Felix Armon

Felix Armon

Biographical information
Across The Sea 299 Remains to be seen
Physical description
Pureblooded K'i'ik'el Male 6'10'' 160lbs White Silver Plaster pale, Caucasian
Political information
House Armon Exiled Lord, Ranger
Out-of-character information
Haloshooter 04/12/2019 Unknown


Appearance

Felix is pale, almost an Albino though not unattractive. He is lean and athletic and exceptionally strong. His features are smooth and noble though not soft and delicate, he is accustomed to hardships even if those hardships are not apparent on his face.

He dresses white or in light colors according to the colors of House Armon, though he does sometimes wear black with it to aid him in blending in while traveling through the wilderness.

Skills and Abilities

General Strengths:
Ranger: He is an expert survivalist and woodsman. (Skill)

Alchemist: He is very knowledge able of plants and herbs of nearly every kind and their effects as well as the environment in which they can be found. (Skill)

Undead Nature: A K'i'ik'el doesn't require air, food, drink, or sleep. (Racial)

Immunization: Pureblooded K'i'ik'el are highly resistant to poisons and diseases. (Racial)

Blood Attuned: The K'i'ik'el have a strange affinity with blood, able to sense it and any creature up to a mile away. (Racial)

Gift of Strahd: As a K'i'ik'el he is cursed to watch times change, but to never change with time. (Racial)

Spatial Defiance: At will he can casually walk or run up walls or ceilings. (Racial)

General Weaknesses:
The World Is Bland: Food has no flavor, nothing stays down, no neutrience is gained from eating regular food. (Racial)

Hagiophobia: Like all K'i'ik'el, he has an unreasonable aversion to most holy relics. (Racial)

Light Sensitivity: The sun is brighter to his eyes than it is for other people, reducing his vision during the day to about 20ft. (Racial)

Social Strengths:
Languages: Common. Elvin. K'i'ik'ellien. (Skill)

Noble-Borne: He is eloquent, polite, and politically cunning and persuasive. (Personal)

Social Weaknesses:
Risk of Discovery: As a type of undead, the K'i'ik'el do not require Food, Drink, Air, or Sleep. Which can uncover them as undead if discovered. (Racial)

Noble-Borne: He has an inborne tendency to look down on those of lower social status than himself. (Personal)

Combat Strengths:
Black Ritual: As a K'i'ik'el he is able to quickly regenerate from most injuries. Provided he is not under the effects of silver, fire, radiant or magical damage. (Racial)

Deadly Hands: Felix is very skilled in hand to hand combat and martial arts, using a strange style from his homeland. (Skill)

Well Rounded: Felix Armon is an exceptional swordsman, favoring his light rapier and fights in a strange style unique to the K'i'ik'el. He has also shown skill in the use of ranged weapons and knife throwing. (Skill)

Atherius Focus: He was also trained very early on in the use of magic. (Skill)

Spatial Awareness: He is very agile and aware of where his body is in the world, able to perform amazing acrobatics and tumbling feats. (Skill)

Combat Weaknesses:
Strange Lay Lines: For some reason he cannot use his magic in this new land. He cannot tap into the flow of magic the way he used to and attempting to do so takes huge effort or ends disastrously. (Skill)

To Kill a Monster: K'i'ik'el are able to regenerate most wounds, but silver, fire, radiant and magical damage can cancel out this ability. (Racial)

Personality

He is a lighthearted person, sarcastic and loves good humor, not to say he can't be serious at times but he prefers to keep the atmosphere light around him.
He does sometimes look down on others of lower station but he never shows it and is perfectly willing to put aside his views to interact with others.

Biography & Lore

Lionel Armon is the second sibling of the Armon children, the middle child between Lionel Armon and Alexis Armon. He always saw himself as a warrior or a hero, someone who raised his sword for the cause of right and to defend the weak.
He and his older brother Lionel fought side by side in many battle both against their enemies and against the enemies of the world.
For every life he took he knew that hundreds of other lives were being saved.

When it was decided that House Armon could no longer remain in their homeland he resisted at first, but was mollified by the fact that this was the only way to save the most lives.
When his mother and father were wounded in the midst of their exodus Felix was devastated and did not eat for a while at the outset of their journey to a new land, he remained at their side and prayed for their safety and health fervently.

Once he had finished mourning their parents he returned and seemed to take on a renewed vitality, helping out around the ship and doing whatever he could.
Once they landed in Arethil both he and his older brother took on the title of Lord Armon while their sister took the title of Lady Armon to officially lead House Armon in the absence of their parents.
Each of them went their own ways to learn more about this land, he chose to take to the wilderness, exploring the land and the villages both known and any unknown.

As a side mission he took on for himself was exploring the plant life of this new land.
A new land meant new herbs, and new herbs meant new potions or concoctions or enchantments that could be made, all of these of potentially vital importance to House Armon.

References

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