Hedron Dol Fitz

Hedron Dol Fitz

Biographical information
Mardania 500 Alliria
Physical description
Human Lich Male 5'8" 120lbs N/A N/A N/A
Political information
Himself Necromancer Dol Fitz Commoner Undeath None None Lord Dol Fitz
Out-of-character information
Haloshooter 04/10/23


Appearance

Hedron Dol Fitz is a corpse, a skeleton scoured of flesh and nearly bleach white.

His boney features are sharply pronounced and in good condition, without cracking, aging or deterioration.

His eyeless sockets are home to two glowing lights of baleful red fire.
When he activates his magic, scrawling runes of glowing blue arcane script appear all over his boney body.

Skills, Traits & Weaknesses

Wizardry: In life he was well studied in the arcane arts, with a wide knowledge over a vast array of magic spells. Now, unhindered by a limited human brain of grey matter, his knowledge has only grown in capacity.

Necromancy: His abilities in manipulating life forces and effecting the living, the dead and the undead are based both in his significant knowledge of magic and in his affinity gifted to him through his own undead state.
Undead Traits:
- He is immune to disease and poison. He does not need to eat, drink or breathe. He does not require sleep but may choose to enter a comatose state to pass the time.
- Thanks to the fact that he has no eyes, magic was necessary to give him sight. In addition to being able to see in normal light, he can see in dim light as if it were bright light, and in darkness as if it were dim light. He can discern color in darkness.
- He can restore any limb after it being detached or destroyed by simply finding a suitable replacement, then using necrotic energy to animate and attach it.
Holy Magic: As an undead, holy light has a burning effect on his unholy body, causing him severe pain and reducing the effectiveness of his necrotic magic.

Fire: Since his body is composed solely of dry bones, his body is particularly vulnerable to fire.

Rock and a hard place: Bludgeoning weapons and crushing are generally a weakness of skeletons, the lack of flesh to cushion the blows serve to increase the effectiveness of such attacks.

Personality

Hedron is a generally good-natured person, cordially carrying on a one-sided conversation with the bound victim he's dissecting alive or engaging in witty banter mid combat.
He's polite until provoked, which isn't special but worth noting.

He cares very little for the comfort of others, his mentality as an ancient and sentient undead has changed slightly from when he was living and human. He doesn't feel pain or exhaustion, so he cares little if others suffer from such mortal ailments.
That said, he can be a gracious host when he remembers to.

He views others, especially the living, not with distain but with a detached sort of disinterest. Study of the living ended when he ceased to be living himself, all of his interest is now occupied either by exceptional individuals or in the exclusive study of undeath and necromancy.

Biography

The Hedron Dol Fitz that existed before his transformation is hardly worth mentioning except to say that he studied deeply into the secrets of magic and became a great sorcerer for his time.
Achieving Lichdom was a turning point in his career to say the least, and the true beginning of the story of Hedron Dol Fitz, the lich and necromancer.

For the first 400 years of his Unlife he took extensive measures to ensure his immortality; gathering souls for his phylactery, seeking out lost spells, enchantments and rituals to prolong his existence. Over this time, he has been the source of ten outbreaks of undeath in the Allir Reach, but the last 100 years he seemed to have vanished from knowledge.

He gathered his strength after his nearly final resounding defeat at the hands of heroes, in their cunning they found his phylactery, and in their foolishness, they thought they destroyed it when in truth they merely damaged it. Now, after another hundred years, he has awakened from his slumber and is back to his plotting, a little older and a little wiser.

Lore

References

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