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For over a year now, conflict has raged in the eastern Falwood. Legions of dark monsters have risen up.
Evil, is everywhere.
The elves of this land, known as the Aerai, have long ago called for aid, and many allies have rallied to their cause.
Though many have answered the call, reviving friendships of old and forming friendships anew, the situation in the land the Aerai call Aeraesar, remains grim. For every victory, there is defeat. For every hope, there rises despair. A shadow covers these lands, both literal and spiritual. Only the most stalwart may persist in the midst of its dread for long.
MONSTERS!!!
The land is dark, and full of horrors!
Whether it be an organized legion of the Dark Army's forces, or feral packs of monsters known as Gwathui, danger abounds in all places.
The land is dotted with the ruins and remains of cities and settlements long since abandoned, all departed from after the monsters' coming.
For a century the Aerai have warred against these forces, and long have they studied their tactics.
The enemy is a vast force, risen up for over a century. Though the Dark Army declares itself a singular host, it has been made up of an amalgamation of forces.
The Gwathui.
The Dark Army's most numerous, and ferocious foes. They operate in packs, display a truly animalistic nature, and are well and truly deadly. With biology that allows them to be both bipedal and quadruped, they are swift and powerful, and ravenous to kill.
When not under the Dark Army's direct control - controlled through a method as of yet not understood - these creatures can be found in far more feral states, roaming the lands of Aeraesar in packs. Though in this state they have no particular aim, they are just as deadly, and just as hungry.
However, when in this feral state, they are vulnerable to the tactics of those more familiar with telepathy. They can be influenced, and sometimes even controlled. This, however, will always been overridden by the interference of their master, or one gifted with the control he has over them.
While they do not seem to wield any kind of magical power of their own, they are physically very strong, resilient, and agile. With sharp talons, claws and teeth, they thrash and bite at their enemies, seeking to tear the flesh from their bones.
Another twisted creation of Arkhivom's evil magics. What they are called among those of the Dark Army is not known, but the Aerai and their allies have only one name for them: Abomination.
They are nearly as numerous as the Gwathui and often run in pack with them, displaying very similar tendencies, however they are far different to look upon. They often appear to be some kind of perversion of life, be it the twisting together of various forms of both the living and dead, or corrupting a creature to such an extent as to be nearly unrecognizable. Often they will display some features of their former selves, albeit far more grotesque.
They are nearly as numerous as the Gwathui and often run in pack with them, displaying very similar tendencies, however they are far different to look upon. They often appear to be some kind of perversion of life, be it the twisting together of various forms of both the living and dead, or corrupting a creature to such an extent as to be nearly unrecognizable. Often they will display some features of their former selves, albeit far more grotesque.
Known as the Wicken, or the Wicks, or even the Darks.
This is the heart of the Dark Army. They are those who, either by choice of by force, have been corrupted by Arkhivom's dark magic. They serve him without question, be it by an outright and blatant devotion, or a subtle and implanted inclination. All who serve him under his corruption do so believing it will, in the end, serve them best in whatever way their imaginations have conceived.
The Wicken are blessed by the touch of Arkhivom's dark magic, and gifted supernatural abilities with it. They can often sustain mortal wounds for a time after suffering them, and some can even invoke dark magics of their own to some degree. Those who were previously gifted with magic of their own find them enhanced by his evil influence.
They are organized far more like a typical army of other nations, and have a variety of functional divisions from infantry, archers and calvary to siege engines and sappers. It is the lieutenants, captains and beyond of these ranks that are given command and control over the hordes of Gwathui and Abominations.
The War-board:
Within each allied stronghold and forward base, the War-board is posted. Whether it be displayed on simple parchment, or projected by the Aerai's luminous magics, the War-board is there for all to see.
OOC notes:
As the war progresses, the War-board progresses with it.
Upon the board - among other things - the current war objectives will be displayed. These objectives and other details will be of varying importance.
Often, various objectives will be related to one another, and how one objective is carried out can and will influence another. There may be other scenarios as well: the allied forces may be pushing an offensive, and require reinforcements to complete the objective. At the same time, the enemy may be pushing an offensive of their own, prompting defensive action on our part, thus delaying our progression. Objectives will need to be weighed as far as importance from a strategic standpoint - to a degree. It will all be pretty cut and dried from an out of character perspective. But - a failed defense may result in more lost ground than a successful advancement.
The displayed objectives will be proposed thread ideas. These threads, by design, are meant to be no more than one or two pages in length in the interest of encouraging progression. They can include as much or as little oversight as you like, but a little oversight will inevitably be involved.
Threads will be designed to have a statistical difficulty system. The system is very rudimentary, and designed to encourage an overall feeling for how the thread should be written.
The difficulty setting will work on a factor of what we will call "character weight."
P.C or Player Characters will be designated a character weight of 2.
Named N.P.C or Non-Player Characters will be designated a character weight of 1.
Threads will be assigned different character weight requirements in order to meet certain conclusions.
100% or more of character weight will result in a victory as desired.
75%-100% will result in a victory with little drawback.
50-75% will result in a pyric victory.
33-50% will result in defeat with a chance of survival and retreat.
Less than 33% will result in defeat, including either character death or capture.
Threads will not only be assigned a character weight, but they will also be assigned a single or several ally type to be present on the field. These different types are to be used to augment your character's reaching of the "objective" however you see fit.
By default, Players themselves - despite the role of their character(s) - are assumed as General-types, able to control ally faction NPCs in their posts as they see fit - while adhering to the golden rule.
As for some of my descriptions, I am toying with their own sort of class system to augment how we use them in threads.
For instance, from least to greatest, these tier rankings would be as follows:
Poor, Decent, Formidable, Menacing, Deadly.
These rankings would apply to these criteria:
- STRIKING (heavy hitters, death blows, duelists, calvary.)
- SKIRIMISHING (brawling, attrition, defense.)
- MARKSMEN (archery and siege engines, other projectiles.)
I am also hinting at some loyalty aspects, and how well certain groups are to follow orders depending on who they are or depending on what the circumstances are, as well as how numerous their force would likely be given each group's circumstance.
The Allied Forces:
((NPC Ally Factions))
The Aerai:
The Aerai were the first of the allied forces to perceive the threat of Arkhivom and his Dark Army. Their attempt to thwart him 130 years ago ended in failure, and the decimation of their entire kingdom. In the first war that spanned over a decade, the Aerai people saw a death toll unlike they had seen in all of their history. All that remains now of the Aerai's once great nation is their capital city of Sharyrdaes. They have struggled against the dark monsters ever since.
The Aerai are experts at battling Arkhivom's dark minions. With their collective telepathy and years of training, they carry out instruction without argument and to the letter. They understand that their actions are for a greater good, and these actions may even result in their death. They are prepared to meet this, without fear or complaint. They are equipped with formidable, intricate, and unique equipment: protective and agile. Many of them of capable of wielding magic to varying degrees.
Their numbers are typically fewer than the other allies in most cases, having been diminished over time. There are, however, still very large battlegroups of Aerai that remain across the battlefront.
They are deadly strikers, formidable skirmishers, and decent marksmen.
((NPC Ally Factions))
The Aerai:
The Aerai were the first of the allied forces to perceive the threat of Arkhivom and his Dark Army. Their attempt to thwart him 130 years ago ended in failure, and the decimation of their entire kingdom. In the first war that spanned over a decade, the Aerai people saw a death toll unlike they had seen in all of their history. All that remains now of the Aerai's once great nation is their capital city of Sharyrdaes. They have struggled against the dark monsters ever since.
The Aerai are experts at battling Arkhivom's dark minions. With their collective telepathy and years of training, they carry out instruction without argument and to the letter. They understand that their actions are for a greater good, and these actions may even result in their death. They are prepared to meet this, without fear or complaint. They are equipped with formidable, intricate, and unique equipment: protective and agile. Many of them of capable of wielding magic to varying degrees.
Their numbers are typically fewer than the other allies in most cases, having been diminished over time. There are, however, still very large battlegroups of Aerai that remain across the battlefront.
They are deadly strikers, formidable skirmishers, and decent marksmen.
The Humans of Drennantor:
Those hailing from Drennantor have a long standing friendship with the elves of Aeraesar. Though they do not interact to a great degree, their peoples do trade on occasion and had ever been cordial with one another. When the Aerai called for aid, the King of Drennantor wasted no time in dispatching a sizable force to assist them after such a public plea.
The Humans of Drennantor are a hardy people. Dwelling just north of the Falwood, they are familiar both with open terrain and wooded land. They adhere to a code of honour, but are known to be quite savage in battle. They often wear their hair in braids, and adorn themselves in a mixture of plate and chainmail, preferring to keep themselves more free to move rather than weight themselves down with a complete plate armour.
They typically obey commands with little complaint, but are liable to speak out if they think their orders are unfair or unjust. They will not so blindly follow if they feel encroached over, or if their trust has been wounded.
Their numbers are typically quite vast, as Drennantor's King sent a sizeable force to aid the Aerai in their war.
They are poor strikers, menacing skirmishers and menacing marksmen.
Those hailing from Drennantor have a long standing friendship with the elves of Aeraesar. Though they do not interact to a great degree, their peoples do trade on occasion and had ever been cordial with one another. When the Aerai called for aid, the King of Drennantor wasted no time in dispatching a sizable force to assist them after such a public plea.
The Humans of Drennantor are a hardy people. Dwelling just north of the Falwood, they are familiar both with open terrain and wooded land. They adhere to a code of honour, but are known to be quite savage in battle. They often wear their hair in braids, and adorn themselves in a mixture of plate and chainmail, preferring to keep themselves more free to move rather than weight themselves down with a complete plate armour.
They typically obey commands with little complaint, but are liable to speak out if they think their orders are unfair or unjust. They will not so blindly follow if they feel encroached over, or if their trust has been wounded.
Their numbers are typically quite vast, as Drennantor's King sent a sizeable force to aid the Aerai in their war.
They are poor strikers, menacing skirmishers and menacing marksmen.
The Orcs of Bhathairk:
None would say the tribal orcs of the north were ones of short memory. There wasn't a one of them that would soon forget the tragedy that befell their great city just a few short years ago, where the great Amalgamation - a terrible monster - descended upon them. Along with others, the Aerai had sent some of their greatest champions to aid them.
Very few of those champions ever returned.
So when the call for aid came out, and word of it reached those in Bhathairk, more than just a handful were quick to gather their things. To the orcs of those lands, such selflessness was to be repaid.
The Orcs of Bhathairk are an absolute force to be reckoned with. On the field of battle, even the enemy's deadliest foes are given pause by the sheer ferocity and passion of the orcs. While perhaps cruder than their Aerai allies, they far outclass them in their tenacity. They, of all the allies, are most likely to disregard orders altogether in the heat of combat. While they are arguably the most useful to have on the field, they are also arguably the biggest liability in a scenario where strict adherence is required.
The orcs have traveled far, but they came in great numbers. But even when fewer in numbers, orcs provide a great deal of support in various roles.
They are decent strikers, deadly skirmishers, and formidable marksmen.
None would say the tribal orcs of the north were ones of short memory. There wasn't a one of them that would soon forget the tragedy that befell their great city just a few short years ago, where the great Amalgamation - a terrible monster - descended upon them. Along with others, the Aerai had sent some of their greatest champions to aid them.
Very few of those champions ever returned.
So when the call for aid came out, and word of it reached those in Bhathairk, more than just a handful were quick to gather their things. To the orcs of those lands, such selflessness was to be repaid.
The Orcs of Bhathairk are an absolute force to be reckoned with. On the field of battle, even the enemy's deadliest foes are given pause by the sheer ferocity and passion of the orcs. While perhaps cruder than their Aerai allies, they far outclass them in their tenacity. They, of all the allies, are most likely to disregard orders altogether in the heat of combat. While they are arguably the most useful to have on the field, they are also arguably the biggest liability in a scenario where strict adherence is required.
The orcs have traveled far, but they came in great numbers. But even when fewer in numbers, orcs provide a great deal of support in various roles.
They are decent strikers, deadly skirmishers, and formidable marksmen.
The Dwarves of Belgrath:
Rallied and led south by the Dwarf Filn Stenlager, many dwarves from Belgrath have come to Aeraesar to render aid. Most of the dwarves who came with Filn into the southern forest are most known for their ability to build. While they are no strangers to battle, and courageous as any other, for the most part - aside from a few particularly combative contingents - essential in the construction of their bases and fortifications. The incessant onslaught of the Dark Army's monsters requires a great deal of protection, and there are none better learned in the arts of building than they.
The dwarves are best used to augment forces with fortifications, finding safe passage through ruins or caves, and removing enemy traps or other devices. The dwarves are happy to carry out just about any task so long as it is relatively non-combative. They will comply, but be outright angry to be ordered into combat unless they can agree it is necessary.
Of all those who came to assist the Aerai in their war, the dwarves following Filn are likely the fewest in number of all the allies. Despite this, their skills have proven invaluable, and even a handful of them can turn the tide of the battle.
They are poor strikers, formidable skirmishers, and deadly marksmen.
((OOC Notes: Regarding NPC Ally Factions! If you have a group you'd like to have present, just lay something out similar to what I have here and post it below, and they can added to the ally list and employed in the war effort!))
Rallied and led south by the Dwarf Filn Stenlager, many dwarves from Belgrath have come to Aeraesar to render aid. Most of the dwarves who came with Filn into the southern forest are most known for their ability to build. While they are no strangers to battle, and courageous as any other, for the most part - aside from a few particularly combative contingents - essential in the construction of their bases and fortifications. The incessant onslaught of the Dark Army's monsters requires a great deal of protection, and there are none better learned in the arts of building than they.
The dwarves are best used to augment forces with fortifications, finding safe passage through ruins or caves, and removing enemy traps or other devices. The dwarves are happy to carry out just about any task so long as it is relatively non-combative. They will comply, but be outright angry to be ordered into combat unless they can agree it is necessary.
Of all those who came to assist the Aerai in their war, the dwarves following Filn are likely the fewest in number of all the allies. Despite this, their skills have proven invaluable, and even a handful of them can turn the tide of the battle.
They are poor strikers, formidable skirmishers, and deadly marksmen.
((OOC Notes: Regarding NPC Ally Factions! If you have a group you'd like to have present, just lay something out similar to what I have here and post it below, and they can added to the ally list and employed in the war effort!))
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