Raider Creed
“Always walk away from a fight. Then ambush.”
Appearance
Dressed in plate armor and dark clothing underneath, he is a short creature of slender frame, featuring pale green skin, broad shoulders, sharp teeth, long arms, a small waist, elongated clawed fingers, and red, serpentine eyes.
Equipment
Named the Void Null Armor, this armor, despite its well worn and battered appearance, is crafted from an unknown metal and heavily imbued with void magic, allowing it to both reflect and absorb magic. However, it carries a curse; it severely drains the user's magical energy, endangering their life force if their magical reserves drop too low. Conversely, this benefits Raider well, as he has been using it to help balance his ever-growing magic levels and significantly reduce his magic sensitivity. He is rarely seen without it.
When not armed with a longspear, sword, or throwing daggers, he typically relies on his sharp claws and teeth.
Skills and Abilities
Stealthy: Can easily fit into narrow areas, seamlessly blends with darkness, and moves silently.
Bandit leader: Specializes in ambushes and hit-and-run strategies.
knowledgeable: Possesses a broad and varied comprehension of seemingly disconnected but interesting subjects.
Strategist: His thoughts frequently centre on the next phase of a strategy or devising methods to reach his objectives when a plan has failed.
Weapons of choice: Although typically armed with a spear, sword, or throwing knife, when unarmed, a raider's talons and fangs are just as deadly as any weapon.
Magical sensitivity: He possesses the ability to detect and respond to the magic around him in unique ways. Additionally, his body absorbs the magic in his surroundings and stores it, preserving it like a battery; however, these abilities often become more of a liability than a benefit—(see weaknesses).
Bandit leader: Specializes in ambushes and hit-and-run strategies.
knowledgeable: Possesses a broad and varied comprehension of seemingly disconnected but interesting subjects.
Strategist: His thoughts frequently centre on the next phase of a strategy or devising methods to reach his objectives when a plan has failed.
Weapons of choice: Although typically armed with a spear, sword, or throwing knife, when unarmed, a raider's talons and fangs are just as deadly as any weapon.
Magical sensitivity: He possesses the ability to detect and respond to the magic around him in unique ways. Additionally, his body absorbs the magic in his surroundings and stores it, preserving it like a battery; however, these abilities often become more of a liability than a benefit—(see weaknesses).
Sharp ears: Possesses sharp hearing, with ears that are quite flexible, able to rotate and move independently to track sounds while also serving as extensions of their emotions.
Keen noise: Possesses a keen sense of smell that can detect very subtle odours.
Darkvision: Their eyes are adapted to see in low-light or dark environments.
Quick healing: Can improve the recovery speed by consuming raw meat or flesh.
Fae Ancestry: For those who can sense types of magic, the magic that Raiders possess would be recognized as Fae.
Agile Climber: Raiders' lean body and claw-like hands enable him to climb surfaces with greater ease.
Keen noise: Possesses a keen sense of smell that can detect very subtle odours.
Darkvision: Their eyes are adapted to see in low-light or dark environments.
Quick healing: Can improve the recovery speed by consuming raw meat or flesh.
Fae Ancestry: For those who can sense types of magic, the magic that Raiders possess would be recognized as Fae.
Agile Climber: Raiders' lean body and claw-like hands enable him to climb surfaces with greater ease.
Magic instability: Due to a traumatic event in his past, he becomes excessively sensitive and reactive to magical forces, often to the extent of experiencing discomfort.
While acquiring the power to harness magic from his environment, it has turned into a curse, constantly threatening his magical energy levels to exceed his body's capacity and putting him at risk of being overwhelmed internally by his own magic.
To address this, Raider donned a cursed suit of armour that syphons magic from its wearer, sustaining his levels as long as he doesn't wear it for an extended period to avoid total depletion.
Petty: The Raiders' arrogant and self-aggrandising demeanour frequently causes them to inflate their importance as a means of protecting themselves from feelings of inadequacy. Furthermore, when their plans consistently fail or their pretence is unveiled, they tend to respond with anger or resentment to those around them.
Cowardly: When confronted by a far more powerful individual, they are quick to yield. In dire circumstances or when faced with an unexpectedly formidable foe, he is usually among the first to flee.
whimsy: Even with his careful preparations and cautious nature, Raider's unpredictable tendencies and curiosity sometimes overshadow his plans.
Psychological scar: Magic always comes with a cost. Raider understands this truth more than most, having paid heavily in a deeply traumatic event that led to his magical instability, rendering him unable to fully trust others and fostering a deep-seated sense of cautious distrust and apprehension about using magic without the fear of inflicting harm on himself.
While acquiring the power to harness magic from his environment, it has turned into a curse, constantly threatening his magical energy levels to exceed his body's capacity and putting him at risk of being overwhelmed internally by his own magic.
To address this, Raider donned a cursed suit of armour that syphons magic from its wearer, sustaining his levels as long as he doesn't wear it for an extended period to avoid total depletion.
Petty: The Raiders' arrogant and self-aggrandising demeanour frequently causes them to inflate their importance as a means of protecting themselves from feelings of inadequacy. Furthermore, when their plans consistently fail or their pretence is unveiled, they tend to respond with anger or resentment to those around them.
Cowardly: When confronted by a far more powerful individual, they are quick to yield. In dire circumstances or when faced with an unexpectedly formidable foe, he is usually among the first to flee.
whimsy: Even with his careful preparations and cautious nature, Raider's unpredictable tendencies and curiosity sometimes overshadow his plans.
Psychological scar: Magic always comes with a cost. Raider understands this truth more than most, having paid heavily in a deeply traumatic event that led to his magical instability, rendering him unable to fully trust others and fostering a deep-seated sense of cautious distrust and apprehension about using magic without the fear of inflicting harm on himself.
Personality
Best described as a charismatic, cruel, and power-thirsty gremlin.
Cunning allure: Raider frequently uses a charming, composed, and smooth demeanor to encourage others to let their defenses down around him.
Ambitious: Raider seeks power and is ready to use force, trickery, or any other underhand methods to accomplish his objectives.
Unstable: His constant vigilance against potential betrayal from others has caused him to act erratically, often leaving others unsure about his next move..
Treacherous: Raider isn't above acting as a sycophant to get what he wants and adopting a subservient demeanour towards those who can provide him with greater power, only to betray or abandon them once they no longer serve his interests.
Hypocrite: Growing up in a more scholarly environment than his peers, Raider feels a heightened sense of superiority over other Goblins and frequently displays a more sophisticated and cultured demeanour in dealings with other races, not wanting to be labelled with the common Goblin stereotypes associated with his kind.
Patience: Raider is an exceptionally patient goblin, capable of devising strategies that may only yield results years later or harboring grudges while biding time for the perfect moment to attack.