- Messages
- 3
The message reached the *Bruderschaft des Großschwerts* through quiet channels. A place. A time. Dusk, at an old meeting hall near the western edge of the city. No written contract came with it, only the understanding that the offer was serious.
The hall was cold when the company arrived. A small fire burned in the hearth, casting weak light across the room. A long wooden table stood in the center, covered in maps and scattered notes held down by bits of metal and stone. The walls were bare. There were no banners or colors to mark who had claimed the space.
Members of the *Gavinsborough Society* waited inside. They kept to the edges of the hall, speaking quietly among themselves. They did not wear armor, yet they carried themselves like people used to danger. Their eyes followed the mercenaries as they entered, careful and measured.
At the far end of the room stood the Gavinsborough Man.
No one noticed him arrive. He wore plain travel clothes beneath a dark cloak, and his face was hard to make out in the low light. When he spoke, his voice carried across the hall without effort.
“You were chosen because your company has proven capable,” he said. “You take contracts others turn down, and you see them through.”
He motioned to the table. One of the maps showed a collapsed ruin along an old road, recently uncovered. The Society believed something had been sealed beneath it long ago, hidden on purpose.
“The object you are being sent for is known as the Bag of Neerantia,” the Gavinsborough Man continued. “You are to retrieve it and return it intact. Do not open it. Do not attempt to use it.”
Payment was discussed after that. Coin, hazard pay, and limited salvage rights were laid out and agreed upon. The Society showed little interest in anything besides the artefact itself.
“There is risk,” he said before concluding. “The dungeon is occupied. Some of what remains inside is not fully dead. If members of your company are lost, you are not to pursue them alone. Complete the task or withdraw.”
With that, the meeting came to an end. The Society gathered their maps and notes, packing them away with quiet efficiency. The hall began to feel empty again.
The Gavinsborough Man looked once more over the assembled mercenaries, then turned and left without another word.
Outside, night had settled in. The road ahead led down into old stone and deeper darkness, where something had been waiting for a very long time.
The hall was cold when the company arrived. A small fire burned in the hearth, casting weak light across the room. A long wooden table stood in the center, covered in maps and scattered notes held down by bits of metal and stone. The walls were bare. There were no banners or colors to mark who had claimed the space.
Members of the *Gavinsborough Society* waited inside. They kept to the edges of the hall, speaking quietly among themselves. They did not wear armor, yet they carried themselves like people used to danger. Their eyes followed the mercenaries as they entered, careful and measured.
At the far end of the room stood the Gavinsborough Man.
No one noticed him arrive. He wore plain travel clothes beneath a dark cloak, and his face was hard to make out in the low light. When he spoke, his voice carried across the hall without effort.
“You were chosen because your company has proven capable,” he said. “You take contracts others turn down, and you see them through.”
He motioned to the table. One of the maps showed a collapsed ruin along an old road, recently uncovered. The Society believed something had been sealed beneath it long ago, hidden on purpose.
“The object you are being sent for is known as the Bag of Neerantia,” the Gavinsborough Man continued. “You are to retrieve it and return it intact. Do not open it. Do not attempt to use it.”
Payment was discussed after that. Coin, hazard pay, and limited salvage rights were laid out and agreed upon. The Society showed little interest in anything besides the artefact itself.
“There is risk,” he said before concluding. “The dungeon is occupied. Some of what remains inside is not fully dead. If members of your company are lost, you are not to pursue them alone. Complete the task or withdraw.”
With that, the meeting came to an end. The Society gathered their maps and notes, packing them away with quiet efficiency. The hall began to feel empty again.
The Gavinsborough Man looked once more over the assembled mercenaries, then turned and left without another word.
Outside, night had settled in. The road ahead led down into old stone and deeper darkness, where something had been waiting for a very long time.
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