Samantha R. Black
An Academy-raised malefactress with a rather robust physique, Samantha Black (formerly Ralene Banick) is nonchalant as a basking gator that saves her vigor for her work. A hard-study and a dedicated student, her research into Runic Alchemy verges on levels of dangerous that tend to make people give her a wide berth. Cool and often scathing, Ral has a superiority complex that typically spells itself out through her competitive nature.
Her hobbies include feeding the crows, smithing and forging new dastardly weapons, poring over historical war and battle strategy logs, long walks in the rain, dragon hunting, and though its seldom personal - beating the ever loving snot out of hapless adversaries. Beneath her prickly nature Sam harbored a deep seated disgust toward her own family despite its noble status. With graduation behind her and her future career within the Anirian Knights at hand, she sloughed the namesake of her noble lineage following graduation from the Academy and fashioned herself the name of Samantha R. Black to make her own way into history.
Appearance
Tall and well-built, the muscles creating her brawny silhouette scream of regular and rigorous training. Even though her body is concealed by layers of leather and metal armor, the power coiled within becomes evident whenever she moves, for her gait is that of a domineering aggressor. To further underscore her intimidating appearance, Sam's cutting expressions and glacial gaze make it difficult to think of her as anything other than dangerous. It makes for a truly daunting sight even when the woman is idle, but it is only in the thick of battle that it truly starts to shine.
Skills and Abilities
Sam excels in various subjects, but presently her most noteworthy accomplishments lie in her combative skills.
Deadly with many types of weapons, Sam favors the long-bladed spear but will just as easily pick up any nearby pointy or blunt-headed object to beat her target foe to an indiscernible pulp. Single combat or melee, Sam spent the better part of her childhood years killing her fellow students. Following the revolution, there was a necessary need to curb her aggression. In her spare time Samantha took up forging lessons in order to learn how to craft her own weapons. She's pretty fething handy at it and though smithing isn't necessarily an offered subject for the students, she excelled at the skill and has made a name for herself within the Anirian Smithing Guild.
Battle strategy and war are two of Sam's favorite subjects of study beyond her physical merits. She can and will power through exceptionally boring war and battle logs from the histories of Vel Anir.
Runic Alchemy started as an idle interest in runes and a hobby in alchemy that she began to mash together around the age of 13. Sam produced some very interesting results. What began several years ago as trial and error has slowly begun to come together to form something exceptionally dangerous but effective. She started using it in conjunction with her forge work to create weapons of nefarious nature and enhance her armor. Her first study in enchantment proved essential in her and Edric's mission to Wissburg to retrieve the missing Noble Elspeth Sirl. Samantha since put those same skills to use for other Dreadlords in a return mission to Wissburg.
Sam's other magic skill is that of enhancing her physical strength, prowess, and abilities through means of runic tattoos and scarification found across the canvas of her flesh. When activated, these runic markings can give her great boosts of strength, speed, sight, hearing, and tolerance or resistance to various things such as heat, pain, cold, and damage. These spells take the cost of her own energy or Mana potions when they are available. If drawing from her own reserves, when used too often, too quickly in succession, or for too long the enhancements have caused her to black out and in severe cases fall into seizures or cardiac arrest depending on what spells she was using at the time.
Deadly with many types of weapons, Sam favors the long-bladed spear but will just as easily pick up any nearby pointy or blunt-headed object to beat her target foe to an indiscernible pulp. Single combat or melee, Sam spent the better part of her childhood years killing her fellow students. Following the revolution, there was a necessary need to curb her aggression. In her spare time Samantha took up forging lessons in order to learn how to craft her own weapons. She's pretty fething handy at it and though smithing isn't necessarily an offered subject for the students, she excelled at the skill and has made a name for herself within the Anirian Smithing Guild.
Battle strategy and war are two of Sam's favorite subjects of study beyond her physical merits. She can and will power through exceptionally boring war and battle logs from the histories of Vel Anir.
Runic Alchemy started as an idle interest in runes and a hobby in alchemy that she began to mash together around the age of 13. Sam produced some very interesting results. What began several years ago as trial and error has slowly begun to come together to form something exceptionally dangerous but effective. She started using it in conjunction with her forge work to create weapons of nefarious nature and enhance her armor. Her first study in enchantment proved essential in her and Edric's mission to Wissburg to retrieve the missing Noble Elspeth Sirl. Samantha since put those same skills to use for other Dreadlords in a return mission to Wissburg.
Sam's other magic skill is that of enhancing her physical strength, prowess, and abilities through means of runic tattoos and scarification found across the canvas of her flesh. When activated, these runic markings can give her great boosts of strength, speed, sight, hearing, and tolerance or resistance to various things such as heat, pain, cold, and damage. These spells take the cost of her own energy or Mana potions when they are available. If drawing from her own reserves, when used too often, too quickly in succession, or for too long the enhancements have caused her to black out and in severe cases fall into seizures or cardiac arrest depending on what spells she was using at the time.