Ivor Bellec

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Ivor Bellec

Biographical information
Cortos Physically 13 (Chronologically 54) Belgrath
Physical description
Dwarf (Homunculus Variant) Male 4’7” or 139 cm 182 lbs or 83 kg Red and White Blue Pale
Political information
Monster Hunting Mercenary
Out-of-character information
Maybe someone like V January 3, 2022

Ivor Bellec (Born Smaragd 17, 318 ) is a seemingly greenhorn mercenary who’s living paycheck by paycheck with no hope of saving enough coin to make a life for himself. In reality, he’s an augmented version of his own race via alchemy, mutations and other ethically questionable means to be the perfect supersoldier.

Appearance

First things first, he’s a disgrace to his race: a beardless baby-faced scrawny shell of a dwarven man without the wide dwarven body. He can be mistaken as a child with the baby blue eyes and fluffy hair. His entire appearance deceives his capability as an Inquisitor: a rogue group of clergy that enhances the human body to extreme means to counter the cruel monsters of Arethil.

Despite that, his build remains slim but deceptively heavy due to increased density in muscle and bone. This makes him just as dense as a wombat, and dense as his race where there’s no hollow cavity inside his body system. It just makes him easier to slip into small spaces and harder to push down.

Enhancements always have it’s side effects, such as his white splotch of hair on his bangs and slightly baggy eyes. It makes him look like some sort of dog, which fits him perfectly for that’s all he is: a lapdog to listen to orders while he remains as the underdog to all organizations he’s been hired to. While a bad representative to his kind, that does not mean he's incapable.

His attire may look like half plate armor, chain mail, and high-end brigandine. Upon closer inspection, it’s in fact the carapace of Krait interconnected and molded completely to make the perfect magic resistant armor. Combine with the various charms and wards, Ivor wears an armor suitable for moderate protection without compromising his agility, and perfect for going against magic species and magic users

Skills and Abilities

A hardworking mercenary, he’s a cost effective hunter for anyone who wants to get the best results at a low cost. He makes for a great ally but he’s really unfun to fight against due to most of his ability shutting down other people’s ability and magic. That’s why he’s hired as a magehunter.

Magehunter
He has great expertise on magical subjects, nature, navigation, survival and investigation thanks to his career. As a mercenary specialized in magehunting, he has increased knowledge made to tracking them down and identify key abilities such as unique magic ability and its most powerful spell. In turn, he can detect magic and see it through complete cover and concealment.

Inquisitor Physiology: Intermediate Stage
With his entire internal body system alter thanks to The Inquisition, his body has the following changes:
  • He has increased tolerance to poison, disease, and exhaustion. This also makes him need only a tenth of food,water, and sleep. This enables him to recover faster from exertion and increase resolve against fearful effects.
  • His senses have been increased where he can see through non magical darkness at great distances. He has an easier time with perception that relies on hearing or smell, plus the ability to not be surprised while he’s conscious.
  • Strength has been exponentially increased to where it’s almost supernatural. Rigorous training gives him more deadlier strikes to his already greater strength and technique. He’s able to strike three times when the average person can strike once, plus his Elbion Inquisition renders him to have more attacks. As long as he's conscious, he has expertise to nullify against spells and other magical effects while spells are at a disadvantage when attacking him.

Advanced Alchemical Arsenal
Training from the inquisition allows him to create magic on an alchemical scale. Due to his occupation however, he has to carry light and must hold one of each at a time per day.
Philter Stimulant
Despite the name, this is a potion that increases the potency of somatic sigils, potentially making the user use two somatic sigils instead of one. Whenever an effect is made during a somatic sigil, the effect is maximized or twinned.
Unseelie Quickening
An outdated drug that when consumed, bolsters the reflexes and speed of the wielder. When using a somatic sigil, the effects are either quickened or heightened.
Wonderbust
Conductive vapors that when applied to the blade, have the supernatural ability to hone in onto the target, giving the wielder greater chances for a guaranteed strike.
Anticoagulants
A mundane oil made for sword maintenance at first glance. When applied to the sword, it increases the bleeding from the wounds upon impact and causes the blade to cut through materials easier.

Cortos Fighting Style
Versatile Weaponry
Cortos over the years has been based on fighting different styles of weapon and methods against its neighboring countries. As such, they’re trained to balance the setbacks of different weapons. Ivor has more leverage and control on one-handed weapons while having more power when wielding two-handed weapons.
Parries, Riposte and Deflection
Against any foe regardless of the weapon, he can parry it Including spells and projectiles. With that he can follow through with either rebounding it back to the foe or make another attack against them. This gives him the best of both worlds of offense and defense by preventing damage or mitigating damage to the point he can counter back.
Steel Quickstep
Immediately when he makes an attack, an attack misses, or an enemy retreating, he can move a few meters away and follow through with a quick strike if he’s near a different enemy.

Elbion Inquisition
Form Over Force
He has great expertise in acrobatics and any weapon that isn’t heavy for him to wield makes him able to deal damage with his prodigious dexterity rather than brute force. This enables him to perform a quick strike: an immediate weapon attack with either a weapon in the other hand or switching his weapon to his offhand to strike swiftly and immediately switching back to his dominant hand.
Exclusive Somatic Sigil: Heka
This is made to give spellcasters a bad time. Bordering nearly on magic, it’s not magical enough to be countered, nullified or shut down for that matter. It’s magic without the cons of magic, made to stop magic. This is because this is a parasitic sigil where it uses and drains the enemy’s magic rather than Ivor. When marked to a magical creature or a creature capable of magic, it has the following effects:
  • He always knows the location of the creature as long as they're on the same plane and how damaged they are.
  • Any damage Ivor makes transmutes into any damage the creature is weak against. This damage renders the creature to have little to no chance maintaining concentrating a spell, let alone cast one.
  • Even if the creature can make an attack with magic, the damage is halved and the duration of magical effects is also halved. Ivor can end the mark early and the creature is unable to cast spells for 1 minute.
These effects last for 1 minute or the creature is incapacitated. He can use it again until an hour has passed. Alternatively, he can mark a different creature should the previous target is incapacitated but it does not change the duration.
Neurotic Mutation
Further increase in mutation while in the Elbion Inquisition renders the user to have this superficial charm. He gains a talent in deception and persuasion. Whenever he’s contested to make these skills, he always takes the average result should he fail. When against his marked target, mind affecting magics, charms, and divination spells are guaranteed to fail.
Rending Critical
Ivor has gained enough experience to know every little weak point for every creature. He’s twice as likely to make a critical hit and these critical hits do three times the damage. This damage contests the enemy’s endurance to either be stunned or increase the limits of their spell (or none at all if it’s not capable of magic).
Agile Counter
The Elbion Inquisition’s signature ability and perhaps it's the most annoying one yet. When a foe makes an action (casting a spell, transforming, attacking, etc.), Ivor can move at great speed, potentially moving out of danger, and make one accurate attack. If it hits, then that action is wasted and the enemy is at a great disadvantage on it’s next action due to the disorientation of the strike.

Personality Type: INFP-T

Contrary to his occupation, he remains open-minded to situations and often gets lost in imagination since it’s one of the few things he enjoys. It’s not like he has a strong dislike of most things, it’s that he’s the once bitten twice shy person due to not having agency or autonomy in his infancy. Despite his mutations, he’s empathic and idealistic to a fault, preferring to incapacitate rather than kill unless his enemies are devoid of sentience or incorrigibly corrupt. With all he’s been through, he’s desperate for any kind of attachment insofar as seeing a kind gesture as a sign of romance. Though it’s hard to see that part of him when he comes across as detached.

Biography & Lore

Ivor plays a minor role in Phantom Asylum but unlike the other characters, he takes place in the current timeline whereas Phantom Asylum takes place 8 years after the current timeline. As of now, his origins remain unknown. He’s a mercenary through and through — It doesn’t matter who he works with. As long as he's cut for the job, he’s willing to work.

References

In the next myriad…​

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