Amaryllis Caomhanach
Appearance
Amaryllis is tall with a slender and curved build. Her long waist-length hair was once a sapphire blue, but has since become black; on the same token, her skin lost much of its peachy color in favor of a pale, yet not altogether unpleasing complexion with a slight tinge of blue. Her red eyes hold the secrets of a cunning intellect paired with a gentle nature. The naiad wears a flowy black gown that fits loosely, but tastefully on her body.
Skills and Abilities
Where once was natural healing and brilliance now is a vampiric taint. Amaryllis is still capable of healing and assisting others, however, in exchange for increased potency, her magic requires a larger amount of magical energy, and to get this energy, her body saps the magical energy of other beings close to her. This "Mana Thirst" is more potent the closer to the naiad one is, but Amaryllis has managed to gain some semblance of control over when she saps energy - the threat of losing control over herself and her powers ever looms over Amaryllis.
Her Mana vampirism can be directed towards healing and supportive effects, or the more harmful and malicious powers those of darker tastes might covet. The game of "Take and Give" that Amaryllis plays is a deadly dance of a constant transfer of energy. If she uses her abilities, she slowly becomes more tired, and using them too much may kill her. However, she can offset this by sapping the energy from those around her - decreasing their reserves to supplement her own. However, doing this too much can both harm those she takes from and eventually overload her essence with power and kill her.
In brief technical terms, she unconsciously saps magical energy from others and uses it to fuel her own abilities, but doing so can cause great harm to those around her and even greater harm to herself. Consciously using and directing this transference of energy can provide more powerful effects, but also comes at greater risk.
Her Mana vampirism can be directed towards healing and supportive effects, or the more harmful and malicious powers those of darker tastes might covet. The game of "Take and Give" that Amaryllis plays is a deadly dance of a constant transfer of energy. If she uses her abilities, she slowly becomes more tired, and using them too much may kill her. However, she can offset this by sapping the energy from those around her - decreasing their reserves to supplement her own. However, doing this too much can both harm those she takes from and eventually overload her essence with power and kill her.
In brief technical terms, she unconsciously saps magical energy from others and uses it to fuel her own abilities, but doing so can cause great harm to those around her and even greater harm to herself. Consciously using and directing this transference of energy can provide more powerful effects, but also comes at greater risk.
Personality
Amaryllis has always been something of a gentle soul. Before her sickness, she would often interact with mortals and other creatures with a happy gait. She enjoyed the company and interaction with others in what was otherwise a fairly solitary existence. Slow to anger, but quick to correct, Amaryllis has always held a particular preference for mediation and diplomatic solutions, but is capable of defending herself or others if need be.
These days, Amaryllis is paranoid about herself. Due to the nature of her eldritch disease, simply being in close proximity with her can sap one's magical energy - often quite dangerous to those who rely on such energy to survive. She strives to control the strange amalgamation of her power so as to minimize such risk and maximize the potential usefulness it has.
These days, Amaryllis is paranoid about herself. Due to the nature of her eldritch disease, simply being in close proximity with her can sap one's magical energy - often quite dangerous to those who rely on such energy to survive. She strives to control the strange amalgamation of her power so as to minimize such risk and maximize the potential usefulness it has.