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Amadea Clematis
Amadea Keverich Iscariot Magdalena Clematis (born Rubin 14, 365) is a proactive and reactive antagonist of Phantom Asylum searching for the rule of cool. She’s a bard with innate talent of performing acts of magics and even violent acts of combat. Throughout her travels, she’s on the lookout for anything that’ll bring her higher at the top along with the power it requires to do so.
Appearance
Amadea has a smooth and pale complexion that gives her a timeless look, with a slender frame that complement her innocence. While her ingenue features makes her somewhat approachable, her intense stare prevents that welcoming look as she always seemingly glares with repulsion. It doesn’t help that her green eyes amplify that glare.
She would look flawless if it weren’t the large scar across her left eye that ruins the symmetrical look she was born with. Despite that, she always has time to make herself presentable when it comes to apparel. Her fashion sense is, in her own words, “A bizarre combination of gothic and qi-lolita”.
Normally, she’s like any elf to anyone who looks at her since she fits the criteria of natural beauty and pointy ears. When it comes to magical creatures, they clearly know that something is really off about her, and the fact she’s here means something is really wrong.
She would look flawless if it weren’t the large scar across her left eye that ruins the symmetrical look she was born with. Despite that, she always has time to make herself presentable when it comes to apparel. Her fashion sense is, in her own words, “A bizarre combination of gothic and qi-lolita”.
Normally, she’s like any elf to anyone who looks at her since she fits the criteria of natural beauty and pointy ears. When it comes to magical creatures, they clearly know that something is really off about her, and the fact she’s here means something is really wrong.
Personality Type: INTJ-T
Aloof and analytical in nature, her great control with her emotions is an effect of her austere childhood. It makes her look emotionless and uncaring, but even then, she wants what’s best for people. Her looks are what betrays her intention where it’s hypocritical on paper: to be perceived as heartless yet will endanger her own life just to save a stranger. Behind the stoic attitude is a softie who's afraid to be emotionally open towards others. She is capable of feeling, it’s that these emotions are human experience — fundamentally absurdist with terrifying implications she’s not ready to show and she needs an iron grip on them.
Exposure to monarchy of the magical aeolists species made her jaded and pushed her views into something anarcho-syndicalism. With radical ideals often make her look ultracrepidarian but being educated enough lends her facts to back up her controversial opinions. Maybe partly due to her actual race and seeing the worst in the Arethil, she values candor but when forced to lie, uses doublespeak to make people fallacious — it’s not lying but her way of bending the truth. This mentality also made her expect others to act the same. She understands people will outwit her, so she would do the same to others. While she’s never offended by people, she often forgets that her honesty offends others.
With reputation and status as her main priority, she tries her best to remain impersonal while displaying professionalism, combined with her experience in manners and decorum. It also means she changes the way she speaks where she remains clear, albeit articulating constantly fully while lacking the /a/ in the trap–bath split so it’ll sound like a long “ee”. When she doesn’t have to focus (or can’t focus) too much on speech, there’s a dramatic accent change. She doesn’t hear the difference with /v/ and /w/ (and many other phonetics) so the way she speaks the two letters are the same, therefore she pronounce, "survive" /səˈwaɪw/. She adds extra vowels in constantal finals and disregards liaison, so when sentences such as “I can’t imagine it”, she’ll speak it as: /aɪ-ka:n-tə-ɪ-v(ə)n-ɪ-mæ-dʒɪn-ɪ-tə/ when the correct way is /aɪ-ka:n-tɪ-v(ə)-nɪ-mæ-dʒɪ-nɪ(t)/. Her actual accent makes her sound like Trade Tongue is her second language and in her own words, “a tchotchke by both definitions and equally degrading”.
Exposure to monarchy of the magical aeolists species made her jaded and pushed her views into something anarcho-syndicalism. With radical ideals often make her look ultracrepidarian but being educated enough lends her facts to back up her controversial opinions. Maybe partly due to her actual race and seeing the worst in the Arethil, she values candor but when forced to lie, uses doublespeak to make people fallacious — it’s not lying but her way of bending the truth. This mentality also made her expect others to act the same. She understands people will outwit her, so she would do the same to others. While she’s never offended by people, she often forgets that her honesty offends others.
With reputation and status as her main priority, she tries her best to remain impersonal while displaying professionalism, combined with her experience in manners and decorum. It also means she changes the way she speaks where she remains clear, albeit articulating constantly fully while lacking the /a/ in the trap–bath split so it’ll sound like a long “ee”. When she doesn’t have to focus (or can’t focus) too much on speech, there’s a dramatic accent change. She doesn’t hear the difference with /v/ and /w/ (and many other phonetics) so the way she speaks the two letters are the same, therefore she pronounce, "survive" /səˈwaɪw/. She adds extra vowels in constantal finals and disregards liaison, so when sentences such as “I can’t imagine it”, she’ll speak it as: /aɪ-ka:n-tə-ɪ-v(ə)n-ɪ-mæ-dʒɪn-ɪ-tə/ when the correct way is /aɪ-ka:n-tɪ-v(ə)-nɪ-mæ-dʒɪ-nɪ(t)/. Her actual accent makes her sound like Trade Tongue is her second language and in her own words, “a tchotchke by both definitions and equally degrading”.
Relationships
Kaiga Varuna — These two are textbook examples of “polar opposites attract each other”. She has come to admire how Kaiga acts before he thinks and takes risk all the time, even if it’s stupid. Between these two, they’re both good friends in discovering the ridiculous. She’s one of the few to outmatch him in combat, which means she has all the right to be a mentor to him. Although, her mentorship often comes across as a very concerned parent. She often tries to exchange ideas or knowledge with him, but they escalate into her reiterating encyclopedia worths of them. Even when she doesn’t have a plan, he’s got somewhat of an idea of her intentions when she’s awkwardly quiet and meandering about.
Items and Possessions
Goibniu Miáodāo (苗刀)
A sword meant for commission officer equivalents to the Black Shucks, it’s forged in a way it can be wrapped into either a jian or a dao.Though the blacksmith who created this weapon knew little of underhill fae culture, he managed to create a weapon while perform like any other weapon, can be used for several millennia without ever rusting, chipping, breaking or even dulling. It’s in good hands of Amadea’s swift and well calculated fighting style. She has never used the original form, however.
Instrument Case of the Overworking Musician
This instrument case is a glorified version of the common magical bags. While it shrinks items down that fit the palm of human hands, this doesn’t seem to affect the weight though. It assists her to help fit all sorts of instruments and rune tools. Despite being made to fit any sorts of instruments, it doesn’t stop her from stuffing junk into it, though. It’s mostly used as a convenient excuse for Amadea to pull out any instrument.
Finger picks
Elegantly made for plucking elegant instruments playing the sounds of elegant music. Amadea on the other hand found it useful for picking locks or latching onto things easier.
Runecarver’s tools
A belt pouch filled with sculptor’s set of chisels, rasp and bankers along with adhesives to make runes stick. Comes with a manual of electric runes.
Other Items
From the Sisters Mirlorne: giant Night Lilies that glow under the light of the moon for you and for the young Princess, Whisper Bell blooms that gently ring when touched.
From the Loomier, a set of velvet travel cloaks for yourself and your daughter that will keep you both comfortable when worn no matter what weather greets you.
And lastly, from the Cove Jeweler, a necklace of rare, black freshwater pearls for her Splendor, and a matching pearl drop necklace on a string of braided unicorn hair…
….
for the Princess.
for the Princess.
Abilities
As with all bards, Amadea is a jack of all trades, not exceeding in one field. She has a little bit of everything from being capable in magic, melee and skills. Despite that, she has trained them long enough to fit any role of the party (but she prefers being on offense). A jack of all trades may be a master of none, but it will always be better than a master of one.
Magical Prodigy
Bardic Virtuoso
A key part of her magic, she has unparalleled skill in any sorts of instrument from percussion, strings to woodwinds. One of her accomplishments is mastering the hurdy-gurdy than what it was designed for. So far, she prefers the erhu, guqin, guzheng, hurdy-gurdy, and pipa. She doesn’t need to worry about the First law of magic as her performance outweighs the cost. Her talent in music is often amplified in the magical discipline, mimicry, where she can mimic sounds, aspects, and key features. This allows her to create reverb and repeat certain parts of music when she sees fits.
Ley Meta-Magick
Despite proclaiming as an elf, she has the unusual ability to use ley magick to an extensive amount with such expertise that is comparable to greater fae. She pushes the limits and rules of ley to create something beyond wards, glamour, and following the veins of magick. Amadea has pushed into conventional arcane magic that synergizes bardic abilities that grants her secrets, including but not limited to elemental alignments, something she was not gifted in birth.
Rune Ritual Magic
On the other hand, her knowledge in rune magic is focused out of combat. She only applies this to her instruments to increase the volume or create a different sound: amplifying the bass or the mid. She only knows runes that create electricity or a variety of sounds. As an effect, she discovers a genre of music that fits with the heavy and invigorating energy she’s been searching for. Though, this kind of music genre is an acquired taste.
Magnanimous Binding
Patrons in a nutshell basically grants more power to the person in exchange for something. It involves complex rituals and contracts to ensure the safety of the person while granting abilities from these patrons. Should a contract fail or the patron manage to outwit their client, the patrons are free to pay back the debt the victim’s owe either by blood, or much more. They include but are not limited to almighty undead, unknown entities, legendary monsters, significant figures from history or a high-ranking ascendant. In the end, it still follows the rules of magic, the price being a fool to use these patrons and let them influence the victim, until the herald will see that they're using powers that don't belong to them and the patron isn't the one to blame.
Amadea has bound them in a way that these patrons all have a price, and that price outweighs the cost of magic. For every boon gain, her senses heighten and reflexes quicken. For every bargain broken, she either gains more ley and can cast magic with no risk of overexerting herself.
Martial Savant
In exchange for her vitality when forming her pact, Amadea supernaturally possesses impressive proficiency with three of the most effective and dangerous martial disciplines: Invictus Master-blade, Potent Strike and Vile Challenger. Her fighting style is akin to Templars from the Epressa and Lidain, where her recovery method makes her stay longer in combat but she learns less maneuvers as a trade-off (A maneuver is recovered passively after 2 post have passed).
In tandem with her use of light weaponry and finesse, she moves gracefully and blindingly with guaranteed strikes. What she lacks in strength or brute force makes up for extensive knowledge of weak points and exploits. Amadea makes sure that every strike is fatal and every feints bamboozling, keeping up with millennia-old, battle-hardened veterans.
As a prodigious fighter, she can use ley magick to empower these martial maneuvers to bypass pesky defenses. She relies on evasion and graceful movements to dance around her enemies while leaving no time to react against her counterattacks. Not only that, her patrons also increase the potency of these maneuvers where apparitions strike simultaneously with her attack.
Other Abilities
Here is the list of abilities that have no set category.
Animal Shape
Amadea can take the form of a dove. It’s unknown how she can shape-shift with no effort but it’s something she can do at will. This gives her the innate ability to fly.
Mother’s Gift
She has also claimed she sees visions of past lives when she sleeps, making her wise and more intelligent than she looks.
Unknown
There’s an odd phenomenon where all divination spells and mind affecting magic instantly stop when it involves Amadea’s past. This is perhaps the effects of her affinity of Time which explain her lack of elemental and celestial affinity.
Magical Prodigy
Bardic Virtuoso
A key part of her magic, she has unparalleled skill in any sorts of instrument from percussion, strings to woodwinds. One of her accomplishments is mastering the hurdy-gurdy than what it was designed for. So far, she prefers the erhu, guqin, guzheng, hurdy-gurdy, and pipa. She doesn’t need to worry about the First law of magic as her performance outweighs the cost. Her talent in music is often amplified in the magical discipline, mimicry, where she can mimic sounds, aspects, and key features. This allows her to create reverb and repeat certain parts of music when she sees fits.
Ley Meta-Magick
Despite proclaiming as an elf, she has the unusual ability to use ley magick to an extensive amount with such expertise that is comparable to greater fae. She pushes the limits and rules of ley to create something beyond wards, glamour, and following the veins of magick. Amadea has pushed into conventional arcane magic that synergizes bardic abilities that grants her secrets, including but not limited to elemental alignments, something she was not gifted in birth.
Rune Ritual Magic
On the other hand, her knowledge in rune magic is focused out of combat. She only applies this to her instruments to increase the volume or create a different sound: amplifying the bass or the mid. She only knows runes that create electricity or a variety of sounds. As an effect, she discovers a genre of music that fits with the heavy and invigorating energy she’s been searching for. Though, this kind of music genre is an acquired taste.
Magnanimous Binding
Patrons in a nutshell basically grants more power to the person in exchange for something. It involves complex rituals and contracts to ensure the safety of the person while granting abilities from these patrons. Should a contract fail or the patron manage to outwit their client, the patrons are free to pay back the debt the victim’s owe either by blood, or much more. They include but are not limited to almighty undead, unknown entities, legendary monsters, significant figures from history or a high-ranking ascendant. In the end, it still follows the rules of magic, the price being a fool to use these patrons and let them influence the victim, until the herald will see that they're using powers that don't belong to them and the patron isn't the one to blame.
LTG Azarus, The Order of Pandemonium —The first and most dangerous pact she made. Created from a fusion of an Archon and eighth ranked Ascendant, this eldritch demonity wields both worlds of savage strength and powerful magic. The abilities he grants are only a fraction of what he can provide. When binded with Azarus, she gains the following benefits: Sign: Any lacerations or wounds that had an important meaning to her will reappear as a scar and cannot be hidden by any means. Granted Abilities: LTG Azarus is an extension of the body. He’s able to carry out any attacks for the wielder, giving the illusion that she is one step ahead. Secondary Caster: LTG Azarus takes over any actions or requirements for using any discipline. Examples include taking over verbal and somatic components or performing the action on behalf of Amadea. This allows her to simultaneously cast anything twice or have minor spells innately cast such as glamours. Immutable Form: Her body cannot be forcibly changed or controlled, along with healing injuries or curses that’ll hinder their ability. Enigmatic Charm: LTG Azarus will contact Amadea on social skills. Cost: Whenever she uses an ability granted by LTG Azarus, sadism and bloodlust takes over. This is a trick made by LTG Azarus to give into Thralldom. Yiyeshu (一頁書), Dragon King of the Mountains — When the faerie court were still in conflict, animals and fae alike fight alongside each other. Yiyeshu fought alongside the winter court as a messenger, though he was initially a Koi fish. Legends say that the Autumn court tried to thwart Yiyeshu by increasing the height of the waterfall but the Koi fish persisted, even when the court raised the waterfalls into an mountain to a point where his own determination turned him into a dragon, where he gave the middle finger to the court by flying above the mountain that’ll eventually be called the spine. Sign: Yiyeshu will always be on her side as long as she's bound to him. The hard part is hiding him. Granted Abilities: Yiyeshu is a familiar but stronger than average one. He’s perfect for scouting related scenarios but anything else is debatable. If he dies, Amadea must perform the ritual again which takes 10 minutes and something that’s worth 10 gold. Imaginative Faculty: Yiyeshu will contact her for anything imaginative-related. Cost: None. The lack of cost for Yiyeshu means he’s the weakest patron. Vel Tenebria, The Endless for The Damned — Unlike other patrons, this is a location rather than a person. It’s unknown if Vel Tenebria is actually sentient. This binding ritual is tedious to the point that it mimics the effects of the white room torture. Sign: The Theta Infelix is marked on Amadea’s right hand as if it’s tattooed on her. It can be removed by any means. Granted Abilities: Those who manage it are able to bypass anything and perform their actions while doing it Again. The Art of Quickening: Her movement speed is unparalleled, faster than any sentient species would react to. As long as she moves, she becomes invisible and intangible, nothing can perceive or affect her but she can perceive and affect them. An Additional Turn: Amadea can do another action or repeat her previous one, whichever benefits. Repeating the previous action does not use up any resources. Cost: It will make Amadea go blind for a day. She will only see Vel Tenebria, reliving the same torture again. Such abilities from Tartarus must be used sparingly as a last resort. |
Amadea has bound them in a way that these patrons all have a price, and that price outweighs the cost of magic. For every boon gain, her senses heighten and reflexes quicken. For every bargain broken, she either gains more ley and can cast magic with no risk of overexerting herself.
Martial Savant
In exchange for her vitality when forming her pact, Amadea supernaturally possesses impressive proficiency with three of the most effective and dangerous martial disciplines: Invictus Master-blade, Potent Strike and Vile Challenger. Her fighting style is akin to Templars from the Epressa and Lidain, where her recovery method makes her stay longer in combat but she learns less maneuvers as a trade-off (A maneuver is recovered passively after 2 post have passed).
In tandem with her use of light weaponry and finesse, she moves gracefully and blindingly with guaranteed strikes. What she lacks in strength or brute force makes up for extensive knowledge of weak points and exploits. Amadea makes sure that every strike is fatal and every feints bamboozling, keeping up with millennia-old, battle-hardened veterans.
Invictus Master-blade — The most powerful branches from the prehistoric martial arts, Primordius Ancient-Blade. Invictus Master-blade’s wielders display unrivaled finesse and strength that would put legendary fighters to shame. It’s the epitome where magic and martial arts are one of the same, following both rules, making it the most difficult martial discipline to learn. The Infamous Kalaratri the impossible mastered the discipline through genocidal means. As such, any information of this discipline is destroyed in order to maintain balance and not to be used in the wrong hands. Potent Strike — A divergence from the Faerie Court magical nature, this was influenced by the fighting style of Black Shucks. Overtime, the art evolved to be more exhibition focused, with more elaborate and higher jump kicks and lower stances. Practitioners are taught the new ways of Potent Strike, learning the more ancient practices over time to fully hone in the preemptive attacks and the long range fighting system to ambush enemies. As such, it’s a versatile art where it can be offensive and have the best defense with a good offense. Vile Challenger — If cheap shots and salting wounds were a weapon, then this would be this discipline. It utilizes toxins where a single strike will remain festering on the victim as their lives are finite. While stigmatized as a forbidden art due many of the maneuvers being evil and dishonorable, none would deny how quick it can end a battle through wounding enemies. Originating from the Blightlands, they understood the significance of maiming their opponents instead of killing. A wounded soldier is twice the burden a dead man would be. |
As a prodigious fighter, she can use ley magick to empower these martial maneuvers to bypass pesky defenses. She relies on evasion and graceful movements to dance around her enemies while leaving no time to react against her counterattacks. Not only that, her patrons also increase the potency of these maneuvers where apparitions strike simultaneously with her attack.
Other Abilities
Here is the list of abilities that have no set category.
Animal Shape
Amadea can take the form of a dove. It’s unknown how she can shape-shift with no effort but it’s something she can do at will. This gives her the innate ability to fly.
Mother’s Gift
She has also claimed she sees visions of past lives when she sleeps, making her wise and more intelligent than she looks.
Unknown
There’s an odd phenomenon where all divination spells and mind affecting magic instantly stop when it involves Amadea’s past. This is perhaps the effects of her affinity of Time which explain her lack of elemental and celestial affinity.
Weaknesses
One Hit, One Kill
As much of a capable fighter and spell caster she is, her lack of endurance and resilience is her key weakness. Her small stature makes her vulnerable to hard hitting attacks and area of effects.
All the Experience, None of the Body
She is still a child in the end, even with all the knowledge and her experience of past lives. Though agile, she lacks the strength to hold against tougher enemies up close. She’s more suited in “footsies areas” where she’s not too far from the enemy and at a enough distance to harass them with quick guaranteed jabs.
Thinker, not Feeler
Perhaps one of her many biases when it comes to her. She determines things through sound reasoning, not through heart. When it comes to stressful situations that weigh on the trust and respect of allies, she’ll most likely panic internally as she’s not used to intense emotions.
Knowledge Dependent
Her capabilities rely on the knowledge of the situation and the enemy. Predicting their tactics and educated guesses is the reason she can hold her own against fully fledged soldiers and the like. Fighting an unpredictable or secretive enemy would tilt her hard.
Iron and Silver Vulnerability
Being in contact with Iron and Silver will cause massive burns and excruciating pain that would put her out of the fight. A single solid strike will last months to heal without magical or medical treatment.
Easily Shut Down
With an arsenal of abilities and skill, they can be easily shut down through many things such as counterspell for her magic, resistance/immunity to certain elements, speed or movement reduced by grapples or magic, a solid blow to break her out of concentration,
Reliance on Energy and Vitality
Amadea has advanced her magic to the point that her body can not handle it. As such, she needs twice the food intake and intense hours of exercise to at least cast magic normally. If she fails to meet the threshold, she’s unable to cast magic for three days and more vulnerable to diseases. Any clever or smart enemy would make an attack against her constitution for an instant win, should they be able to hit her.
Lack of Raw Power
As a trade-off for her swift versatility and array of abilities, relying on one thing alone such as martial arts or magic would greatly hinder her. She lacks the raw power to give one ability capable on their own. She must use a barrage of maneuvers, patrons, music and magic to go toe to toe against formidable enemies. If one or two abilities are removed from her, she’s vulnerable towards attacks and her skills subpar.
Very Stubborn and Very Arrogant
Her extensive knowledge and abilities have convinced her that she’s at a higher position than anyone else, the person that appears every thousand years to change history. However, she’s not infallible, as this sort of self-assurance can blind her from people and other situations, where she overestimates her capabilities and underestimates other people.
Mystery and Theory
Like every story in the world of Arethil, some are left forgotten, beyond understanding or better off unknown. Amadea is no exception to this as there’s a handful of mysteries that seem to relate to her in a different light. These are conjectures and conspiracies that are based on evidence or far-fetched observations.
Amadea’s Species and Race
She has claimed many times that she is an elf but she has displayed many traits that proved otherwise (i.e. capable of shapeshifting and patrons). There’s more speculation that Amadea may not actually be an elf, an inimical version of another preexisting person, or perhaps a pawn from the dreadlords.
Amadea is Amadeus Greywood
Amadea’s name is a feminine variant of Amadeus. Whether it’s purely coincidental or not, it correlated to one of the merchant’s deepest secrets, Gilgamesh Briarthrone. The few who manage to live long enough to delve deeper into investigating his identity find out his assumed alter-ego, Amadeus Greywood. With their names and Gilgamesh’s history of cloning, it wouldn’t be too implausible to imagine that Amadea is one of many family members of the Cherry Rose. Speculations suggest that Gilgamesh follows Amadeus’s orders to create another body but to copy his own consciousness to the body. That would explain Amadea’s name and personality, considering her emotionless attitude. However, there’s no evidence of her with any involvement or history with the company.
Vel Anir Experiment
Amadea’s involvement with the Dreadlord or the Noble Houses is unknown. Certain documentations and experiments have proven that Amadea may be interconnected with one of the houses or few experiments.
Pirian’s Broken Pact
Many noble houses have resorted to various means to obtain authority, trapping them into a cycle where no amount of power will satisfy them. Pirian was one of these houses as their influence beyond Vel Anir were little to none because of their own magic. Bloodline sorcery, while potent on it’s own, is often overshadowed by arcane specialization and other magical disciplines throughout the world, according to one member of the house. This was coincidentally written during the time when the daughter, Kristen Pirian, was accepted by the academy. They performed one of the riskiest experiments: to exploit time as much as possible without breaking the rules in order to create another political pawn. It’s unknown of the outcome but many evidence points towards making contact with Ascendants. This does become more apparent that Amadea has this strange phenomenon that certain magic completely halts when it tries to tap into her past, suggesting she was created.
Queen of the Winter Court’s Daughter
Amadea being a Fae, specifically the daughter of the Queen of the Winter Court, is just a theory based on the fact she’s sensitive against iron and uses ley magic with great proficiency. Should this theory be true, that Amadea may not be her actual name. Contrarily, she lacks any of the five elemental alignments or the celestial alignments typical of greater fae.
Amadea’s Species and Race
She has claimed many times that she is an elf but she has displayed many traits that proved otherwise (i.e. capable of shapeshifting and patrons). There’s more speculation that Amadea may not actually be an elf, an inimical version of another preexisting person, or perhaps a pawn from the dreadlords.
Amadea is Amadeus Greywood
Amadea’s name is a feminine variant of Amadeus. Whether it’s purely coincidental or not, it correlated to one of the merchant’s deepest secrets, Gilgamesh Briarthrone. The few who manage to live long enough to delve deeper into investigating his identity find out his assumed alter-ego, Amadeus Greywood. With their names and Gilgamesh’s history of cloning, it wouldn’t be too implausible to imagine that Amadea is one of many family members of the Cherry Rose. Speculations suggest that Gilgamesh follows Amadeus’s orders to create another body but to copy his own consciousness to the body. That would explain Amadea’s name and personality, considering her emotionless attitude. However, there’s no evidence of her with any involvement or history with the company.
Vel Anir Experiment
Amadea’s involvement with the Dreadlord or the Noble Houses is unknown. Certain documentations and experiments have proven that Amadea may be interconnected with one of the houses or few experiments.
Pirian’s Broken Pact
Many noble houses have resorted to various means to obtain authority, trapping them into a cycle where no amount of power will satisfy them. Pirian was one of these houses as their influence beyond Vel Anir were little to none because of their own magic. Bloodline sorcery, while potent on it’s own, is often overshadowed by arcane specialization and other magical disciplines throughout the world, according to one member of the house. This was coincidentally written during the time when the daughter, Kristen Pirian, was accepted by the academy. They performed one of the riskiest experiments: to exploit time as much as possible without breaking the rules in order to create another political pawn. It’s unknown of the outcome but many evidence points towards making contact with Ascendants. This does become more apparent that Amadea has this strange phenomenon that certain magic completely halts when it tries to tap into her past, suggesting she was created.
Queen of the Winter Court’s Daughter
Amadea being a Fae, specifically the daughter of the Queen of the Winter Court, is just a theory based on the fact she’s sensitive against iron and uses ley magic with great proficiency. Should this theory be true, that Amadea may not be her actual name. Contrarily, she lacks any of the five elemental alignments or the celestial alignments typical of greater fae.
Trivia
- Amadea is the feminine form of Amadeus, a name of Latin origin which translates to “love of God”. This name also belongs to Wolfgang Amadeus Mozart, an Austrian composer who also showed prodigious abilities as a child.
- Amadea is always seen walking and standing on her toes. This does not stem from idiopathic conditions though, as Amadea has said it’s a “habit when I don’t feel safe or comfortable… It doesn’t happen when I’m with certain people for some reason”. This makes her mannerism look avian.
- Her dialogue is based on Received Pronunciation when she focuses on speaking and the Chinese accent for her actual accent.
- Like most INTJ, she is clueless when it comes to romance.
Author’s Note and Behind the Scenes
Hello, Hello. Unfortunately I’m not really satisfied with how the page turned out so that’s why I put the work in progress template on there. Other than that, conceptualizing her has been quite interesting. As in, let me see what sort of people wrote so far and pull a sneaky on them by making a character related to their backstory (I apologize in advance to anyone I plagiarized in advanced especially to Peony and Velaeri). I tried to keep it a secret and try to put out a finish product via copy and paste through google doc but Army related work took up my spare time. Now I’m multitasking and made the final decision to put out what I got so far (so that’s why it’s posting in the morning. I have night shift) since I can’t wait forever. I’ve been daydreaming about my OCs for too long. Now that I’ve done it, I feel some weight off my shoulders. Right now Amadea can only exist in 380. People who are role playing with Amadea will be role playing an doppelgänger of her.
Image Gallery
To be added later. I hate work.
References
In the next myriad...
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