Pockets Deepingsventle, Mercenary Mayhem-Maker
Pockets
Appearance
Pockets is short and slim, with long, nimble fingers, about half the height and a third the weight of his drow counterparts. "Highly portable!" as he likes to put it. He wears well used but well kept workshop leathers and an array of tool and utility belts, with pockets galore, hence his nickname. He is bald, with silver eyebrows and amethyst-colored eyes.
Skills and Abilities
As an artificer, Pockets can quickly craft temporary shelters, ladders, ramps, and other useful structures that will typically hold up for about a day's use. He is knowledgeable in alchemy, and has a special interest in Underrealm fungi, monster organs, and minerals that are acidic or explosive, and appropriate binders and reagents. He can improvise explosives to cave in walls, punch through doors, or set traps. He can also tinker more permanent handiworks, but only in a properly equipped workshop with extra materials on hand for trial and error. His enchanted spanner can unstick stuck bolts and gives him advantage when repairing or sabotaging structures or devices. He is also a proficient locksmith, able to pick or otherwise defeat complex locks and dismantle traps.
As a Svirflegnome, Pockets is resistant to magic, adept at hiding in any surroundings, and capable of magically disguising himself once per day. He can see in low light as though it were full daylight and can see 120 feet in total darkness. His walking and running speed is lightly slower than big folk.
As a Svirflegnome, Pockets is resistant to magic, adept at hiding in any surroundings, and capable of magically disguising himself once per day. He can see in low light as though it were full daylight and can see 120 feet in total darkness. His walking and running speed is lightly slower than big folk.
Personality
Pockets is a natural improviser who enjoys creating a good bit of mayhem. He is jovial with a black sense of humor, playfully predicting the team's imminent demise as a possible consequence of nearly every major decision.