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Overview

House Armon is a noble family originating from another continent far to the South. They are a community consisting of members of the K'i'ik'el race who have immersed themselves with the humans around them in order to fit in as a normal group.

Purpose

The goal of this organization is to provide a safe haven for vampires and K'i'ik'el who wish to live peaceably with living creatures. Currently as they are still considered foreigners their mission is to explore this new land, learn as much as possible about its history and its current state, and to build a new home for their people in a new society.

Structure

House Armon is an ancient house, its full history residing in its homeland where the race of K'i'ik'el originated from.
It was formerly led by its founder, the original Progenitor of the Armon bloodline, Richard Armon and his wife, until they were both injured in their exodus from their homeland and forced into a deep slumber.
Below them in the hierarchy are their three Pureblooded children;
Lionel Armon.
Felix Armon.
And Alexis Armon.
These three Armon siblings are the heirs and current rulers of House Armon.

Below them are the Fullblooded members of their house ranging from their personal retainers to advisors and craftsmen. The Fledglings are the newest members of their race, requiring guidance and training to control their newfound abilities.

History

The full history of this ancient and noble house and its family is a long one that cannot fully be related here, but they have seen many things and become very powerful with their knowledge and experience.

Background

House Armon was once a proud family of nobility in their homeland. They lived with privilege and power amongst other humanoid races and treated them and those under them respectfully. K'i'ik'el society is very much like vampire society, however, and House Armon could not fully escape the demands that entailed.
Of all of their machinations and cunning House Armon could only call House Ka'Thas a true ally, and many humans who supported them. Thus they had many other enemies threatening all quarters within this deadly culture.

Finally House Armon could not continue this battle and keep their allies safe, it was necessary to go into exile, taking everything they could carry with them. House Ka'Thas, ever the loyal ally, chose to take their assets and go into exile with them along with many other humanoid allies of many races.
Thus the two houses attempted to escape with as much stealth as possible... Such things were not to be, as the last ships were being loaded up their escape was discovered by their enemies and they were attacked, Richard and his wife went to protect the last of the stragglers and were successful in saving them, but in the process both were severely injured and during the long voyage to find a new land they both were trapped in a coma like sleep in which neither woke... And even after landing near the city known as Belgrath in this land called Arethil, they have not awoken since.

The three children of Richard Armon took up the mantle as leaders of House Armon, spearheading the operations of securing a place for their house and community to rebuild.

Lore

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