Captain Wark

Captain Wark

Biographical information
Vel Anir 24 Elbion
Physical description
Vampire Fledgling Male 6'5" 185Lbs Black Red Alabaster
Political information
None Soldier Wark Soldier Combat Unknown None The Bloodhound
Out-of-character information
Haloshooter 05/10/2021 https://casitodosobremi.blogspot.com/2009/04/celebram-los-30-anos-de-el-vampiro-de.html


Appearance

Captain is a tall man, a former soldier and city guard he possesses an imposing physique of solid lean muscle. His nearly Jett black hair is grown out and wavy but doesn't quite reach his shoulders. His facial hair is trimmed and he has an all around charming appearance.
His face is all at once handsome yet hard, the lines in his face etched with the history of a longtime soldier having buried many friends and comrades.

His face also holds a slightly feral cast now, his skin formally weathered and darkened by years in the sun and wilderness is now alabaster pale and even fair and smooth.
In spite of his undeath his body still possesses countless scars from his lifetime of war and fighting.

He dresses in clean commoners garb, trousers with a buttoned shirt and tall soldiers boots. He was allowed to keep his equipment after he left the city guard, his guardsman's uniform, an iron breastplate, pauldrons, gauntlets and armored shin plating.
Over the top of his armor he wears a hooded green cloak.
He carries a longsword, shield, and a guardsman's spear.

Skills, Traits & Weaknesses

Warrior: He's a skilled soldier and warrior, having been trained in the use of weapons such as the sword, spear, bow, and hand to hand combat. His training as a city guard has also added physical restraint techniques to his repertoire for apprehending criminals.
Vampiric Traits-
  • Power: As a vampire he is gifted with a superhuman boost to both his strength and speed, and with his undeath his endurance is practically limitless.
  • Age: Vampires are immortal and can be any age. Vampires retain the physical appearance of the age at which they were turned at during their mortal life. They also retain the psychological development associated with that age, therefore vampires who did not reach adulthood in their mortal life may still have the impulses of an adolescent in their vampiric life.
  • Blood Drinker: Even though he is undead, he still requires sustenance in the form of blood to sustain his unholy existence. He is immune to diseases. He does not need to eat or breathe, but he can ingest food and drink if he wanted, though this food is always bland and stale to him. If he goes for longer then seven days without drinking at least one ration of blood, he suffers from exhaustion on the midnight of that day, which can only be removed by drinking a ration of blood. After consuming one ration of blood, he recovers all of his energy. If he goes six weeks without blood he will be destroyed.
  • Darkvision: He can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He can't discern color in darkness, only shades of gray.
  • Bite: All vampires have sharpened teeth capable of tearing flesh from bone and draining blood from the body. Drinking blood this way during combat is equal to consuming a ration of blood. When he uses his Bite he can make it painless and even have a euphoric effect.
  • Claws: As a vampire he has a set of claws, his claws are retractable natural weapons.
  • Spider Climb. He can climb difficult surfaces, including upside down on ceilings.
Vampiric Weaknesses-
  • Forbiddance: He can't enter a residence without an invitation from one of the occupants.
  • Running Water: His flesh is torn apart in the presence of water.
  • Stake to the Heart: If a piercing weapon made of wood is driven into his heart while incapacitated in his coffinlike structure, he becomes paralyzed until the stake is removed.
  • Sunlight Hypersensitivity: He sears and burns in the light of the sun, his flesh immolating, his senses reduced. With prolonged exposure he will turn to dust.
  • Spawn. He is only a vampire spawn, a fledgling, and as such his will is circumvented by that of his true vampire master. There is little he can do in the way of resisting his master and can't take actions to harm them, however, he can pervert the intent of their commands by exploiting their poor wording. The knowing perversion of such a command though will often lead to his destruction if his master believes it to be so. Any attempt to go against his masters will or pervert their command requires a tremendous force of will.

Personality

Captain, once an open and outgoing man enjoying the company of woman and comrade, given to joking and witty banter back and forth with friends and enemies alike and exuding the confidence and spirit of a man living his life to the fullest, has now become withdrawn.

He keeps to himself, he avoids company and conversation, hides away from his friends and casts them away from him for their own sakes, fear being a much more profound aspect of his life now that death and destruction await him at nearly every corner.

Biography

Captain isn't a title or a nickname, it's his real name given to him by his father who was himself a veteran soldier. He grew up a soldiers son amid the other military children, fighting, learning, strategizing. When he was of age it was only natural for him to enlist and follow in his fathers footsteps.
It was during a time of war, so Captain was sent to the frontlines where his father also served. Father and son fought side by side in battle and nothing could come between them. They served in battle after battle and while they were together they were almost unstoppable, they slew scores of enemies together.
In the ranks of the army he found comrades and friends, people he could rely on, joke with, enjoy a drink with... And even morn with when one of them didn't make it back.

But if such things were meant to last then the world would be perfect, this was not a perfect world. An arrow ended his father in a split second, several more of his friends died, an ambush both swift and deadly decimated their ranks, and while they survived and fought off their attacks it could hardly be call a victory... Nothing was the same after that. Captain wasn't given time to morn, to morn on the battlefield meant death and Captain couldn't stop now or he would die with him. Captain fought harder, he took out his grief and rage on his enemies.
In that battle he was recognized, and Captain was promoted to earn the title as well.
He was given men to command and he led many successful missions. But war made men different, changed them, those who knew them before couldn't recognize them anymore. Captain was born for war, but the war wasn't eternal... Men of war found themselves lost during times of peace and Captain was no exception. In spite of his great military success he found himself being drawn to a bottle, and when he recognized this he knew he had to do something.

That's when he began his career with the city guard. He was given a new purpose, new comrades, and new challenges. Now his enemies couldn't always be dealt with by the edge of a sword, he had to unlearn the instinct to kill and learn how to restrain himself in the process of learning how to restrain criminals. He found his calling there and once more was promoted to the position of captain.
He was able to conquer his sorrows from the battlefield and was once again allowed to make friends and his life was once again good.

But again... such things couldn't last... only this time his life changed not because of the edge of a blade or the end of a war, his life changed with his death by fang... He never even realized he was turning while it was happening, he simply thought he might be coming down with something and that it would pass... But it came out of nowhere when he actually died in his home, and when he awoke, when suddenly the sun was too bright to look at, and seared his flesh at the touch he knew that things had gone very wrong... He was forced to create a grave for himself in order to maintain his strength, a coffin filled with grave dirt.
It was almost a sentimental thing, because he knew he was dead he thought he should have a proper burial.

He knew he was dead, but nobody else did and the last thing he could do was tell them. He quickly lost all of his friends after he drove them all away... This was a struggle they couldn't help with and he didn't want them at risk, He was a vampire! But who turned him?

Lore

All vampires are bound to a coffinlike structure, normally some form of large container that usually takes the form of a sarcophagus, casket, or coffin. It is here that a vampire rests and reforms when they're defeated. They are usually hidden away in areas that are difficult to access by non-vampires and are heavily protected by minions, traps, and thralls. A coffinlike structure is made from the wood of your original coffin, or the stone of your original tombstone in some cases. The structure is large enough to encase your body in and must have an opening to allow mist to enter and exit. If a vampire didn't receive a formal burial, it must lie beneath a foot of earth at the place of its transition to undeath. A vampire can move its place of burial by transporting its coffinlike structure or a significant amount of grave dirt to another location. Some vampires set up multiple resting places this way.

The area in which his coffinlike structure rests for six days days can be considered his lair, manifesting the following regional effects as it is warped by his unnatural presence:
  • There's a noticeable increase in the populations of bats, rats, and wolves in the region.
  • Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
  • Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
  • A creeping fog clings to the ground within 500 feet of the vampire's lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents.
If he is destroyed, or he moves his coffinlike structure to elsewhere these effects end after six days.

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