Ashuanar
Appearance
After months of hardship and battle, Ashuanar has refined himself into a proper fighting machine. Prior to his time as Vizier he wore his hair plainly and bore no markings. After his appointment and subsequent training, he has been marked with ritualistic scars and tattoos..
It is difficult to find him robed in anything other than the attire of Mari'kuul tribesmen: plain white cloth, with head and face coverings. Usually only in private or in special precedings of court is he seen wearing anything resembling ornate, or comfortable.
It is difficult to find him robed in anything other than the attire of Mari'kuul tribesmen: plain white cloth, with head and face coverings. Usually only in private or in special precedings of court is he seen wearing anything resembling ornate, or comfortable.
Skills and Abilities
Strength and stamina: Ashuanar is not one of such regard as to be considered unnatural, but he is superb among those of his kind, and he is relentless. He relies heavily on technique to expend as little energy possible while still preforming well. He moves on his feet with ease, allowing him great speed and guile even on disturbed ground. He is well co-ordinated and quick to react, making him an adept assassin.
However, after being gifted and garnering some sense of mastery over the Band of Serqet, these attributes in him, like most, have only been bolstered.
Sight: Keenest eyes among his kin for a generation or so. Well adapted to the intensified light, quite fair in the dark, and the ability to visually comprehend magical disturbances.
Hearing: Like most elves, Ashuanar has superb hearing.
Confidence: Almost to the point of arrogance, Ashuanar is quite sure of his strengths. Though this does make him a bit brash, and sometimes even reckless.
Magic: Ashuanar is gifted, but only recently began his training to better wield magic great benefit. For much of his life, most instances of him using magic have been done out of instinct or reaction with no real control. But, after his appointment to Vizier of the Imperial Army it was deemed necessary for him to be better instructed in the arcane ways.
After having been bestowed the Band of Serqet by Emperor Gerra, the Archlector Snaaib assigned several of his priests to tutor him in its ways and several sorcerers were tasked with improving his magical comprehension. Many weeks were spent harnessing the power of the Band alone. Because of this training Ashuanar is now a more capable pyromancer, as well as a modest spellcaster.
The Band of Serqet: An armband forged of gold into the shape of a scorpion, the band was created long ago by a Sand Elf enchanter. It allows the wearer to summon three giant scorpions, or one colossal scorpion. When summoned, the scorpions wriggle up from the earth or sand and are entirely beholden to their summoner. When slain, or dismissed, the scorpions fall into a heap to disintegrate into ectoplasm and steam away. The scorpions can be summoned once per day.
The more adept the wearer, the more powerful the scorpion. As time goes on and Ashuanar's skills improve, he is expected to become a great bearer of the band.
Its place in his care has garnered him the name Akrep.
However, after being gifted and garnering some sense of mastery over the Band of Serqet, these attributes in him, like most, have only been bolstered.
Sight: Keenest eyes among his kin for a generation or so. Well adapted to the intensified light, quite fair in the dark, and the ability to visually comprehend magical disturbances.
Hearing: Like most elves, Ashuanar has superb hearing.
Confidence: Almost to the point of arrogance, Ashuanar is quite sure of his strengths. Though this does make him a bit brash, and sometimes even reckless.
Magic: Ashuanar is gifted, but only recently began his training to better wield magic great benefit. For much of his life, most instances of him using magic have been done out of instinct or reaction with no real control. But, after his appointment to Vizier of the Imperial Army it was deemed necessary for him to be better instructed in the arcane ways.
After having been bestowed the Band of Serqet by Emperor Gerra, the Archlector Snaaib assigned several of his priests to tutor him in its ways and several sorcerers were tasked with improving his magical comprehension. Many weeks were spent harnessing the power of the Band alone. Because of this training Ashuanar is now a more capable pyromancer, as well as a modest spellcaster.
The Band of Serqet: An armband forged of gold into the shape of a scorpion, the band was created long ago by a Sand Elf enchanter. It allows the wearer to summon three giant scorpions, or one colossal scorpion. When summoned, the scorpions wriggle up from the earth or sand and are entirely beholden to their summoner. When slain, or dismissed, the scorpions fall into a heap to disintegrate into ectoplasm and steam away. The scorpions can be summoned once per day.
The more adept the wearer, the more powerful the scorpion. As time goes on and Ashuanar's skills improve, he is expected to become a great bearer of the band.
Its place in his care has garnered him the name Akrep.
Personality
Ashuanar has been described as unpredictable. Though he has never overstepped his bounds and has always adhered to his responsibilities within his community, he will often take things upon himself that are often dealt with in groups. This has not always proven to be beneficial, but it has garnered him some amount of respect, as well as uncertainty.
He is not overly rude, but not particularly kind either. He carries an air of importance about him, but claims none. He tends to take things too seriously, and is devoid of a sense of humour – or at least a normal one.
There is a darker side to him that is rarely ever shown, but when it emerges he displays a far more aggressive and unforgiving disposition. He holds great contempt for the subjugation of his people, and even takes pleasure in torturous revenge.
He holds his family and community as a whole in the highest regard, and will give his life without hesitation to protect both.