Ashara Raja
Ashara Raja, a young woman born to a nomad tribe around Annuakat in Amol-Kalit, is the self-stylized 'Desert Trickster' also occasionally known as 'that thievin' git'. She's setting out to make a fortune, and have fun while doing it. There are pockets that need to be picked, ruins to explore, and friends to make.
Appearance
Ashara Raja is a young dark skinned Kaliti woman with a svelte build and soft features, soft dark locks of hair reaching past her shoulders, and bright gold eyes piercing the air. She has some freckles on her face which are sometimes covered by makeup. Ash isn’t tall in stature, standing around one hundred seventy centimeters and though she has muscles, she is lean in figure except around the hips and bust.
Ash usually wears light clothing, both in color and in composition, such as cotton fabric tunics. She wears a blue satin sash around her waist with her belt where her sword and pouches hang. Depending on her mood or where she is, Ash will wear trousers and tall boots to help keep sand from her feet. Around her head, she often wears a wide brimmed hat with a few feathers and a blue satin headwrap, tying her hair in it. Ash likes to wear gold jewelry, necklaces, bracelets, and rings, but parts with them either by giving them away or by selling them for coin almost as quickly as she comes to possess them.
Ash usually wears light clothing, both in color and in composition, such as cotton fabric tunics. She wears a blue satin sash around her waist with her belt where her sword and pouches hang. Depending on her mood or where she is, Ash will wear trousers and tall boots to help keep sand from her feet. Around her head, she often wears a wide brimmed hat with a few feathers and a blue satin headwrap, tying her hair in it. Ash likes to wear gold jewelry, necklaces, bracelets, and rings, but parts with them either by giving them away or by selling them for coin almost as quickly as she comes to possess them.
Skills and Abilities
Ashara is capable of some basic spells and can hold her own in a fight, however her skills are specialized for theft, pickpocketing, stealth, and lockpicking. Deft hands and fingers are how she would prefer to make her coin, rather than killing whenever possible. She is usually quite charming and beguiling, good at simple misdirection, blending into crowds, and finding places to hide from prying eyes after having scored a shiny prize. She has learned some dancing and songs, and enjoys singing while traveling. Ash can play a lute, but isn't great with the instrument.
As a sorceress, Ash is hardly a wizard of renown, being only capable of simple spells true mages would consider tricks rather than incantations. She can use magic to open simple locks and doors, muffle her steps or increase the volume of her voice, throw her voice, create sources of magical light and other prestidigitation effects. Her favorite spells however involve using magic to charm, inspire, invoke terror, or enrage other beings in her vicinity, though such spells are hardly foolproof and known to be ineffective against beings with significant willpower. She requires the use of simple hand gestures and short verbal utterances to cast her spells, meaning that if she was unable to speak or make use of her hands, she wouldn't be able to cast magic. Much like scripture magic, Ashara’s knowledge of magic can use simple components to help offset the Price of Magic from drawing too deeply on her own spirit, such as using a match for a fire spell, or water for ice, merely acting as a supplement but isn’t necessary.
As a combatant, the desert girl prefers the use of a single, versatile longsword. She carries one light enough to be used in one hand but with a long enough hilt to grip with both hands comfortably. Ash is skilled enough to hold her own in combat, better than most bandits and highwaymen like herself, but not on the level of true knights or experienced bladesmen. Ashara can use a bow well enough to hunt game on the trail, which translates to being a useful archer in battle but she’s no marksmen. She very rarely wears armor, and when she does it is always light weight and comfortable, such as light chainmail or boiled leathers.
As a sorceress, Ash is hardly a wizard of renown, being only capable of simple spells true mages would consider tricks rather than incantations. She can use magic to open simple locks and doors, muffle her steps or increase the volume of her voice, throw her voice, create sources of magical light and other prestidigitation effects. Her favorite spells however involve using magic to charm, inspire, invoke terror, or enrage other beings in her vicinity, though such spells are hardly foolproof and known to be ineffective against beings with significant willpower. She requires the use of simple hand gestures and short verbal utterances to cast her spells, meaning that if she was unable to speak or make use of her hands, she wouldn't be able to cast magic. Much like scripture magic, Ashara’s knowledge of magic can use simple components to help offset the Price of Magic from drawing too deeply on her own spirit, such as using a match for a fire spell, or water for ice, merely acting as a supplement but isn’t necessary.
As a combatant, the desert girl prefers the use of a single, versatile longsword. She carries one light enough to be used in one hand but with a long enough hilt to grip with both hands comfortably. Ash is skilled enough to hold her own in combat, better than most bandits and highwaymen like herself, but not on the level of true knights or experienced bladesmen. Ashara can use a bow well enough to hunt game on the trail, which translates to being a useful archer in battle but she’s no marksmen. She very rarely wears armor, and when she does it is always light weight and comfortable, such as light chainmail or boiled leathers.
Personality
Ashara is a thief, she likes what she does and who she is. She’s willing to take what she wants, but she isn’t one to steal from the poor and downtrodden or to purposefully cause suffering with her mischief. She’s not above helping those in need, though not to the point where she would be left out in the cold or starve. Ash knows when she can afford to skip a meal, or has prospects in order to find new lodging. She will also go back to try to save a comrade in need, even at risk to herself.
She possesses a deep-seated wanderlust, the desire for adventure driving her to delve into ruins and uncharted dungeons, the exploration of the wider world, to see the night sky from every city, sail every sea, and climb the highest peaks in the world.
Beyond that, she is a mischievous girl. When traveling she may steal from her friends simply to prove that she can, only to return the pilfered objects when it suits her. Ash would never keep something that held sentimental value to someone she liked, but isn’t above taking it for her own amusement. She is a flirt, and enjoys using her charisma to her advantage, though she is naive to the ways of the world, meaning that she can accidentally cause faux pas, perhaps a political incident, or upset the wrong people while simple being her own mischievous self. Ash isn't a gloom and doom type, despite her history, possessing a very real zest for life and all its little twists of fate. Though she doesn't speak about it, she has no regrets or disappointments about how her life has progressed.
She possesses a deep-seated wanderlust, the desire for adventure driving her to delve into ruins and uncharted dungeons, the exploration of the wider world, to see the night sky from every city, sail every sea, and climb the highest peaks in the world.
Beyond that, she is a mischievous girl. When traveling she may steal from her friends simply to prove that she can, only to return the pilfered objects when it suits her. Ash would never keep something that held sentimental value to someone she liked, but isn’t above taking it for her own amusement. She is a flirt, and enjoys using her charisma to her advantage, though she is naive to the ways of the world, meaning that she can accidentally cause faux pas, perhaps a political incident, or upset the wrong people while simple being her own mischievous self. Ash isn't a gloom and doom type, despite her history, possessing a very real zest for life and all its little twists of fate. Though she doesn't speak about it, she has no regrets or disappointments about how her life has progressed.