Rayth Keirn

Rayth Keirn

Rayth Keirn

Biographical information
Alliria 23 ship
Physical description
human male 1.8m 80kgs black green
Political information
are they affiliated with any organisations? mercenary/swashbuckler
Out-of-character information
Raigryn August 2019


Appearance

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Skills and Abilities

(Everyone in is good at something. What are your character's major skills? Are they capable of manipulating Magic? What Traits does your character have? Are they held back in any way due to their origin? This may include racial traits and flaws.)

Personality

(What is your character's personality? Are they mean? Charismatic? Rude? Do they have any quirks?)

Biography & Lore

Born to rich merchant family.
Lost at sea at a young age.
Ended up on a slaver ship that was captured by the Paragon.
Convinced the captain to keep him on.

The Paragon


The Paragon is a privately owned fighting caravel. It has been vaguely affiliated with Alliria in the past, but is now a vessel for hire. She has a crew of highly trained mercenaries and is often hired to explore dangerous lands or guard merchant vessels through unsafe waters. Many of the crew left behind their old lives when they joined the Paragon.

The attitudes of the individuals to the rest of the crew vary greatly. Some see the crew as a new family others are only interested in the coin. Almost all of them find Rayth's constant high spirits and chatter vaguely irritating to varying degrees.

The Paragon was a modern, fighting caravel. She had a square sail on the foremast and lantern rigging on the other three. She was sleek, light and maneuverable with an elevated fore and aft castle to give archers firing positions. Nowhere near the size of heavy merchant freighters, and couldn't go toe to toe with wallowing naval vessels with decks covered in rows of spearmen. She was fast and took the small, elite crew where they needed to go.

References