Basic InformationLegendary KomodanComparable to Dwarves, though they rarely live that longScavengersPhysical description~2 mTails, horns, fire breath, disease-riddenCulturalThieves' guilds, traveling thespians, circuses, caravansCommon tongue, tail-talk, ancient Komodan (rare)Out-of-character informationPhobs
The fabled dragon gypsies of the lands. The Komodi are a nomadic people with no home and very little recollection of their origins. Shunned by many as thieves and carriers of disease, Komodi etch out their lives as traders, wanderers, vagabonds, and more. Said to be descendants of dragons who once possessed the ability to make themselves appear human, the folktale goes that their God became disgusted by their preference for their human form and thusly stripped them of their magic that allowed them to change back.
Komodi travel in clans and hold a strong disliking towards humans, a remnant of their brutal past. Though as a whole their numbers are large, they are scattered across the lands and can be found in or around almost any major city. Individuals can be found in mercenary groups or pirate ships, sometimes standing as guards of a Lord's land and manor. Others have set up shop in merchant towns, making a quick quill with their expertise in trade. Though often treated as vermin by other races, Komodi are particularly friendly and welcoming to their own kind and can be found congregating in groups - making the local populace uneasy; a hitherto unfounded fear of their aggression based mostly on their appearance.
By and large the Komodi speak the Trade tongue. A hissing, growling, grunting Trade tongue, heavily accented and interspersed with their own vocabulary evolved from centuries of traveling the world. A particular quirk of their dialect is their tendency to refer to themselves in the third person. Besides speech, the Komodi also communicate heavily with their tails (called tail-talk) and intricate body language that is mostly incomprehensible to other species.
Their historic native tongue is considered a dying language. Some caravans are entirely fluent in it – and indeed use it for all intra-Komodi relations – while others have abandoned the language altogether. This mostly depends on the lands the caravan has lived in or moved through, the local cultures, and the leaders of the tribe themselves.
A Komodo with typical caravan markings.At a glance, the species most resembles tall, bipedal lizards. Their bodies are protected by patterns of scales of various shapes and sizes, covering them all the way from their feet to the tip of their nose. Other hints that they might've evolved from some primordial lizard species are also their forked tongues and the sharp rows of long teeth that can sink deep into human flesh. Besides two hands and feet – both with four clawed digits – the Komodi also boast a tail that helps them keep balance, communicate, or even whack a young'un over the head.
The scaling of each individual Komodi matches the skin tone in varying darker or lighter hues. The most common shades are grey, brown, green, and black, while rarer colorations may include red, blue, gold, or even white. Markings such as stripes, spots, and blotches are common and typically inherited through bloodlines.
Scarification and body painting (referred to as skalla) are a cultural staple and may embellish markings that denote the family/caravan to which an individual belongs. Thorny scales commonly sprout from joint areas such as shoulders, elbows, knees, and sometimes even knuckles. Thorned scales are simply scales that grow pointed hooks, and shed just like normal scales.
Hair color tends to match the skin tone of the Komodi, although it can vary all the way to jet black or snow white. Dyed hair is not uncommon, often done to complement the color of their markings or skalla. Besides hair, their most prominent feature are their horns, which start growing in their adolescence and never really stop. The shape they take varies greatly, though it is usually passed down through families and makes it fairly easy to differentiate between the Komodi of different regions.
Their eyes are also typical of lizards, with a slit pupil that allows them to better see in the dark. They come in a wide range of colors – red, yellow, blue, green, white, and black are all common, with all the shades in-between.
The most curious physical trait of the Komodi is likely their confounding gender fluidity – they are all hermaphrodites. When a Komodo reaches adolescence, the characteristics of the female or the male will tend to become more prevalent in regards to their appearance, although some Komodi retain androgyny well into adulthood. Due to their cold blood, Komodi are not genetically compatible with humans or other warm-blooded humanoids. There have been accounts of hybrids with other lizard-type peoples of the cold blooded variety, but a hybrid child will always be sterile.
Nomads, wanderers, and gypsies, the Komodi have no place to call home; they carve it out instead wherever they go. They adapt to whatever life throws at them, which is most often the very worst of what it has to offer. In the face of adversity, the Komodi adhere to their time-honored traditions and persevere against all odds, exploring further the wide and unfathomable reaches of the world.
There is no one region that the Komodi have settled in more than another. In fact they can be found scattered all over the land in small pockets, usually divided by caravan or even family. In big merchant cities, they can usually be found in the corners of slums and ghettos; sometimes they aren't even allowed inside, and are forced instead to make camp outside the city gates.
Though Komodi aren't a particularly aggressive species, they are still stronger than the average Human. Their senses are likewise keener, especially smell and sight. Their armor-like scaling and tough skin provide protection from blades and arrows, although repeated strikes to the same areas will eventually break through the scales and cut the flesh beneath just the same. Their most glaring physical weakness are their horns –they are filled with nerves and sensitive to touch. If they are broken, cut, or fractured, a Komodo will be debilitated from pain. They bleed profusely if they aren't cauterized, and they never regrow if they are broken or cut off.
All Komodi are capable of breathing fire. To do this they expel a spray of flammable venom from twin glands within their throats, the flap of which is hardened cartilage that releases enough energy in the expulsion to create a spark and set them aflame. This fire breath is extremely volatile and the venom particularly sticky and viscous, making it difficult to wipe off. They can burn targets up to five meters away before the flames are too dissipated to cause anything more than heavy sweating. When their reserves are expended, they can usually replenish them in one full day. Komodi are born with the venom sacks as a part of an inherent defense mechanism, but they do not develop the cartilage until adolescence – young Komodi can spray venom, but they cannot set it alight until they reach adulthood. Komodi themselves are immune to their own venom, but not to a full-blown Fire breath.
A result of their evolution within a desolate landscape where scavanging was the primary means to finding food, all Komodi possess stomachs of steel. (Not literally.) Their digestive tract is capable of handling all kinds of garbage, spoiled foods, rotting meat, and even many kinds of plant poisons that would cause many other species to lock themselves in the outhouse for a week. They also have a strong immunity against many common sicknesses and diseases, however they are known carriers of said germs and viruses. Despite this immunity, their race is ravaged by their own native-borne diseases and illnesses.
Ingrown Horns - horns that grow inwards on the skull and very slowly kill the Komodo over time. Curable only by cutting horn.
Atypical Horns - Komodi affected by this disease will grow in multiple sets of horns that are non-symmetrical and uneven. New horn stems will appear every year for the duration of their life. Horn growth may even spread downwards into the eyes and ears, affecting sight and hearing, down along the neck, shoulders and arms affecting mobility. Komodi with atypical horns are twice as likely to suffer from ingrown horns. Incurable. A Komodo with Atypical Horns.
Enlarged Horns - an offshoot of atypical horns whereby the horns of the Komodo grow at an accelerated rate requiring them to be periodically trimmed back. Failure to do so over a prolonged period of time can cause malnourishment and threaten the blood supply to vital organs due to it pooling inside these growths. This is the only case known where a cut or broken horn will continue to grow. (Submitted by Glasha)
Scale Slag - Scales fail to harden and provide no protection to the Komodo leaving their skin highly sensitive to touch and sun exposure. Keeping warm is very difficult. Incurable.
Scale Rot - Scales slough off, leaving large patches of raw flesh. Very painful. Very contagious. Curable, but similar to Chicken Pox in humans, the virus never truly leaves the system and can be reactivated by exposure to the live virus on another, over-stressing the body and immune system, and has also been seen to be reactivated by some common maladies. Can be treated with topical medications. Advanced, untreated cases have even seen the horns affected by this disease in that they will fall off and leave festering, infected stubs behind.
Cirling’s Disease - An advanced form of arthritis that does not develop until a Komodo has reached full maturity. 1 in 50 Komodi will have this disease. Starting with the extremities the joints will begin to calcify and seize up. Fingers and toes will curl inwards and dexterity goes first, quickly. Mobility goes eventually. In the late stages a Komodo is rendered incapable of caring for itself and must rely on the care of its community. Final stages the Komodo is incapable of eating as even the jaw will seize. Mercy-killing those in final stages is frowned upon - most Komodi are too stubborn and would rather starve to death. Incurable.
Hollow Bone Disease - Caused by deficiency of minerals in their diet at a young age, Komodi suffering from this disease are far more fragile with weaker bone structure, making breaks and fractures far more likely to happen and harder to heal properly. Untreated broken bones will calcify and heal abnormally.
Bone Thorns - Common in those suffering from Hollow Bone Disease but can occur in any Komodi that suffers a broken bone. Bone Thorns are growths that result from poorly-treated broken bones and form during the healing process. They are quite painful to endure but treatable with surgery. A Komodo with Bone Thorns from a broken jaw, also potential atypical horn growth. 
Clou Disease - Describes the loss of pigmentation in flesh, hair, horn and scales. Uncommon disease. Starts as a small splotch that spreads over time and can eventually cover the entire body. May cause blindness upon reaching the eyes. Incurable.
Frond's Syndrome - Some Komodi never fully develop their Venom Glands due to a breakdown in their DNA. This is a disease passed on through bloodlines and the occurrence and severity of it depends upon genetic factors. Some Komodi may simply be carriers of the faulty genome while others may be fully effected by it. There are 3 stages of severity. Stage 1: the Komodi never develops the cartilege covering of the Venom gland and therefore will never be able to attack with a fire breath. Venom spray works normally. Stage 2: Venom glands are underdeveloped and may only produce enough venom to fill the mouth to provide for a venomous bite instead of a projectile attack. Usually Komodi suffering Stage 2 Frond's Syndrome have little control of these glands and are known for constantly salivating due to the presence of venom in their mouths. Stage 3: Venom Glands fail to develop, or are so stunted as to be incapable of producing venom. Though all Komodi that suffer from Frond's Syndrome are referred to by other Komodi as Fronds, those with Stage 3 find particular ire to the name.
The Komodi may be wily, but you will be hard-pressed to find one warming the benches of a library or serving as a scribe to the local bailiff. They aren't geniuses, they aren’t heading up businesses, and they aren’t leading armies to strategic victories. They’re the bottom feeders used by the higher-ups for their strength to shovel all the shit.
Though the intricacies vary wildly from tribe to tribe, the Komodi as a people are a fiercely spiritual folk. Despite the many advances made in technology and science, they maintain their – sometimes naive – worldview, and simplistic as it is, it brings happiness to a way of life that seemingly supports none.
The most rigidly religious among them honor the spirits every day, whereas there are tribes that only perform the rituals a few times a month. Whichever the case, every Komodo – unless a particularly acute illness gets them first – will experience a few landmarks in their journey to adulthood. These are known simply as the Rites of Passage, and they are curiously similar across all the tribes of Komodi, of which there are many. From surviving a night out in the cold to sacrificing scales to the spirits, the Rites mark the end of one’s childhood. It is not uncommon that some Komodi perish during the Rites, but the majority survive and emerge all the stronger for it, ready to accept the brand of their tribe in place of the sacrificed scales.
A Komodan Priest performing the communion ritual at a gathering.
Their ability to flourish in just about any social setting is uncanny considering their appearance and overall philosophy on life. They don’t crave infamy or popularity – they’re just here to survive by whatever means necessary. They aren’t known for book-smarts and it’s likely that a very, very small percentage have even attended any sort of legitimate school simply for knowledge’s sake. Their intellect is in trade skills and spirituality. Their strength is in adaptability and survival. The moral compass they employ is entirely questionable.
But their greatest weakness has always been this – they are not mages. Despite the countless manners in which the cultures around the world have managed to harness, employ, and wield magic, the Komodi cannot use it. No matter the school, no matter the god, no matter the process; they simply lack the talent for it, absolutely and completely.
Komodi start out as various tribes in the fabled land of Komodan. Skin colors, markings, and physical traits start to differentiate by region. Each tribe develops their own religion and totemic beliefs.
Progress, development of basic technology, occasional wars.
Outsiders arrive in Komodan, attempting to make peaceful contact only to be rebuffed by aggressive attacks. Human settlers create encampments to study Komodi while searching for resources. Komodan is found to be ripe with raw ores and other natural resources.
Scholars engage Komodi with trade of technology for peace. A tenuous alliance is formed after a Commune between clan Elders. Many years go by with continued trade, peace and the education of the Komodi. Clan Leaders are taught to speak the Trade tongue and offered education in exchange for physical labor and access to cavern systems where the Humans mine for ore.
Major war breaks out after an Elder dies in a mine collapse. Human settlements are overrun as Clans come together en masse. Full war breaks out, but Komodi are not able to match the humans and their allies for firepower. Many Komodi enslaved, most Clans are pushed to the outskirts of their own homelands, away from areas where ore can be mined. Humans devastate Komodan. Battles are common, Komodi grow a seething hatred for humankind. A Komodan warrior searching the ruins of a decimated city for survivors
Enslaved Komodi are bred and raised under the care of humans in mining colonies. These Komodi, called "Uma'dan" by the natives, are trained and educated then sent to the outer-lying clans to broker a new peace treaty. With Komodan slowly turning into an uninhabitable waste, many clans are forced into submission. An Uma'dan Komodo named Fiorek Raue was infamous for his rare, high intelligence and speaking skills. He alone was responsible for the collection of more than 30 clans into the colonies. 
A century of strip mining has left the land in turmoil. Many clans suffer from low birth rates and high mortality as it becomes more and more difficult to live. After the mines have been depleted the majority of the human settlers leave. Colonists extend an invitation to the remaining clans and some leave willingly.
"The Great Fire" - a rock from the sky strikes Komodan, scorching the lands of all viable resources for the remaining natives. Thousands die in the following months due to starvation and exposure. This event is viewed as punishment by the spirits for their failure to protect their lands.
Mass exodus of Komodan, they scatter to the winds in search of redemption. They form small vagrant caravans searching for others of their kind in order to prevent extinction. This creates their "gypsy-like" lifestyle out of necessity. They slowly become the traders and scavengers of today, forgetting their cultural roots as their history begins to fade.