Phelaia Hope, an Ord-in-'arry Devil
Phelaia Hope is a Tiefling ranger from northern Malakath.
Appearance
Phelaia Hope is slightly taller than average, lithely muscled, with bluish gray skin, long pointed ears, a shoulder-length shock of red and purple streaked raven hair, faintly glowing, sclera-less, devilish amber eyes, a dazzling white smile with faintly pointed, barely pronounced canines, short purplish black horns, sharp, purplish-black talon-like claws on her fingers and toes, and a bluish-gray arrow-pointed tail. She dresses in loose brown cloth and dark leathers to better blend in with the wasteland, with a pair of well-broken in, hobnailed, legionnaire-style open-toed sandals. She carries a twisted darkwood longbow with a devil's head carved into the upper stave, a quiver of arrows, two scabbarded shortswords, and shin-scabbarded boot knives. She also carries a well-stuffed satchel, a short shovel, a coil of rope, and a thin, somewhat raggedy bedroll.
Skills and Abilities
Phelaia is nimble, stealthy, perceptive, and a fair bit stronger and tougher than she looks.
As a former street urchin, Phelaia is a proficient if quite out of practice pickpocket, lock-jimmyer, and cutpurse. At a young age, she discovered a special knack for climbing walls and disappearing into whatever cover presented itself. She knows every back alley and shortcut in the Slums like the back of her hand, and knows which carters are kind to the less fortunate and which are complete mragrashem.
Phelaia is already an excellent archer, especially with Old Beazle, an infernally enchanted longbow.
Old Beazle can shoot up to 66 devilish arrows before taking a six-day sabbath, during which sabbath it operates as a normal, somewhat crooked longbow. Old Beazle warps the heads of normal arrows into wicked barbs that cut in all directions when pulled out. Up to 6 arrows of each 66 may set the target aflame.
Phelaia learned some of the Malakathan style of twin shortswords from a cousin who made it into the Temple Guards, focusing on deflecting incoming attacks and countering with quick thrusts aimed at opponent's legs and joints to hobble them. Her bag of swordfighting tricks is not terribly deep yet, and she greatly prefers to fight at range with her bow.
Phelaia is a proficient rider, on those occasions when she finds some manner of mount. This is a good thing, because horses often distrust her at first smell. She has learned to carry apples, carrots, or dates for such meetings.
Phelaia has a rudimentary understanding of how to live off the land, finding edible plants, hunting, trapping, fishing, butchering, and jerking meat.
As a Tiefling, Phelaia has keen night vision and sharp hearing. She can jump higher and farther than would be normal for a similarly-sized human. She is naturally resistant to fire and poison, but also naturally vulnerable to silvered weapons, radiant magic, and holy water.
As a former street urchin, Phelaia is a proficient if quite out of practice pickpocket, lock-jimmyer, and cutpurse. At a young age, she discovered a special knack for climbing walls and disappearing into whatever cover presented itself. She knows every back alley and shortcut in the Slums like the back of her hand, and knows which carters are kind to the less fortunate and which are complete mragrashem.
Phelaia is already an excellent archer, especially with Old Beazle, an infernally enchanted longbow.
Old Beazle can shoot up to 66 devilish arrows before taking a six-day sabbath, during which sabbath it operates as a normal, somewhat crooked longbow. Old Beazle warps the heads of normal arrows into wicked barbs that cut in all directions when pulled out. Up to 6 arrows of each 66 may set the target aflame.
Phelaia learned some of the Malakathan style of twin shortswords from a cousin who made it into the Temple Guards, focusing on deflecting incoming attacks and countering with quick thrusts aimed at opponent's legs and joints to hobble them. Her bag of swordfighting tricks is not terribly deep yet, and she greatly prefers to fight at range with her bow.
Phelaia is a proficient rider, on those occasions when she finds some manner of mount. This is a good thing, because horses often distrust her at first smell. She has learned to carry apples, carrots, or dates for such meetings.
Phelaia has a rudimentary understanding of how to live off the land, finding edible plants, hunting, trapping, fishing, butchering, and jerking meat.
As a Tiefling, Phelaia has keen night vision and sharp hearing. She can jump higher and farther than would be normal for a similarly-sized human. She is naturally resistant to fire and poison, but also naturally vulnerable to silvered weapons, radiant magic, and holy water.
Personality
Phelaia is quick-tongued, sharp-witted, and devil-may-care among friends or in battle, speaking in a Thagretis-accented personal patois of trade-tongue spiced with Infernal and Malakathan words. She has a sardonically cheerful disposition and a healthy dollop of the black humor common to her accursed kind. She has an idealistic heart of gold especially for orphans and hard cases. She always counts two numbers under her breath whenever she fires her bow.
Biography & Lore
Phelaia was born and grew up in and around the violent, poverty-stricken slums of Thagretis. She was raised to pay lip service to the Holy Elder Dragon, but sends whatever counts as prayers to a made-up angel goddess named Hope, who used to be her imaginary friend when she was little. Phelaia was orphaned in a botched burglary at age 4, growing up on the streets the next several years with a gaggle of several cousins of various ages, until her oldest cousin, Vali, managed to be accepted into the Temple Guards. Vali taught the younger tiefs the swordplay and basic tactics he was learning whenever he had leave to visit them, and more importantly, he used his new connections to get them all apprenticed and off the street.
Phelaia was indentured to a caravan pathfinder, who encouraged her natural aptitudes for climbing and archery, pushing her through increasingly difficult challenges. Now eighteen and her ten-year indenture just completed, Phelaia exchanged her family name for her angel goddess "Hope," deciding that she would be a force for good for all travelers in need of help. Knowing firsthand the dangers of the wasteland, she started her journey there.
The first night out, Phelaia was visited at midnight by an infernal emissary, who delivered her a "birthright:" a twisted, darkwood longbow with the upper stave carved into a devil's visage. She was bade to "Send the wicked home, just as many as you like! Really, slay them all, to your goodly heart's delight." Phelaia is more than a little suspicious of the full meaning of that bidding, and now more than a little concerned about mistaking good folk for wicked ones.
Phelaia was indentured to a caravan pathfinder, who encouraged her natural aptitudes for climbing and archery, pushing her through increasingly difficult challenges. Now eighteen and her ten-year indenture just completed, Phelaia exchanged her family name for her angel goddess "Hope," deciding that she would be a force for good for all travelers in need of help. Knowing firsthand the dangers of the wasteland, she started her journey there.
The first night out, Phelaia was visited at midnight by an infernal emissary, who delivered her a "birthright:" a twisted, darkwood longbow with the upper stave carved into a devil's visage. She was bade to "Send the wicked home, just as many as you like! Really, slay them all, to your goodly heart's delight." Phelaia is more than a little suspicious of the full meaning of that bidding, and now more than a little concerned about mistaking good folk for wicked ones.
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