Farzad Oldsummer
Quotes
"I like to imagine magic like baking. A lot more guesswork than it is the paperwork." - Farzad Oldsummer
Appearance
A decidedly grandiose man, his clothing stands out from the common general slack that most adorn themselves in. Where the common man chooses a helm of metal and grooves he wears grand hats that spire into a tip. Where the mundane rogue would walk in shadows and black his clothing stands as a radical mixture of reds through blue to green and brown but so very seldom black. And as for the scholar and cloistered Wizards and Magi?
Those long-drawn mundane, dress-wearing bureaucrats? Their boring hats unadorned in trinkets odds or ends? Their staffs less gnarled and finer made magical by their refined cut? No, Farzad's clothing hangs with lackadaisical care, long drapes of clothing layered and coloured, scarves wrapped and coiled around each other like mating snakes and arcane script scrolled and embroidered as if he dressed in a ledger.
Arcane Learned: A rather journeyman of the arcane arts, he is just that. A journeyman, delver of the depths, and believer in all
Fit: Contrary to popular belief, not every wizard is an-ill fit, studious bookworm. Instead, with his travels, trudge and trials, he has come to be in rather decent shape, able to not fall over after a few meters of exercise.
Scroll Master: Farzad is unequivocally a master of scroll-based magic and it boasts some of the largest range of spell versatility available to a mage at the cost of prior preparation. It's a good thing than that with mastery of scroll magic comes a multitude of different methods of casting outside of the simplistic paper.
Linguistic: Ancient knowledge comes with a difficult burden. Not the traps, not the reputation as a grave robber. But in the study. To learn, scry and read the ancient text one cannot simply rely on magic if a room has become null. Farzad is familiar with ancient languages and dialects, in fact, it's more his speciality and job.
Staff Adept: Dungeon delving is great and magic is great. Magic in a dungeon is less so when the magics seems to falter and fade or the text on a scroll has turned foul as a sword turned to rust. These both are resolved by a big stick.
Social Inept: Farzad. Is completely clueless. The interaction of society often goes over his head. The pageantry, the style, even to the sheerest nitwit nuance of not putting one's shoulders on a table is as foreign to him as the languages that he reads are to the common man.
Sun Shocked: A night owl at heart, Farzad finds more comfort at night than he does in the warm embrace of the day. Whether it was due to his birthing in a dungeon and spending his first few years alien to the daylight whether it be all the ancient stories he has read of the sun consuming the world or simply natural dislike, Farzad often finds prowling at night or cooped up during the cruel long days.
Arcane Chaotic: While magic flows through Farzad's veins like wine at a banquet, that doesn't mean he pours it with care. Not even anything special, he was born with what was marked as a "Magical Obscenity" and by that facet has no control over his spells power, volume or even colour.
Overheats Easily: A side effect of being the pinnacle of a night owl, Farzad finds himself rather adapted to cooler temperatures, and quickly finds shelter and relief in pyramids and their ilk when trudging through great yellow oceans.
Farzad is that rare combination of a pinch of charm, a dash of confusion and an overabundance of aloofness with a little bit of optimism to tie it all together. Farzad is by this combination to a wizard what a vegetable is to a child. And like a child, his energy seems to be unending as he is always traversing this great scape of the world; Though he has his hunch that the way he travels the world might have something to do with magic more so than he trusts it to be simple foot travel. Always finding the scrape of wagon wheels to be more common to his ears than the bustle of cityscapes made great and weighty beneath bureaucracy and political bore.
Of course. That energy, aloofness and travel-sickness do its work on his reputation. Developed as a sleaze bag and a hustler, it is not uncommon for Farzad to take up pseudonyms in towns and places he stumbles into.
Another ill-fate of Farzad's diametric opposition to reality and being an adult in most cases is he often has found himself short of company in his lifetime. In at least one way Farzad ascribes similarity to a Wizard, often used to long stretches of solitude with only his company to bring him companionship Farzad struggles to connect with people but finds an inability to have his friendships burn out over time, often finding when he has stumbled on a city he has visited before going out of his way to meet and rekindle old flames of companionship.
Born to two archaeologists for parents, Farzad Oldsummer was born in the musty depths of a now defunct, destroyed and definitely desiccated dungeon from a wry explosion. His parents were renowned though not for their skill... More for their destructive results. They were passionate about the job, just rather poor at it in a fashion not too dissimilar to one might enjoy archery, just never manage to hit the target.
Farzad; is different. The accumulation of their knowledge was useful, but combined with the far more controlled magics of scrolls leaves him with far more true exploration. He was born yes, with innate magic, nothing special or spectacular, barely able to forge and control fire with his fingertips at birth, but still, born with it.
It wasn't long into his life that he realised the inherent... Chaos that magically came with. He could manifest it yes but didn't hold a great deal of control over it. His parents were as you might've guessed. Not much different; Now, that wasn't to say he didn't enjoy the mundane realities of something close to unbridled insanity, he simply wasn't a fan of finding it as his only backup plan, especially with such work as dungeon delving, reading ancient text and the like. It wasn't long before he had to part with his parents and their determination to destroy, desecrate and disassemble every dungeon they went to out of a desire to cast spells like fireworks in inopportune places. Such as indoors.
"I've learnt, never light a Firework indoors. It is, a bad idea."
- Farzad Oldsummer -
He was young when he first explored away from his parent's watchful gaze, it wasn't anything big. Hell, it was barely an expedition and he definitely wasn't the leader. He had gotten himself caught into the most desperate of crews, with a magician of ill magics and old incantations. Old only because the magician itself was an Elf of venerable age and ill only because the wizard was in dying days and each spell made him puke sick and youth with every spittle and flare of magic. But youth makes blind eyes.
It was within the day and hour that they were in that forbearing cave. And the Elf didn't last long, the crew had delved a few metres into the cavernous cave before some lichen of a creature rose high from musty walls, Farzad the target of noxious fumes and gas, and in a shock wave of green miasma he and the other goons the Elf had littered his crew with as barely passing muscle were tossed like some leftover coin; quickly high magics turned the cave into an uproar of colour and power. The lichen beast fell back and stumbled, limbs engorged and pus-filled by sickening magics, and the Elf was reeling in kind. A single spell was all the leader had left as powerful as it seemed to be.
Farzad was quickly becoming all that was left, spores behind them seemed to react, growing and slithering downwards into a mossy velvet wall that locked the goons inwards with the beast. The Elf tried again, finger's flickered and snapped each failed spell dragging out a little more life in fading eyes. It was now or never as he unfurled a sheet of dirty white diary paper, ancient runes scrawled along with trailing ink. The Lichen beast unfurled its limbs, its fungi tendrils extending with exuded dread as the words lit up the room like fireworks indoors.
"La Felza Fore"
That was Farzad's first-ever adventure. It had been fifteen years since then, and his craving for adventure still burns as the first time magic cackled at his fingertips with licking and lacklustre finesse. It still does.
Corpse Mask: A curiosity of Farzad's collection, the Corpse Mask is a relic of ancient times imbued with the faces of the damned and deceased that the wearer has seen depart this earthly coil.
Scripture Magic: Farzad's personal speciality in the realm of magic and his primary method of being effective. With over a decade in the field that most wizards don't bother with due to the fact they tend to have access to 'real' magic, Farzad is one of the foremost pioneers of his school of magic and is fully aware of their limitations and shortcomings in comparison to most every other species of magic. He is the one part discover one part inventor of his own personal school of Scroll Magic which incorporates the theories of the other magical arts into his scrolls to maximize their efficiency and effectiveness at the cost of their own flexibility and far harsher learning curve.
Rune Magic Theory: When you delve into caves for a lifetime, it becomes rather difficult to not constantly discover new ways and methods of ancient magics. Tips, tricks and trappings of the artform have been made a little more clear to Farzad, and while he personally cannot cast Rune Magic in it's intended way, incorporating it into his scrolls has proven a worthwhile if difficult achievement.
Lithomancy Theory: Same as before, one of the ancient schools of magic and theorized to be an expansion of Rune Magic. Farzad re-imagined its principles and laws modifying them to better suit Scroll magic. Lithomancy is in part what makes Farzad's particular scrolls function. Instead of simply imbuing a spell and writing how to perform it, Farzad has memorized the keywords of Lithomancy and used ancient languages to create his own spells to create both a difficult deciphering what he is doing as well as create one of the harshest learning curves through every means possible.
Empathy Theory: While to no extent as utilized as the other branches of Magic, Farzad understands how the old school of magic works and utilizes its principles of storage more than any other part of it to maximize the amount of time his Scrolls can maintain its stamina in retaining spells. Essentially, he knows the basics but understands how to maximize longevity in Empathic Magic.
Aura Magic Theory: Farzad utilizes Aura magic in his ink to create more potent and pungent spells. Regular ink can do the job, but by infusing magical refuse of the Aura's, he has found that his spells grow in power and affect the outcome of the spell. For instance, casting a bolt of Energy using a La Fournae Dar with regular ink will create nothing more than a Serpent of puerile energy. While if he was to cast it with infused White Ink, he would create it out of pure sound instead, increasing the versatility of his spells at the cost of further difficulty in his particular field.
Dark Magic: Farzad has delved deep. Farzad knows some of its fundamental principles. Farzad is happy not knowing anymore and can teach anyone why such a deal is a poor idea.
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