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Redoing this for an updated list of all the new ideas for rps!
-Capture another castle. Thinking either named Falahmat or As Kevlanh, Sharocc or Ur Sanpur. (Figuring some of these names better be reserved for a neighbouring city/village though hmm.) Though I'd love an attempt in a more covert/sneaky way, but I'm alone in this sadly.
(If somebody feels like they want to have a Shtakmat State Assassin, gimme a boop ;o (Shtakmat assassins are a lot more 'traditional') )
I think it would be really cool if our characters had to split to accomplish a task and each other DM-ed the hurdles for the other one. That might be really cute. more on the assassins here
-A discovery of unfortunate circumstance. Honestly, I feel like I'm gonna have to move the thing I had planned for the wyrm hunt somewhere else.
Essentially it's mostly an aesthetic adventure throughout a deep cavern with the possibility of finding cool stuff, either for yourself or your soul.
Being able to swim is a must.
Also since this is the third time I gotta do the wyrms, they got a size upgrade as well...
Now they're the size of horses or slightly larger... rip!
-Protect some innocents from being culled and a temple from being destroyed. Ala, remake the Path of the 100 martyrs rp.
-Capture another castle. Thinking either named Falahmat or As Kevlanh, Sharocc or Ur Sanpur. (Figuring some of these names better be reserved for a neighbouring city/village though hmm.) Though I'd love an attempt in a more covert/sneaky way, but I'm alone in this sadly.
(If somebody feels like they want to have a Shtakmat State Assassin, gimme a boop ;o (Shtakmat assassins are a lot more 'traditional') )
I think it would be really cool if our characters had to split to accomplish a task and each other DM-ed the hurdles for the other one. That might be really cute. more on the assassins here
-A discovery of unfortunate circumstance. Honestly, I feel like I'm gonna have to move the thing I had planned for the wyrm hunt somewhere else.
Essentially it's mostly an aesthetic adventure throughout a deep cavern with the possibility of finding cool stuff, either for yourself or your soul.
Being able to swim is a must.
Also since this is the third time I gotta do the wyrms, they got a size upgrade as well...
Now they're the size of horses or slightly larger... rip!
-Protect some innocents from being culled and a temple from being destroyed. Ala, remake the Path of the 100 martyrs rp.
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