
Vel'duith Voiryn
Appearance
Vel'duith Voiryn [VELDwith VOYrin] is a somewhat short, slender wisp of a dark elf of seemingly indeterminate age. Sharp garnet-red eyes peer from a somewhat gaunt face of tightly drawn charcoal black skin, and her thin lips often curl into an easy grin or smirk. Fine snow-white hair falls from a widow's peak to her mid-back, bound by interwoven braids and pinned in the rear by the split and silver-gilt halves of a seven-inch-long monstrous claw. She wears layers of spidersilk robes in various dark colors, a supple leather mantle pinned by a silver Yaegir brooch, a sensible pair of elven-made shoes, a silver pendant whose vines enwrap a carved moonstone eye, and a wide-brimmed spidersilk hat. A short sword, a hand crossbow, and a box of bolts depend from a hip belt, though anyone at all familiar with her folk might correctly suspect that these are not the only weapons she carries.
A falcon-winged grey tabbycat named Ilharess is often to be seen nearby, murring curiously at whatever dusty tome Vel might have open, slyly depositing any bothersome loose fur on her robe, trying to spirit away an unattended quill, or some similar mischief.
A falcon-winged grey tabbycat named Ilharess is often to be seen nearby, murring curiously at whatever dusty tome Vel might have open, slyly depositing any bothersome loose fur on her robe, trying to spirit away an unattended quill, or some similar mischief.
Skills and Abilities
As a rogue, Vel'duith is adept at stealth, slight of hand, hearing and discerning noises, spotting hidden doors, clues, and traps, picking locks, deciphering ancient languages, deception, and has a good degree of familiarity with the weapons and tactics of the drow. She can momentarily create an invisible magic hand that can fly a short distance, pick locks or pockets, or perform other similar feats of legerdemain.
As a budding illusionist, Vel can cast various cantrips, lesser illusions, and magical disguises, become invisible for a moment, or outline enemies in a light that prevents them from invisibility and makes them easier to hit.
As a highborn drow, she cannot be made to sleep, is resistant to magical charms, can detect magic at will, and once each day, she can create an effect of dancing wispy lights, create a sphere of darkness, levitate herself or another person or object, or dispel a magical effect. She can see in dim and full dark out to 180 feet, but is sensitive to full daylight.
Vel is well read about arcana and obscure history, with a special emphasis on denizens of the lower planes, but this is book-learning much more than practical expertise. Her skill with shortsword, daggers, darts, and hand crossbows is focused on attacking from advantage - i.e., from behind, above, or the flank - and if at all possible, in coordination with an allied primary combatant. She can sing and play the lyre passably well, but is no bard.
Vel'duith's familiar, a winged cat, is intelligent, good at hiding and hunting, has a keen sense of smell, and can telepathically communicate with Vel to warn her of bad scents or twists in a trail.
As a budding illusionist, Vel can cast various cantrips, lesser illusions, and magical disguises, become invisible for a moment, or outline enemies in a light that prevents them from invisibility and makes them easier to hit.
As a highborn drow, she cannot be made to sleep, is resistant to magical charms, can detect magic at will, and once each day, she can create an effect of dancing wispy lights, create a sphere of darkness, levitate herself or another person or object, or dispel a magical effect. She can see in dim and full dark out to 180 feet, but is sensitive to full daylight.
Vel is well read about arcana and obscure history, with a special emphasis on denizens of the lower planes, but this is book-learning much more than practical expertise. Her skill with shortsword, daggers, darts, and hand crossbows is focused on attacking from advantage - i.e., from behind, above, or the flank - and if at all possible, in coordination with an allied primary combatant. She can sing and play the lyre passably well, but is no bard.
Vel'duith's familiar, a winged cat, is intelligent, good at hiding and hunting, has a keen sense of smell, and can telepathically communicate with Vel to warn her of bad scents or twists in a trail.
Personality
Vel is almost always smiling: warmly among fellow scholars who can discuss arcana obscure detail for obscure detail with her, an easy smile among those who she considers friends, a slight Mona Lisa smirk for the world at large, and a gleeful ear to ear grin whilst perforating a monster's thorax from a direction that it mistakenly thought was unoccupied just a second ago. Well, until she loses her temper at some foolish action and uncorks a cacophonous outburst of drowish cursing sounding somewhat like a raging ferret strangling a pixie with a dandelion stem.
Vel appreciates beauty, whether natural or artificial, and craves long lost knowledge. She can be easily distracted by things like intricate frescoes, stunning vistas, and shelves of cobwebbed books.
As a young drow rogue, Vel was raised to think transactionally, ruthlessly, and without much regard for morals or ethics. Thus, she struggles at times with her newly embraced dogma to 'be kind to all save in battle with evil.' Part of the attraction of hunting monsters is finding a bit more evil to not have to be kind to...
Vel appreciates beauty, whether natural or artificial, and craves long lost knowledge. She can be easily distracted by things like intricate frescoes, stunning vistas, and shelves of cobwebbed books.
As a young drow rogue, Vel was raised to think transactionally, ruthlessly, and without much regard for morals or ethics. Thus, she struggles at times with her newly embraced dogma to 'be kind to all save in battle with evil.' Part of the attraction of hunting monsters is finding a bit more evil to not have to be kind to...
Biography & Lore
Vel'duith was born into the lowest cusp of the high houses of the Undercity. Her house maintained its precarious perch at the edge of the highborn caste by procuring and selling arcane tomes to noble-born priests and wizards. So, Vel was raised as a book thief, trained how to research, locate, and acquire such tomes, sometimes from the hands of proud ownership. After nearly being dominated by a demonic tome she acquired on one mission, she found a forbidden tome of a schismatic religion favoring reunion with the elves on the surface. Reading an inscribed prayer on the margin silenced the infernal whispers that had been plaguing her thoughts and dreams. Further reading led her to an epiphany, questioning her existence, and choosing to embrace the forbidden teachings.
Vel'duith ultimately abandoned the Undercity rat race and emerged onto the surface in the Spine, near Crobhear Keep. She helped a Yaegir translate a text describing strengths and weaknesses of a monster being hunted, then helped track and hunt the beast. Afterward, she was offered a chance at membership. She has just portaled to Atlia Keep to take the next steps in her new path.
Vel'duith ultimately abandoned the Undercity rat race and emerged onto the surface in the Spine, near Crobhear Keep. She helped a Yaegir translate a text describing strengths and weaknesses of a monster being hunted, then helped track and hunt the beast. Afterward, she was offered a chance at membership. She has just portaled to Atlia Keep to take the next steps in her new path.
References
DnDwise, an arcane trickster/illusionist multiclass. Concept wise, kind of a cross between Evie O'Connell and Lara Croft.
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