Vulpesen Espadus Torrevaso
A man of multiple lives, Vulpesen lives within two worlds. A champion of the Vitae Court, Vulpesen's mortal life is intertwined completely with that of the fae world. A life of service to the brothers Vitae has its perks, but no small deal of responsibility. As their foremost agent abroad, it is Vulpesen who enacts their will on the world outside of his home of Veradune.
Appearance
Largely distinguished by his Zorren anatomy, Vulpesen's figure is slimmer than most humanoids of his weight, needing to rely far more on speed and cunning than brute strength. His clawed nails, bushy black tail, golden eyes, and pointed mobile ears are all hallmarks of his race. Hidden beneath his dark clothing, Vulpesen wears a tapestry of scars which trace along his body, a reminder of his life before and the trials he's faced to reach this point.
Generally sticking to dark colors, Vulpesen's cloak hides his multitude of daggers and his sword. Having started as a warlock to the lord of secrets, Varos, Vulpesen has retained many of his old habits, even if his position as the triumvir's champion allows him to act with far less secrecy than his previous assignments.
Generally sticking to dark colors, Vulpesen's cloak hides his multitude of daggers and his sword. Having started as a warlock to the lord of secrets, Varos, Vulpesen has retained many of his old habits, even if his position as the triumvir's champion allows him to act with far less secrecy than his previous assignments.
Skills and Abilities
Magic:
Shape Shifting: Adept
Elemental Magic(Earth, Water, Air, Fire, Lightning): Adept
Nature Magic: Adept
Weapons of Choice: Leysteel Rapier, Daggers
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Strengths:
Quick Thinker: Vulpesen's wit was what originally drew the attention of his lord. Capable of thinking on his feet, more than a few of his plans have involved the phrase, "Then I'll wing it."
Triumvir Warlock: Contracted originally with the Vitae Lord of Secrets, Varos, Vulpesen has learned the art of magic and at one pint was a powerful shadowmancer. However, having taken the place of Triumvir champion, Vulpesen's powers were changed, now focusing on the natural world. Now, something of a fae powered druid, Vulpesen's skills allow him to control the elements and become one with nature.
Agile Fighter: More than being a quick thinker, Vulpesen while not intimidating in size, is certainly a handful on the field of battle, nimbly fucking and dodging around larger opponents
Zorren Anatomy: Like all Zorrens, Vulpesen is blessed with an above average sense of smell and hearing, as well as a set of claws to use in case his non-natural weapons find themselves out of reach.
Weaknesses:
Guardian to the end: Vulpesen's pact is one of sacrifice for others. He feels the call to serve and will almost certainly leap to the defense of others, even if they are complete strangers. Furthermore, his instinct to protect as a Zorren can easily put him in dangerous situations for another's sake.
Fae promises: Vulpesen gained much power from his lord, but there was a price. The more fae magic he uses, the closer he is to them. As such, a promise can never be broken by him.
Strength: Yeah... he's got amazing cardio, but don't expect him to be swinging around a great club any time soon.
Smell and Sound: Above average senses can be used against him. Loud noises and strong smells, when unexpected, can lead to an unpleasant experience for Vulpesen
Shape Shifting: Adept
Elemental Magic(Earth, Water, Air, Fire, Lightning): Adept
Nature Magic: Adept
Weapons of Choice: Leysteel Rapier, Daggers
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Strengths:
Quick Thinker: Vulpesen's wit was what originally drew the attention of his lord. Capable of thinking on his feet, more than a few of his plans have involved the phrase, "Then I'll wing it."
Triumvir Warlock: Contracted originally with the Vitae Lord of Secrets, Varos, Vulpesen has learned the art of magic and at one pint was a powerful shadowmancer. However, having taken the place of Triumvir champion, Vulpesen's powers were changed, now focusing on the natural world. Now, something of a fae powered druid, Vulpesen's skills allow him to control the elements and become one with nature.
Agile Fighter: More than being a quick thinker, Vulpesen while not intimidating in size, is certainly a handful on the field of battle, nimbly fucking and dodging around larger opponents
Zorren Anatomy: Like all Zorrens, Vulpesen is blessed with an above average sense of smell and hearing, as well as a set of claws to use in case his non-natural weapons find themselves out of reach.
Weaknesses:
Guardian to the end: Vulpesen's pact is one of sacrifice for others. He feels the call to serve and will almost certainly leap to the defense of others, even if they are complete strangers. Furthermore, his instinct to protect as a Zorren can easily put him in dangerous situations for another's sake.
Fae promises: Vulpesen gained much power from his lord, but there was a price. The more fae magic he uses, the closer he is to them. As such, a promise can never be broken by him.
Strength: Yeah... he's got amazing cardio, but don't expect him to be swinging around a great club any time soon.
Smell and Sound: Above average senses can be used against him. Loud noises and strong smells, when unexpected, can lead to an unpleasant experience for Vulpesen
Personality
Gregarious and friendly, Vulpesen's original patron wouldn't be easily guessed as most would expect a quiet and reserved nature from someone in service to the shadows. Slow to anger, Vulpesen is largely forgiving and looks for the best in others. That being said, those who do earn his ire will find a clever trickster who never fails to run out of plots to ruin the lives of those he sees as deserving.
When alone, Vulpesen's gregarious attitude can find itself drowned in a bottle. Putting it simply, the man has a few issues to work with. Haunted by the death of his company in a former military life, Vulpesen often seeks solace in taverns and bars, his own personal temples.
When alone, Vulpesen's gregarious attitude can find itself drowned in a bottle. Putting it simply, the man has a few issues to work with. Haunted by the death of his company in a former military life, Vulpesen often seeks solace in taverns and bars, his own personal temples.