Ashieron
Appearance
Ash is a fair-skinned elf who has a well-muscled body and a few scars running along his neck and torso. He now has a magical glow emanating from crystals that took over his arm and some of his body. It looks like shattered glass and he keeps it covered up with his clothing items etc.
Ash has long black hair which he keeps tied back into a braid most of the time with a few tuffs of hair loose over his forehead. Those little tufts of hair are white. For clothing, he is wearing a rather nice looking dark grey medium length jacket which has both a little pin from the Dragon Keepers, showing their symbol in silver on his left breast. His sleeves are folded up to his elbows and the jacket is unbuttoned. Underneath the jacket is a light-colored t-shirt. For pants, he wears a simple pair of pants, almost like cargo pants and boots. For a bag, he likes to use a good bit of pouches on his belt for his more useful items and stores the rest of the bigger stuff in a backpack.
Around his shoulder, if he so desires to wear, he has a cloth cloak with a few furs around the neckpiece to help keep his face warm when he has to travel to the cold tundra.
Weapon:
Ash uses a bone glaive which he can summon into his hand if the situation calls for it. However, he does not use it often, relying on primarily his centuries of experience with magic to get the job done. The glaive is decorated with charms, feathers, and flowers that never seem to age.
Ash has long black hair which he keeps tied back into a braid most of the time with a few tuffs of hair loose over his forehead. Those little tufts of hair are white. For clothing, he is wearing a rather nice looking dark grey medium length jacket which has both a little pin from the Dragon Keepers, showing their symbol in silver on his left breast. His sleeves are folded up to his elbows and the jacket is unbuttoned. Underneath the jacket is a light-colored t-shirt. For pants, he wears a simple pair of pants, almost like cargo pants and boots. For a bag, he likes to use a good bit of pouches on his belt for his more useful items and stores the rest of the bigger stuff in a backpack.
Around his shoulder, if he so desires to wear, he has a cloth cloak with a few furs around the neckpiece to help keep his face warm when he has to travel to the cold tundra.
Weapon:
Ash uses a bone glaive which he can summon into his hand if the situation calls for it. However, he does not use it often, relying on primarily his centuries of experience with magic to get the job done. The glaive is decorated with charms, feathers, and flowers that never seem to age.
Skills and Abilities
Strengths:
Magic - He can use a multitude of magic spells and incantations, not many spells are off-limits to him but there are some he will never be able to go nor will he ever perform. People better not get him pissed, he may get annoyed but a pissed Ashieron will not be fun.
Weaknesses:
Silver - for some reason silver weapons and items cause him to be burnt. He is not a vampire or any supernatural being, it just happens to him. The burn is like when you out a piece of steak on a hot pan. So stabbing him with a silver sword is not a good idea on his end.
Swimming - Not the best swimmer in the world. He cant swim at all for a matter of fact. So he rather avoids having to swim all together and avoid deep water.
Poisons: Just a no go for him, it messed with his health and equilibrium. Basically can make him pretty sick depending on what is used on him. Even the slightest poison could indispose him for a few hours or even days.
Special Abilities:
Star Step: Nothing to write home about, he pronounces a spell and he would disappear in a puff of what seems to be stars and reappear a few feet away. Needs to recharge.
Night Vision: Infrared as well as being able to see in darkness as if it was day time.
Magic - He can use a multitude of magic spells and incantations, not many spells are off-limits to him but there are some he will never be able to go nor will he ever perform. People better not get him pissed, he may get annoyed but a pissed Ashieron will not be fun.
Weaknesses:
Silver - for some reason silver weapons and items cause him to be burnt. He is not a vampire or any supernatural being, it just happens to him. The burn is like when you out a piece of steak on a hot pan. So stabbing him with a silver sword is not a good idea on his end.
Swimming - Not the best swimmer in the world. He cant swim at all for a matter of fact. So he rather avoids having to swim all together and avoid deep water.
Poisons: Just a no go for him, it messed with his health and equilibrium. Basically can make him pretty sick depending on what is used on him. Even the slightest poison could indispose him for a few hours or even days.
Special Abilities:
Star Step: Nothing to write home about, he pronounces a spell and he would disappear in a puff of what seems to be stars and reappear a few feet away. Needs to recharge.
Night Vision: Infrared as well as being able to see in darkness as if it was day time.
Personality
Ash is a kind soul, who loves dragons more than a lot of other people. One of his favorite pass times is to go on adventures trying to find any potential dragon nests that have been abandoned due to poaching or hunting. Or other causes. His goal is to help others as well as the dragons.
Usually, Ashieron is a chipper man, who often prefers to move forward as compared to let the past bug him. Very positive and cheery he is a great friend and brings light to even the darkest of moments. Always there to be a shoulder to lean on, or an ear to lend. He also gives a lot of hugs if he senses someone needs it or if he just wants to.
Usually, Ashieron is a chipper man, who often prefers to move forward as compared to let the past bug him. Very positive and cheery he is a great friend and brings light to even the darkest of moments. Always there to be a shoulder to lean on, or an ear to lend. He also gives a lot of hugs if he senses someone needs it or if he just wants to.
Biography & Lore
Ashieron grew up in a world completely different from the one in the present day. The elven king of Falwood was more aggressive and elves were more feared than respected or otherwise. Ash grew up in that world. At a young age, he was forced into the service of the King, where he would serve him until the king passed on. During which Ash committed many war crimes, the raising of cities just to name one of the worse ones. But it was all to save himself from the irons of the King. Now he is serving as an envoy to the same king's decedent. But at a moment's notice, he will return to serve his king, even if it is for something he does not support, having sworn an oath to do as the king says.
Many times his parents have told him many stories of when dragons were everywhere, good and bad dragons. Hearing their tales dragons have always been his life work, after finding out that their numbers are not as high as they could be. Due to humanoid and beast encroachment on their nests that is. Ash has always strived to help the dragons survive in the ever-changing world. He knows they are more than beasts looking to burn down a village, but they are intelligent and potentially kind being whom can live normal lives just like the rest of the inhabitants of the world they live in. So as a result after his sellsword days and many bloody ventures, Ash has decided to start his own group, and form it so they can find and hatch hatchlings together in hopes of letting the young dragons roam free one day.
After many adventures and dragon saving Ash’s streak of mostly good luck had run out. When he was in Elbion following a lead he and a half-elf named Ledhros both got blackout drunk and woke up the next morning to guarding knocking on their door saying that they were wanted, men. Not knowing that he had made a deal with the Devil in his drunkness, ash and Ledhros make a run to escape the city. Without his soul, Ash is at the mercy of the Devil and his every action is now influenced by his contract. He met Jirou, who was a bounty hunter sent after his head to kill him. However, the two managed to talk an agreement and the two of them traveled until the devil was killed by Jirou, rather reluctantly as he watched Ashieron shattered as a result.
Waking up again in Elbion after what felt like to Ashieron a long terrible dream, he would return to his home. To the Dragon Keepers in the Spine. Assisting them in helping to save the little dragon Izerth as well as introducing a much younger elf, Kaelan, to the Keepers. Thus increasing their numbers.
Once he had returned after a few months two ancient dragons, Zull Du'un and Aivrid attack the keep. Threatening to destroy all who go against their will. Which is to "save" the other dragons within their care from bringing raised by people and for them to return to their own kin and to see the true ways of things. The old way of the dragons where they are feared instead of respected and looked up to as a friend and not a monster. Seeing nothing but the destruction and decimation of their home Ashieron and the other Dragon Keepers band together and with Ashieron's suggestion decide to move their Keep. Far from the dangers of the Empire, and the threat of another dragon attack happening again sooner rather than later. Ash has them pack up what they can and go on an expeditionary mission to the Sheketh Isles, where they will settle down and begin a new on the volcanic isles.
When they had settled into the Isles they had received word of a magma dragon wreaking havoc on innocent cities and people unaffiliated with the Keepers. After discussing it with his fellow Keepers they took up arms to go deal with the crazed menace and to hopefully teach it once and for all that times had changed and they are not to the trifled with.
After the events that transpired and will Zull knocked down a peg or two the keepers set to worry securing their place in the Isles of Sheketh. Slowly securing areas for new cities and towns for them to foretify and live at. Providing the peope with a much needed setting to call home.
Many times his parents have told him many stories of when dragons were everywhere, good and bad dragons. Hearing their tales dragons have always been his life work, after finding out that their numbers are not as high as they could be. Due to humanoid and beast encroachment on their nests that is. Ash has always strived to help the dragons survive in the ever-changing world. He knows they are more than beasts looking to burn down a village, but they are intelligent and potentially kind being whom can live normal lives just like the rest of the inhabitants of the world they live in. So as a result after his sellsword days and many bloody ventures, Ash has decided to start his own group, and form it so they can find and hatch hatchlings together in hopes of letting the young dragons roam free one day.
After many adventures and dragon saving Ash’s streak of mostly good luck had run out. When he was in Elbion following a lead he and a half-elf named Ledhros both got blackout drunk and woke up the next morning to guarding knocking on their door saying that they were wanted, men. Not knowing that he had made a deal with the Devil in his drunkness, ash and Ledhros make a run to escape the city. Without his soul, Ash is at the mercy of the Devil and his every action is now influenced by his contract. He met Jirou, who was a bounty hunter sent after his head to kill him. However, the two managed to talk an agreement and the two of them traveled until the devil was killed by Jirou, rather reluctantly as he watched Ashieron shattered as a result.
Waking up again in Elbion after what felt like to Ashieron a long terrible dream, he would return to his home. To the Dragon Keepers in the Spine. Assisting them in helping to save the little dragon Izerth as well as introducing a much younger elf, Kaelan, to the Keepers. Thus increasing their numbers.
Once he had returned after a few months two ancient dragons, Zull Du'un and Aivrid attack the keep. Threatening to destroy all who go against their will. Which is to "save" the other dragons within their care from bringing raised by people and for them to return to their own kin and to see the true ways of things. The old way of the dragons where they are feared instead of respected and looked up to as a friend and not a monster. Seeing nothing but the destruction and decimation of their home Ashieron and the other Dragon Keepers band together and with Ashieron's suggestion decide to move their Keep. Far from the dangers of the Empire, and the threat of another dragon attack happening again sooner rather than later. Ash has them pack up what they can and go on an expeditionary mission to the Sheketh Isles, where they will settle down and begin a new on the volcanic isles.
When they had settled into the Isles they had received word of a magma dragon wreaking havoc on innocent cities and people unaffiliated with the Keepers. After discussing it with his fellow Keepers they took up arms to go deal with the crazed menace and to hopefully teach it once and for all that times had changed and they are not to the trifled with.
After the events that transpired and will Zull knocked down a peg or two the keepers set to worry securing their place in the Isles of Sheketh. Slowly securing areas for new cities and towns for them to foretify and live at. Providing the peope with a much needed setting to call home.