Samara Asenta

Samara Asenta

Biographical information
Ilysa, The Spine, Epressa 30 The Road
Physical description
Elven Vampire Female 5' 10" 161 lbs. Ebon Black Ice Blue Light Caramel
Political information
Monster Hunter/Bounty Hunter
Out-of-character information
Lyllith June 2021 https://twitter.com/lesleyannbrandt/status/1031186648304836609?lang=fi

The Imperatrix performed a month-long dark ritual to infect and brainwash Samara into becoming a loyal worshipper. After a last-second rescue, a dark conspiracy followed implicating the corrupted agent as having killed one of the Seraph Throne's Virtues (Lord). Since that night Samara has been on the run from both groups struggling against her desire for blood to survive. Her skill as a monster hunter, protector, or mercenary provides the coin to feign a place among 'civilized' society.

Appearance

Samara has an athletically muscular, sculpted physique from years from training and physical exertion. Her pale dark skin provides a contrast to her stark white hair and icy blue eyes.

Skills and Abilities

Skilled in martial weaponry, athletics, tracking, survival, and arcane magic (scrolls, devices, spellweaving).

From birth Samara had exceptional magical aptitude, but since being infected by the Imperatrix her powers have all but evaporated. Now, she can only manage to light a candle. The corruption has given her inelven physical abilities instead -- strength, endurance, and speed. From various fights there's been hints of wall walking and virtual immortality as well.

Despite her bolstered prowess as a hunter, the changes have also brought with them a weakness to heat (a Summer's midday heat, for example), fire, magic warding against evil, magic warding against evil spirits (e.g. demons), and healing magic. An inability to stomach a small amount of solid food for more than an hour before vomiting it back up, or a small amount of liquids, demands the need to feed on blood or dark energy (not negative emotions). Failure to sate the monster within steadily erodes at Samara's willpower eventually resulting in a frenzied state. Considerable blood loss, major trauma, areas of magic suppression, or extremely heightened emotions can also let the fiend off its leash.

When the fiendish side emerges, Samara's skin turns bone-white while her eyes turn black with white irises. In this state she also possesses a dominating gaze that can charm or persuade potential victims into submission.

Personality

Years of hunting monsters in the wilderness around The Spine have given Samara a honed discipline. The strength of her willpower is likely what drew the Imperatrix's attention and allowed Samara to withstand the prolonged torture; though it was not without its cost.

Since her escape, the blood flowing in her veins now urges her to feed on those she sought to save from such blood-thirsty beasts. Her new conflicted nature and the sensation of the Imperatrix's presence following her wherever she goes gnaws on her daily.

Despite the internal struggle, however, and the need to flee both friend and foe alike -- leaving behind her old life -- Samara still uses her skills to protect those in need and forge a new life.

Biography & Lore

Upon the slopes of The Spine, a secluded community housed an order known as the Seraph Throne; an organization dedicated to training men and women in numerous martial and magical arts. Members of the Throne sought to protect their own and others from common and mythical monstrosities alike. Samara showed an aptitude for magic as a child, and was extended a offer to join them. With the largest collection of texts and mentors in the region, her parents were proud of the opportunity.

Years passed and Samara became proficient in several elemental schools of magic. A dependent and valiant member of Throne Hunting Parties, she enjoyed the support of her community. Samara's Party in particular ventured deep into the wilderness finding dangerous and mysterious creatures alike. The challenge poised by some of the monsters in the wild drew her on; as well as knowing such dangerous creatures would never be offered the chance to harm those she knew.

One day their Party came upon a secluded village in the forest. The people were friendly and welcomed the outsiders. The Seraphs were invited to return while they prowled the land for monsters; and a lack of interest in trade on their part kept interactions limited to just the Hunters as they explored the region.

When the next New Moon rested behind black clouds, the Samara and other Seraphs set out from the secluded village to recently discovered ruins. What seemed abandoned and bereft even of wild beasts, they soon found themselves ambushed by an overwhelming, ferocious force. The captured Seraphs were brought before a bone-white woman introduced as The Imperatrix. Their gracious host spent little time entertaining the entire group before they were ushered to the dungeon. All except for Samara herself.

Months passed with Samara the personal captive of The Imperatrix. The monstrous woman drained and fed the Seraph her blood countless times. All the while Samara's mental resistance eroded under its influence. When she showed signs that normal food and drink were difficult to keep down, servants began providing blood for their honored guest. Samara resisted, especially when a living donor was brought forward. The revulsion diminished with time as her captivation with the Imperatrix grew.

A rescue party located the ruins -- after several false states from the village -- to free their captive Seraphs. Samara and another captive stumbled up from the dungeon, and were quickly whisked away to safety. The damage, however, had already been done. The Healers of the Seraph Throne found Samara's magical capabilities had been drastically reduced though they couldn't identify the cause. What they could say was that she was not a Vampire -- Samara's heart still beat, and exposure to sunlight didn't cause her to spontaneously combust.

While Samara's explanation of the so-called Imperatrix conducting 'experiments' on her held weight, some of the Virtues -- the ruling council -- remain skeptical. They allowed their recovered Seraph to venture outside under the watchful eye of her best friend, Leo Roka. The sunlight didn't affect her, but under the midday sun Samara began to feel uneasy. When they retired to her chambers, however, Samara turned on Leo.

After the near-death experience, Leo escorted Samara to the holding area where a Dark Magic user was held. There they explored the nature of her condition in secret. If the Virtues became aware of Samara's new inelven nature they might subjugate her as they would other monsters. Fortunately, Dark Energy seemed to have a recuperative effect than normal healing magic did not.

After several clandestine visits with the Dark Magic user, Kastor, one of the Virtues summoned Samara to their chambers. Forced to enjoy a drink -- as she had meals among others in recent days -- and temptation gnawing at her grasp on reality, there was a sudden burst of magic. Samara barely remembered what happened next; she remembered jumping out of a window and a few, fleeting moments of clarity. An unknown time later, she found herself alone in the woods.

Since that day, Samara has felt tracked by shadowy figures. Whether it's the Monsters or the Hunters, it's kept her constantly on the move fleeing captivity or death -- or the body or the soul.

References

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