Viatri, Daughter of Webs
Viatri was born one of twelve children. Not granted name nor title until her tenth life-day, the young woman who would be dubbed Daughter of Webs grew up in fiercely competitive and violent society.
Her father was the Kingof Nagarythe, a city once located on the furthest southern Isle of the continent of Malakath. Though many would expect her life to have been a lap of luxury, it was almost the direct opposite. Her family structure was an extremely complex one, with the King having multiple wives and several children with each one.
In Nagaryne tradition a true heir can only be chosen in competition, and it was in this competition that Viatri grew up in.
Her life was not an easy one. She was taught to fight, kill, and use her magics far earlier than most would think. She was a quick study and excelled quickly. Throughout the years she bested many of her elder and younger siblings, though strategically tended to never outright win nor lose.
Viatri learned early on that it did not pay to be the front runner, and while being the strongest often earned the most praise and luxury, it was not the way to ultimately 'win'.
Through the years she maintained her middling position among her siblings. As they all grew older their numbers began to thin. Some died through accidents, others through outright assassination and murder. As time wore on, the competition narrowed to only five our of the twelve. Viatri, two of her sisters, and two brothers remained.
The King declared his favorite, Viatri's brother, and the final word was said.
There would be no more games. No more vying for power. Her strategy had failed, and she was to be a loyal servant of the Kingr's throne and nothing more.
Until the Great Ones came.
When the earth shattered and the dragons rained fire upon the world, chaos reigned in Nagarythe just as it did in the new world. Though they survived better than most, yet through the infernos and blood, Viatri found her opportunity. Using her magics she stoked the ire of the great beasts, pulling them to her and guiding them to burn a path directly through the palace.
By their breath, and her will, Viatri seized what should have been hers.
Her father, her favored brother, and both of her remaining sister were burnt to ash within seconds. Half her prize along with it.
Now claiming her throne, and seeing the New World opened up to her, Viatri seeks to regain the former glory of her forefathers. She wishes to form new relations, seek alliances, and rebuild her once great city.
Skills and Abilities
Viatri is an incredibly gifted fighter and killer. She was trained from a young age as a combatant and spent decades as the target of assassins and killers. She is an excellent fighter and warrior, preferring to use two twin shortswords in combat, each with a slight curve.
Even without magic, she is incredibly dangerous.
Her magics however, make her even more so.
Not exactly a combat magic, Viatri is able to use a magic that she herself has dubbed 'weaving'.
Though it's origins are a near complete mystery, Weaving is a technique that allows one to manipulate, change, and influence the emotions of another being. This Discipline is exceedingly rare, and mere knowledge of it is considered forbidden in Nagarythe.
Not as direct or obvious as other Disciplines, Weaving functions by the caster essentially knitting and crafting complex latices of their own emotions and using them to effect their chosen target. This allows the caster to influence and change how their victim feels, pushing and prodding them into the direction they want. A skill that is incredibly effective against Empaths in particular.
Weaving is not mind control, one cannot force their victim to do anything through a simple lattice. However, the ability allows one to manipulate and change a state of mind. This, added with the right push, can often be just as good as direct control of another being.
Of course, like every other Discipline Weaving has it's drawbacks. The complex lattice works of energy take their toll, and as one attempts to effect the state of another mind, they will find the effect lashing back. In simpler terms, affecting someone's mind will also effect yours. Each time a user effects the emotion of another, that emotion is burned away within their own mind.
After prolonged use, Weaving will lead a user into becoming little more than an emotional husk. They will be entirely incapable and unable to feel any emotion, leaving them as ready victims for that which brought this Discipline into Arethil.
Even without magic, she is incredibly dangerous.
Her magics however, make her even more so.
Not exactly a combat magic, Viatri is able to use a magic that she herself has dubbed 'weaving'.
Though it's origins are a near complete mystery, Weaving is a technique that allows one to manipulate, change, and influence the emotions of another being. This Discipline is exceedingly rare, and mere knowledge of it is considered forbidden in Nagarythe.
Not as direct or obvious as other Disciplines, Weaving functions by the caster essentially knitting and crafting complex latices of their own emotions and using them to effect their chosen target. This allows the caster to influence and change how their victim feels, pushing and prodding them into the direction they want. A skill that is incredibly effective against Empaths in particular.
Weaving is not mind control, one cannot force their victim to do anything through a simple lattice. However, the ability allows one to manipulate and change a state of mind. This, added with the right push, can often be just as good as direct control of another being.
Of course, like every other Discipline Weaving has it's drawbacks. The complex lattice works of energy take their toll, and as one attempts to effect the state of another mind, they will find the effect lashing back. In simpler terms, affecting someone's mind will also effect yours. Each time a user effects the emotion of another, that emotion is burned away within their own mind.
After prolonged use, Weaving will lead a user into becoming little more than an emotional husk. They will be entirely incapable and unable to feel any emotion, leaving them as ready victims for that which brought this Discipline into Arethil.