Sannoru 'Sanno'
An Eastern Dark Elf
Shamed, beaten, punished. You got it all. Once the apple of their eye. Now the scorn of all.
The mark on your face your burden for eternity.
Disgrace.
Murderer. Dangerous. Betrayer.
But now...
I am free
Brief
An infamous sellsword from the island chain between Eretejva tundra and the Isles of Sheketh. Their honorific name of Sannoru of The Thousand valleys still strikes fear into many of the transient islands. Now mostly known as Sanno of the Hidden Valley of the Sweet Peas to identify them with their newly gained infamy rather than the once beloved title.
Appearance
When you look upon them, the first thing to ingest is their striking skin, which is so blue that even pure dyes from Amol-Kalit cannot compete in the brilliance. Though upon closer inspection, their facade is marred and scarred from various age-old strifes, of which the most characteristic scar is the assembly located around their mouth, which extends further up their left cheek... Other than that, their right cheek shows a tattoo consisting of a bar and 3 dots, it's very obscurring and pronounced, it's a mark with which to track prisoners really, not fashion. San tends to cover it up.
And when you're looking that close, you'll realize that Sannoru is either a feminine male or a butch lass. Their voice and mannerism is ambiguous, while the clothes they wear cover up any indicative parts.
And when you're looking that close, you'll realize that Sannoru is either a feminine male or a butch lass. Their voice and mannerism is ambiguous, while the clothes they wear cover up any indicative parts.
Personality & Mentality
loyal, calm, perceptive, callous, contentious
Their expression varies from cold to weary, rarely at tranquil peace. San seems to always be on their toes and rather ill trusting of others, for good reason. Sanno no longer trusts the meek masses and especially distrusts...loathes authorities.
There is not much that can surprise Sannoru anymore either, nor do they get insulted easily.
Sannoru is detached from the plight of others as much as in denial of their own pain. Preferring to hide behind a carefully structured facade than to show even a single flaw that could be taken advantage of. However, Sannoru is quite likely to coldly snap at the flaws of others when they're on the edge of their nerves.
Other than that they uphold a deceptively calm personality with a seemingly endless tolerance for irritating people. However most should vary, there is a wrath to the elf that cannot be compared with even the most viscous of beasts and monsters that wander Arethil.
Quirks and Mannerism
San regularly flips a green coin when waiting.
Despite possessing the means to travel swiftly, and doing so when required, moves rather sluggishly on their own accord as if they have all the time in the world. Tends to adapt to other people's pace but if travel speed is up to them, it'll never be quick.
Essentially never 'in a hurry'.
While in Eretejva, often takes the form of animals, generally canines, alligators, deer or small birds, both male and female in form.
Recent habits include night terrors and loudly yowling 'do it' 'kill' 'why did you not...' and the like. Generally makes no sense with plenty of interpretations.
Sometimes happens one hour into their normal biorhythm sleep cycle.
Always happens if they have to sleep through the night.
History
Where did this section go, ꙩ.ꙩ ?
-Sannoru was an orphan that got absorbed into a mishmash clan of various other war refugees and broken-up families and remnants of destroyed tribes. This family ended up joining up with various established warrior clans into communities with which they could better sustain themselves, protect themselves from vindictive lords as well as provide said lords with exceptions and otherworldly warriors for their armies.
-Sannoru became the settlements most prominent warrior and due to their humble origin, was selected by a prophet to become their companion. During the trip with the prophet, Sannoru earned fame for deeds that seem almost mythological now.
-Upon returning home, Sannoru participated in many wars but ultimately -Nidraak has forgotten why- Sannoru ended up imprisoned for decades in a dark room.
-Sannoru escaped and fled for Eretejva.
-Sannoru was an orphan that got absorbed into a mishmash clan of various other war refugees and broken-up families and remnants of destroyed tribes. This family ended up joining up with various established warrior clans into communities with which they could better sustain themselves, protect themselves from vindictive lords as well as provide said lords with exceptions and otherworldly warriors for their armies.
-Sannoru became the settlements most prominent warrior and due to their humble origin, was selected by a prophet to become their companion. During the trip with the prophet, Sannoru earned fame for deeds that seem almost mythological now.
-Upon returning home, Sannoru participated in many wars but ultimately -Nidraak has forgotten why- Sannoru ended up imprisoned for decades in a dark room.
-Sannoru escaped and fled for Eretejva.
Magic, Skills & inventory
Sannoru's condition is recovered.
Precise, fast and exact, are the three traits that gave san their fame in their homeland in the first place. No other of her kind could compete in scroll-magic with quick and exact writing.
Hand-to-hand combat, hey that works too, trained it since early childhood through vigorous training that The Valley of Sweet Peas was known for.
Acrobat, climbing, backflips, athletics, gymnastics (and has a sweet spot for dancing) and all other similar things, but then again their preferred pace is sluggishly slow.
Water, Sannoru has a natural affinity with the element of water, followed by wind as a close second. Of note is also their blood magic (water), which can draw out blades from wounds or quickly seal them.
Commodity spells, things like transformations, shapeshifting through leaves, protective contracts as well as teleportation trinkets for the stones etc. etc.
Earthblood, is a condition that manifests itself in red painterly fires. Dangerous to use and detrimental. Sannoru starts to seemingly bleed fire that appears smoky and drawn.
Scroll magic, all of that is concentrated in scroll magic, san can write absurdly quickly while in action, but prefers to prewrite scrolls for later use. A large scroll is used to hold all the heavy spells like strong gales or vortexes, and two smaller scrolls for commodity spells while small unrolled strips are used for quick effect spells.
Scroll case, carried one on their side, it stores a singular long scroll out of cotton
Chestnut ink, it's very dark and neat, used to write spells in.
Ink tablets, from soot and glue
Paintbrushes of Eretejvan squirrel, a set of three brushes of various thicknesses.
Ni-nat ee, a small 3-branches sword, in shape akin to an antler.
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