Hedron Dol Fitz
"... It never fails... You find a nice, secluded place to conduct your research... And the second anyone finds out about it you get evicted!" ~ Hedron Dol Fitz
Appearance
Hedron Dol Fitz is an ancient corpse, a skeleton scoured of flesh and bleached entirely white by the elements.
Contrary to his theme of undeath and decay, he's dressed in the high-quality dark robes of an academic, and carrying a thick wooden staff etched with many arcane sigils.
His boney features are sharply pronounced and in good condition, without cracking, aging or deterioration. His fleshless face grins leeringly out from the depths of his deep hood which conceals his hairless head.
His eyeless sockets are home to two glowing lights of baleful red fire which seem to flare or dim with his mood or with his magical exertions.
When he activates his magic, scrawling runes of glowing blue arcane script appear all over his boney body.
Contrary to his theme of undeath and decay, he's dressed in the high-quality dark robes of an academic, and carrying a thick wooden staff etched with many arcane sigils.
His boney features are sharply pronounced and in good condition, without cracking, aging or deterioration. His fleshless face grins leeringly out from the depths of his deep hood which conceals his hairless head.
His eyeless sockets are home to two glowing lights of baleful red fire which seem to flare or dim with his mood or with his magical exertions.
When he activates his magic, scrawling runes of glowing blue arcane script appear all over his boney body.

Skills, Traits & Weaknesses
Wizardry: In life he was well studied in the arcane arts, with a wide knowledge over a vast array of magic spells. Now, unhindered by a limited human brain of grey matter, his knowledge has only grown in capacity.
Necromancy: His abilities in manipulating life forces and effecting the living, the dead and the undead are based both in his significant knowledge of magic and in his affinity gifted to him through his own undead state.
Faith Casting: As a servant to dark entities, he's granted the ability to cast miracles through rituals and sacrifices that pertain to the darkness and evil of those entities. The aid of these entities aided in his descent to undeath and provided him with many dark rituals.
Martial Proficiency: Not an expert in hand-to-hand combat, but he does have some skill in using weapons.
Necromancy: His abilities in manipulating life forces and effecting the living, the dead and the undead are based both in his significant knowledge of magic and in his affinity gifted to him through his own undead state.
Faith Casting: As a servant to dark entities, he's granted the ability to cast miracles through rituals and sacrifices that pertain to the darkness and evil of those entities. The aid of these entities aided in his descent to undeath and provided him with many dark rituals.
Martial Proficiency: Not an expert in hand-to-hand combat, but he does have some skill in using weapons.
Undead Traits:
- He is immune to disease and poison. He does not need to eat, drink or breathe. He does not require sleep but may choose to enter a comatose state to pass the time.
- Thanks to the fact that he has no eyes, magic was necessary to give him sight. In addition to being able to see in normal light, he can see in dim light as if it were bright light, and in darkness as if it were dim light. He can discern color in darkness.
- He can restore any limb after it being detached or destroyed by simply finding a suitable replacement, then using necrotic energy to animate and attach it.
Lichdom: Due to the profane rituals of undeath Hedron has transformed himself into a powerful type of undead, a lich who naturally commands powers of undeath, negative and unholy energies and powers. While those of power may be capable of resisting these abilities to some small degree, the number of such people who can come through the effects of his power entirely unscathed is small.
Some of the abilities granted to him are as follows:
- Lich Touch: His touch causes paralysis in his living victims of a sort that makes them appear as though they were dead, though skilled healers can discern that such victims are still alive though under a curse.
- Negative Touch: His touch can drain the strength and vitality from the bodies of his living victims, causing rapid muscular atrophy and exhaustion.
- Fear of Death: His very presence causes those of weak will to flee in terror, the negative energies surrounding him produce a magically induced fear in the living who do not possess the strength of will to withstand it.
Bolster Resistance: Each undead he raises or creates have a higher resistance against panic and outright destruction caused by Holy and light magic.
Contagious Paralysis: Any creature paralyzed by his special attack can confer paralysis to other creatures that touch it. Any creature touching a creature that he has paralyzed is immediately affected as if he had delivered a paralyzing attack upon it. If a creature successfully resists the effects of the paralysis, the same creature cannot be affected by that sort of paralysis for a full 24 hours.
Corpsecrafting: Each undead he raises or creates gains greater strength and becomes slightly harder to destroy.
Craft Magic Item: He can create magical items. Enchanting a magic item takes one day for each enchantment placed on it.
He can also mend a broken magic item if it is one that he could make.
Tomb Chill: Each corporeal undead he raises or creates imbues the claws and weapons of the dead with a supernatural chill.
Necrotic Revenge: Each undead he raises or creates releases a burst of negative energy upon its destruction, creatures within a 10-foot spread of the undead are caught in the blast. This damage comes from negative energy, and it therefore heals undead creatures.
Deathly Animate: He can alter a spell that deals damage to foes. Any living creature that could normally be raised as a zombie, when slain outright by a deathly animated spell, rises as a zombie under his control. Spells modified this way consume more power.
Toughened Flesh: Every undead he raises or creates is enhanced with tougher bodies to resist physical damage.
Limber Bones: Each undead he raises or creates reacts and moves faster than normal undead.
Necromantic Aura: Whenever undead he controls are within 60 feet of him, they are unable to be panicked by Holy or light magic.
Necromantic Power: Whenever undead he controls are within 60 feet of him, they are physically inspired by his necromantic aura and gain a magical enhancement to their strength and durability.
- He is immune to disease and poison. He does not need to eat, drink or breathe. He does not require sleep but may choose to enter a comatose state to pass the time.
- Thanks to the fact that he has no eyes, magic was necessary to give him sight. In addition to being able to see in normal light, he can see in dim light as if it were bright light, and in darkness as if it were dim light. He can discern color in darkness.
- He can restore any limb after it being detached or destroyed by simply finding a suitable replacement, then using necrotic energy to animate and attach it.
Lichdom: Due to the profane rituals of undeath Hedron has transformed himself into a powerful type of undead, a lich who naturally commands powers of undeath, negative and unholy energies and powers. While those of power may be capable of resisting these abilities to some small degree, the number of such people who can come through the effects of his power entirely unscathed is small.
Some of the abilities granted to him are as follows:
- Lich Touch: His touch causes paralysis in his living victims of a sort that makes them appear as though they were dead, though skilled healers can discern that such victims are still alive though under a curse.
- Negative Touch: His touch can drain the strength and vitality from the bodies of his living victims, causing rapid muscular atrophy and exhaustion.
- Fear of Death: His very presence causes those of weak will to flee in terror, the negative energies surrounding him produce a magically induced fear in the living who do not possess the strength of will to withstand it.
Bolster Resistance: Each undead he raises or creates have a higher resistance against panic and outright destruction caused by Holy and light magic.
Contagious Paralysis: Any creature paralyzed by his special attack can confer paralysis to other creatures that touch it. Any creature touching a creature that he has paralyzed is immediately affected as if he had delivered a paralyzing attack upon it. If a creature successfully resists the effects of the paralysis, the same creature cannot be affected by that sort of paralysis for a full 24 hours.
Corpsecrafting: Each undead he raises or creates gains greater strength and becomes slightly harder to destroy.
Craft Magic Item: He can create magical items. Enchanting a magic item takes one day for each enchantment placed on it.
He can also mend a broken magic item if it is one that he could make.
Tomb Chill: Each corporeal undead he raises or creates imbues the claws and weapons of the dead with a supernatural chill.
Necrotic Revenge: Each undead he raises or creates releases a burst of negative energy upon its destruction, creatures within a 10-foot spread of the undead are caught in the blast. This damage comes from negative energy, and it therefore heals undead creatures.
Deathly Animate: He can alter a spell that deals damage to foes. Any living creature that could normally be raised as a zombie, when slain outright by a deathly animated spell, rises as a zombie under his control. Spells modified this way consume more power.
Toughened Flesh: Every undead he raises or creates is enhanced with tougher bodies to resist physical damage.
Limber Bones: Each undead he raises or creates reacts and moves faster than normal undead.
Necromantic Aura: Whenever undead he controls are within 60 feet of him, they are unable to be panicked by Holy or light magic.
Necromantic Power: Whenever undead he controls are within 60 feet of him, they are physically inspired by his necromantic aura and gain a magical enhancement to their strength and durability.
Holy Magic: As an undead, holy light has a burning effect on his unholy body, causing him severe pain and reducing the effectiveness of his necrotic magic.
Fire: Since his body is composed solely of dry bones, his body is particularly vulnerable to fire. That being said, as a lich he is far more durable than any normal undead against this natural vulnerability.
Rock and a hard place: Bludgeoning weapons and crushing are generally a weakness of skeletons, the lack of flesh to cushion the blows serve to increase the effectiveness of such attacks. That being said, as a lich he is far more durable than any normal undead to this vulnerability.
Fire: Since his body is composed solely of dry bones, his body is particularly vulnerable to fire. That being said, as a lich he is far more durable than any normal undead against this natural vulnerability.
Rock and a hard place: Bludgeoning weapons and crushing are generally a weakness of skeletons, the lack of flesh to cushion the blows serve to increase the effectiveness of such attacks. That being said, as a lich he is far more durable than any normal undead to this vulnerability.
Personality
Hedron is a generally good-natured person, cordially carrying on a one-sided conversation with the bound victim he's dissecting alive or engaging in witty banter mid combat.
He's polite until provoked, which isn't a unique characteristic but worth noting to some degree.
He cares very little for the comfort of others, his mentality as an ancient and sentient undead has changed slightly from when he was living and human. He doesn't feel pain or exhaustion, so he cares little if others suffer from such mortal ailments.
That said, he can be a gracious host when he remembers the limitations of his "guests".
He views others, especially the living, not with distain but with a detached sort of disinterest. Study of the living ended when he ceased to be living himself, all of his interest is now occupied either by exceptional individuals or in the exclusive study of undeath, necromancy and the forces of life and death.
He's arrogant as they come, a villain assured of his power and more than willing to show it off!
But power defeats power, and he knows when he's outmatched.
When his backs against the wall and he's in danger of true death, he's not above begging and bargaining for his life.
He's polite until provoked, which isn't a unique characteristic but worth noting to some degree.
He cares very little for the comfort of others, his mentality as an ancient and sentient undead has changed slightly from when he was living and human. He doesn't feel pain or exhaustion, so he cares little if others suffer from such mortal ailments.
That said, he can be a gracious host when he remembers the limitations of his "guests".
He views others, especially the living, not with distain but with a detached sort of disinterest. Study of the living ended when he ceased to be living himself, all of his interest is now occupied either by exceptional individuals or in the exclusive study of undeath, necromancy and the forces of life and death.
He's arrogant as they come, a villain assured of his power and more than willing to show it off!
But power defeats power, and he knows when he's outmatched.
When his backs against the wall and he's in danger of true death, he's not above begging and bargaining for his life.