attention, and then the two teams were quickly chosen. Mieri pulled on her over-top Crimson Drake's shirt, smiling at the little dragon that had been stitched onto her shoulder as the two teams lined up.
"I'M GOING TO TEAR YOU DOWN LIKE A FUCKING CLOWN!" She shouted over to her opponents, and then the whistle sounded, ball snapping in the air.
Mieri darted forward in an instant, running at full speed and launching herself in the air. Using the back of one of the Initiate's in front of her as a kicking off point, she soared into the sky, snatching the ball before anyone else could touch it. Landing behind the enemies line of scrimmage, half-turning, and offering them a smirk before she turned on her heel and began to spring towards the goals.
Concept:
Hi guys! I thought I'd try a new fun type of thread that lots of people could get involved with while also fleshing out character relationships, teamwork, and their magic!
OOC Rules;
1. Don't be a dick.
2. There are 2 teams, at the beginning of your post, label which team you're on.
3. If your character is going after the ball, Roll a die. If your Dice roll is higher than the Ball Owners dice roll, you get the ball. Please be kind to your fellow writers in how your characters gets the ball. To keep this from stacking, and encourage the ball to move, the next dice roll is required to be lower. Example; Mieri starts with the ball and rolled a 23, Leander tried to take it from her and succeed rolling a 69, Soleil then runs in and succeeds at taking the ball with a 22, etc. The Ball Owner must put their dice roll at the top of the post.
IC Rules:
1. The Object of the game is to get the goal through one of the three goals. The one on the Ground(1 point), The one in the air(3 points), and the one in the middle(2 points).
2. Magic use is encouraged and allowed, however; Popping the ball is an immediate 5 point penalty to the other team. Popping the ball will happen when someone uses their magic directly on the ball, a d100 will be rolled. if it is below 10 or above 90 the ball pops. Anywhere inbetween its fine.
3. Permanently injuring a competitor is an immediate forfeit of your team.