Masao Fukumoto

Code:

Masao Fukumoto

Biographical information
Amol-Kalit 26 The ever-winding roads
Physical description
Human Male 5'11" 160lbs Black Blue Fair
Political information
Wandering Storyteller/Scribe
Out-of-character information
Masao 12/30/2019 https://sketchmob.com/user-profile/Ardnw/

Appearance

Masao, for all intents and purposes, appears almost indistinguishable from others. His height is average, his skinny form isn't really out of place in any locale besides perhaps an extremely secluded Dwarf city or for. Messy hair isn't exactly an uncommon trait amongst males whom don't have anyone to impress. Add in zero facial hair, and honestly one could write him off as just some random schmoe.

More often than not wearing a set of loose black robes tied at the waist by a white rope over a red sash to keep it from fluttering off and away when the winds begin to pick up. Coupling this with the white scarf he uses to keep stray gusts from floating sand to his mouth, it's easy to see how he's avoided tanning in these deserts.

Skills and Abilities


Survival (Desert): When one chooses to becomes a wanderer in the desert, you rather swiftly learn how to survive, or die trying. If you can't recognize the beginning of a sandstorm, find hints of a potential nearby oasis, or distinguish which animals are and aren't safe to eat or handle, are you really a wanderer, or just a tourist?

Basic Weapon Handling: For when talking just doesn't work. Masao is by no means some master fighter of any kind, but the staff he often carries, or the smaller but just as solid wooden baton he keeps beneath his robes are just as good as any other weapon in his hands. Given the chips and scratches on the former, one could guess the wood was suitably thick to not just be hacked in half.

Minor Runes: In his travels, seeking out new information from various groups, he has picked up on a few simple runes. Nothing fancy, or really useful to him at the moment, but maybe one day...

Memory: Some question if a good memory could be considered a talent, and those people shall not be forgotten by Masao. Regardless of its merit, Masao has a good head for knowledge, and commits as much as he can to memory. New experiences are always around the corner, but that's no reason to forget what came before.

Personality


Often seen as a polite and courteous fellow, one could be forgiven for mistaking him as a pacifist. After all, he'd much rather solve any conflict with a battle of wits and words over dealing with twits and swords. His kindness when dealing with strangers sometimes gives him an air of a naive child, seeing the world as a fair place where everyone can get along so long as they mind their manners.

However, that's more just how he is in polite company. There are very few who don't have at least a few facets or differences in personality depending on the situation they find themselves in. Sentient, living beings are rather complex.

If one were to travel with Masao, they'd be able to witness a curious change of pace. Sweetness gives way to extreme bluntness, and although usually upbeat and silly, can swiftly become serious if a situation is truly sour. If ever you see Masao genuinely angry, things are wrong beyond belief, and it is usually best to just go along with what he does because once he's decided enough is enough, only death will stop him from setting it right.

Biography & Lore

The protagonist of this mildly short tale is one orphaned boy in Ragash. Not really a shocking, or unique beginning to be honest, but not all can come from nobility or a happy family. His father died in a duel supposedly, and his mother was rather swift to follow after her late husband. He's been told it was sickness that took her, but he never really had the time to figure if that was true or not. After all, pondering what truly showed the mortality of your dead mother for some reason does not put food in your stomach or keep you warm at night.

Instead, he'd make his way down to the bizarre and offer his services. Moving supplies for merchants, or attempting to gain the attention of potential customers. It mattered little what he did, what mattered is that it paid mildly well for a single kid trying to survive. Also helped to build a relationship of sorts with the merchants. They were a little more lenient and didn't question the small amounts of fruits or bread that disappeared, so long as he didn't slack and didn't take anything expensive. This would also be where his desire to explore would come into play.

Talking to various merchants, hearing about a great world that was out there just waiting for him to explore was... Absolutely amazing. Tales of heroes, or wars and peace. Every once in a while, even insight on different religions and Gods besides the Annuki. The best, in his opinion, was some Orc who was telling him a little bit of what they believed in, before chasing him off because he was a butcher, not a storyteller for a bored teen. Nevertheless, it filled him with a desire to head out, to see these great lands and to experience life out in foreign lands.

So, he began saving up his meager earnings, eating just barely enough to keep going so that he could attain a few things for his well-planned trip. Like his staff and baton, or the robes and scarf. Not to mention some food and a flask or two. Most important, though, was persuading a few merchants who happened to scavenge a bit out in the deserts to teach him the basics and give him some tips on survival.

When the city gathered its army for some battle or other. He didn't really care what it was. Perhaps it was just some big group of bandits challenging the city again. He didn't care, Masao just figured it was finally time to go. In all of the hustle and bustle of a city preparing for a battle, he'd snag food and supplies for his trip out into the desert, simply following dusty trails as far east as he could. After all, he figured there was going to be either much celebration, or much change coming to Ragash, so the merchants surely won't be too beat up over some missing product.

For the most part, his travel would be rather... Inconsequential. Banal chatter with travelling merchants, a few fellow wanderers. Every once in a while stopping in a small village, or barely avoiding losing his head to a band of bandits through quick talking or just giving his supplies up depending on how close he was to another town.

The only real notable time he'd really remark on was the one time he wound up finding a small group of people still worshipping the Gods of Celestialism. Truly a fascinating night. This particular group was particularly devoted to Drakon, the Draconic God of Nature. They had welcomed him with open arms, and allowed him to stay as long as he wished. Given the similarities of sorts, in a way, to what the Orc had told him about long ago... Masao decided to stay a while. Helping out when asked to, Masao took his longest break of travel for about a year. Learning of different rituals of worship, and even beginning to learn a few runes from a particularly old guy who thought them to be the most natural of magic due to their age and simplicity.

Finally though, Masao couldn't ignore the call of travel, and with newfound respect for nature, and a mildly heavy heart, he bid farewell to this group and began his travels anew, continuing eastward. He held no particular destination in mind, just made his way from oasis to oasis, city to city as he walked through nature. Every once in a while, he'd hook up with a merchant's caravan just for some company on the road. Occasionally, he ponders just joining up with one more permanently, but for now? For now he's content just to travel and take in the world at his own pace, worrying little for money. If he really needs coin, he could tell tales, both true and fictional, of his adventure thus far...

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