Scythe and Nyght
Appearance
* Brown hair on each, though styled differently; Nyght's being longer and kept in a messy bun, Scythe's being shorter and trimmed. Black eyes, fair skin, 5'11" for Scythe and 5'8" for Nyght. As twins, they appear to be the male and female versions of the same person, with only some minor differences.
* They usually wear their expensive gray hooded coats, stylish vests, and fine white clothes, the mark of a certain level of prestige for sellswords. They tend not to wear heavy armor, and own no pieces of such.
* Armed with light crossbows, throwing knives, and single-edged razor swords with saw teeth on the opposing edge.
* They usually wear their expensive gray hooded coats, stylish vests, and fine white clothes, the mark of a certain level of prestige for sellswords. They tend not to wear heavy armor, and own no pieces of such.
* Armed with light crossbows, throwing knives, and single-edged razor swords with saw teeth on the opposing edge.
Skills and Abilities
Mind-merged: The final gift of an old enchanter, the minds of Samuel and Samantha Blair are linked as one. A single consciousness born of two. They can act in perfect tandem, and the senses of their twin bodies are all "shared". Should their bodies be physically distanced over ~200 meters, weakness and disorientation sets in, leading to a coma and eventually death if the distance becomes too great. And the death of one body means the death of the other.
Combat experience: Their raider background and mercenary occupation has given them practical experience in the use of their crossbows, swords, throwing knives, and potions of the trade. Minor first-aid techniques as well.
Tracking/Foraging: The life of the sellsword often dips into bounty hunting, or searching for someone more generally. Scythe and Nyght have grown attentive to the art of tracking their quarry through the wilds, and resupplying their food stock as they go.
Combat experience: Their raider background and mercenary occupation has given them practical experience in the use of their crossbows, swords, throwing knives, and potions of the trade. Minor first-aid techniques as well.
Tracking/Foraging: The life of the sellsword often dips into bounty hunting, or searching for someone more generally. Scythe and Nyght have grown attentive to the art of tracking their quarry through the wilds, and resupplying their food stock as they go.
Personality
* With their minds merged, there is only one experiencer. Not merely Scythe, not merely Nyght, but Scythe and Nyght. All is shared, none is secret, and two now live and act as one. The ultimate intimacy.
* A cruel and ruthless world revealed itself to them early in life. They have come to rely solely on one another to survive. Others be damned.
* Born to mercenaries, raised by raiders, they tend to harbor no lasting loyalties.
* Jolly pessimism pervades in their interactions with others. A brutal realism has teased out a "let the world burn" sense of humor.
* Their brand of honesty is often blunt, as they care little for tact.
* They are fearless together, with an infectious synchronicity about their actions. But, should their bodies become distanced, a growing distress, anxiety, and fear mounts. A single hand doesn't grip a two-handed sword effectively.
* Sympathy is extended for siblings, children, and certain outcasts and lovers. They hold each other's memories of being them all.
* Will often act and speak in a sophisticated manner in an effort to mask their lowly origins. Increasingly more so as time goes on, even when it is not strictly necessary. Perhaps the deception is more alluring than the truth.
+ They engage in practical jokes and other silliness when bored.
+ They hate lawmen and bounty hunters.
+ Purposefully get into awkward, funny, and dangerous situations to have a good story to tell later.
+ Prefer doing the least amount of work to get a job done. Hence, favoring ambush and hit-and-run tactics instead of pitched battles.
* A cruel and ruthless world revealed itself to them early in life. They have come to rely solely on one another to survive. Others be damned.
* Born to mercenaries, raised by raiders, they tend to harbor no lasting loyalties.
* Jolly pessimism pervades in their interactions with others. A brutal realism has teased out a "let the world burn" sense of humor.
* Their brand of honesty is often blunt, as they care little for tact.
* They are fearless together, with an infectious synchronicity about their actions. But, should their bodies become distanced, a growing distress, anxiety, and fear mounts. A single hand doesn't grip a two-handed sword effectively.
* Sympathy is extended for siblings, children, and certain outcasts and lovers. They hold each other's memories of being them all.
* Will often act and speak in a sophisticated manner in an effort to mask their lowly origins. Increasingly more so as time goes on, even when it is not strictly necessary. Perhaps the deception is more alluring than the truth.
+ They engage in practical jokes and other silliness when bored.
+ They hate lawmen and bounty hunters.
+ Purposefully get into awkward, funny, and dangerous situations to have a good story to tell later.
+ Prefer doing the least amount of work to get a job done. Hence, favoring ambush and hit-and-run tactics instead of pitched battles.