Atlia Keep
The Keep in Alliria is found in the ruins of an old town, one that prospered in its time but has since fallen and leaves behind homes and businesses made from wood and stone. Above the town is a small fortress castle, half intact as a fire caused damage to half of the foundations and time rotted the rest away. In these ruins, training grounds and obstacle courses are set up, encouraging Yaegirs to test themselves, rain or shine, day and night.
The Warden of Atlia Keep is Ciradyl.
Overview
Over the last century, efforts to slowly rebuild the town has been made, hoping to bring in a community that can take comfort in knowing that they will be protected, and for any Yaegirs to keep a private home as the state of the rooms in the Keep are in half disrepair, unless one likes to sleep with no roof. Only the Warden’s are kept in good condition as they spend all their time at the Keep the most.
There is the Commons Hall, where communal meals are served and drinking to be had, second best to the tavern in Atlia Town, this is where many Yaegirs come to unwind.
It has been almost tradition that the Keep houses prospects to their organisation, often made up of orphans or those that have nowhere else to go, and their ages varying. Not only do they receive training to best prepare them with a future within the Noct Yaegirs, they are prepared to survive. Some may not choose to stay, and thus all prospects residing in Atlia are taught skills they could take with them elsewhere to give back to a community much like the ones they were sheltered within. They often help maintain the buildings in Atlia Town, and some even choose to remain in the Town but not as Yaegir.
History
"The hillside town surrounding the old Keep didn't look like much, but it looked a great deal better than it had a decade ago. Once left to rot, retaken by lands, the original town and Keep had stood as the beacon of Lord Atlia nigh 200 years ago. A just man, if not a bit heavy-handed with a sword, he'd staked out his claim to the lands by leading a battalion of men against an incursion of orcs. Through his success, the King granted him svelte and fertile lands at the heart of his Kingdom.
Sadly, Atlia's rule from his holdfast over his town died alongside himself, but that was a story for another time."
Excerpt from 'Atlia Calls For Aid [Noct Yaegir]"
Sadly, Atlia's rule from his holdfast over his town died alongside himself, but that was a story for another time."
Excerpt from 'Atlia Calls For Aid [Noct Yaegir]"
Unique Attractions
Thermal Hot Springs
Atlia Keep has become a popular location for Yaegirs all over Arethil, for they are in a region where hot springs are found. Some are easy to access, but the best and private ones require some searching. There is a large pool and several smaller ones less than an hour’s hike from the training ground ruins, and often seen as a reward after a particularly ruthless training routine for Yaegir to enjoy.
The Quiet Grove
The Grove famous for it's absorption of sound, can be found in the forest beyond the set of hills that make up the region Atlia is to be found. The Grove is the best practice for trusting and training one's senses, as footsteps and cracking twigs cannot be heard here. Voices don't travel well either, and recorded history tells of times that spies have met here to exchange information. It is also great training for Yaegirs to lean on their other instincts, for the region can become overrun
The Prayer Stones
Dotted throughout forests found in this region of Alliria, there are stone made monuments ranging from stacked balanced stones, carvings into large stone faces, and pockets of stones tied to rope and hanging from the boughts of trees, these stones are blessed by Saints. Not many follow this faith, as not many are chosen to be guided in their lives.
The Noct Yaegir have a strict ruling these stones are not to be disturbed, as blessings may be rare but curses are easy to attract.