Hypnotism

Hypnotism


Hypnotism is a discipline of magic centered on the control and manipulation of others. The wizard unleashes their magic through their charisma and force of will; they use any means of expression such as eyes, voice, presence, and mannerism, to induce effects in the minds of those around them. Closer contact with the victim grants more opportunities to affect them in various ways, ranging from simple subliminal suggestions to inducing emotional responses and even full-fledged mind control. Hypnotism is not as simple as controlling another, though; a Hypnotist who does not understand people will never be able to manipulate someone. The true Hypnotist has an intimate knowledge of how people's minds work, and what buttons need to pressed to cause the desired reaction.

The following is a list of Hypnotism spells, ranging from the most subtle to the most obvious form. As it is easily seen, there are no techniques for directly controlling one's actions. The victim's actions can only be controlled by making them want what the Hypnotist wants them to want.

  • Suggestion. This is entirely subliminal and will usually not be picked up on a conscious level. Depending on how they are conveyed, suggestions can be verbal or nonverbal, and will usually consist of a very simple concept. "You can trust me." "Don't go." "That man is your enemy." Their effects are usually minor unless a series of well-designed suggestions start to pile up over time. It is the safest avenue for a Hypnotist not wishing to be found out.
  • Emotional response. The Hypnotist elicits the rise of a feeling into the victim's mind. This feeling is extremely vague and can be resisted or crushed by any but the most unintelligent brute, however, its purpose is not to overwhelm the victim. Most Hypnotists think of it as mood-setting for more advanced manipulation.
  • Sudden thought. The Hypnotist can generate a single, brief, piercing thought in the target's mind. This thought will be imagined in the target's voice as if they had thought of it spontaneously. This is a more advanced technique and needs to be used with care. At the right time, it can sway someone's train of thought in the direction of choice, but if the thought is obviously out of character (as in "I want to kill them all" implanted in a kind priest's mind) the victim will be startled and wonder how they could have such a strange or horrible idea - an observant person may also start to harbor suspicion.
  • Flash. The same as a sudden thought, but acting upon the senses. The victim experiences a "flash," a moment of hallucination. Very similar to recalling a vivid memory, except one that does not necessarily exist. Good knowledge of psychology and guesswork can bring up something that the victim would mistake for their memories, though.
  • Emotional surge. A stronger and more brutal form of emotional response. This is akin to telling the victim how they should feel, and will not immediately stop even after the victim tries to shake it off. This does not stop the victim from realizing the feeling is artificial, if they are intelligent enough. Reactions vary depending on the wizard, target and conditioned feeling. In many cases, this techniques is the final push after the Hypnotist has finished weaving his web. It is quite taxing regarding Magic usage and should be only used in short bursts.
  • Hallucination. A flash that lasts longer and tells a story instead of just one frame of it. A lesser man will be sucked into the vision helplessly, whereas a determined one will not take the full effect and will maintain partial awareness of reality. If a hallucination hits a sensitive spot in the victim's mind, its effects can be devastating and lead to a breakdown. This requires close proximity, usually through eye contact or exceptional verbal skills, but hallucinations can be created with nonverbal actions such as mesmerizing dances. It is the second most brutal tool a Hypnotist can learn.
  • Obsession. There is no stronger form of conditioning. The victim's mind is bombarded with a message repeated over and over again in various forms that are impossible to ignore. This manipulation is so strong that some people could be driven insane from its application. Lesser minds will not stop obsessing over this thought well after the actual magic effect is over - sometimes permanently. Physical consequences such as horrible headaches, nausea, and vertigo are common, even among those who do resist the effect. There are two downsides, the first being magic drain and second being that even an idiot would realize they were being manipulated at this point. The question is whether there is still enough of themselves left to care about it.
  • Hypnotic trance. Competent Hypnotists may send someone into a hypnotic trance. However, this requires the target to be willing (whether or not their desire to do so has been previously instigated by the Hypnotist). In this state of trance, the target is suspended between sleep and consciousness and is much more susceptible to Hypnotic techniques. Usually unable to move, the target will be much more likely to talk about things they do not want to admit even to themselves or remember things buried deep down. If the Hypnotist is good enough, the victim may sometimes even recall things from previous lives.

Depending on his skill level, the Hypnotist can affect several targets at the same time. This is a double-edged sword for the Hypnotist, in that more targets means more victims, but also a higher chance of someone being able to resist and denounce the wizard for what he is.

References

1. The half-elf known as Erek Blackmore used the spell Sudden Though to gain the upper hand against one of the Witch Hunters that ambushed him.The spell gave him ample time to finish off the man off with one final swing of his blade.

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