Klor Bishop
Appearance
Klor Is a tall, pale man. His face under his mask is smooth and noble but grim and spiritless, even with his blue eyes he has a dark and penetrating gaze. His hair is shoulder length and again smooth. His body is lean and athletic without any trace of excess fat, on the verge of appearing emaciated but very much the opposite in actuality.
He dresses in black clothing, a leather banded fighting outfit with a black cloak and chains wrapped about him in various places. He wears a white ceramic mask of grim expression giving him an inhuman look and also generally keeps his hood up. All in all he has the appearance of the well groomed and cleaned up funeral corpse.
He dresses in black clothing, a leather banded fighting outfit with a black cloak and chains wrapped about him in various places. He wears a white ceramic mask of grim expression giving him an inhuman look and also generally keeps his hood up. All in all he has the appearance of the well groomed and cleaned up funeral corpse.
Skills, Traits and Weaknesses
Fighter: He is skilled in the use of swords, polearms, bows, and daggers.
Photographic Memory: He has an immense capacity for knowledge and memory. He applies this to his magical abilities.
Arcane Secrets: His talent for magic and casting complex and powerful spells is only surpassed by his immense knowledge of arcane topics and command of magical trivia and advanced fields of study.
Photographic Memory: He has an immense capacity for knowledge and memory. He applies this to his magical abilities.
Arcane Secrets: His talent for magic and casting complex and powerful spells is only surpassed by his immense knowledge of arcane topics and command of magical trivia and advanced fields of study.
Limit Breaker: For him magic is like a muscle that he is able to exercise, and it is very strong. Even when it seems his magic is exhausted, he is always able to generate more, though at a great cost.
Magic Battery: His unique ability with magic allows him to act as a veritable magical battery to fuel the spells of others besides his own, though at a great cost.
The Power of the Dead: His magic is predominantly focused on the art of animating corpses and wielding the powers of life and death, as well as the magics of shadow, negative and null energy that fuel the profane arts of undeath and death dealing magics.
Magic Battery: His unique ability with magic allows him to act as a veritable magical battery to fuel the spells of others besides his own, though at a great cost.
The Power of the Dead: His magic is predominantly focused on the art of animating corpses and wielding the powers of life and death, as well as the magics of shadow, negative and null energy that fuel the profane arts of undeath and death dealing magics.
The Great Cost: While he seems to have an inexhaustible well of magic, it will eventually run out if he goes too long without rest, but when that happens and he finds he does not have enough stored magic for a spell, he can still cast it, but the spell will take the power out of his flesh. He can continue to sacrifice his flesh and blood and ultimately be reduced to only a skeleton and still be able to be restored when he rests, however, if he goes beyond that and sacrifices his bones till nothing remains, he will not be able to regenerate.
While he is temporarily free of his flesh, he is also temporarily free from his physical infirmities, a small taste of his ultimate goal.
Hemophilia: While he is very durable and strong he heals slowly from natural wounds and tends to bleed a lot from small cuts and bruises easily. His constitution is weaker in general, and his physical frailty extends to his immune system. His physical ailments have ultimately led to his study of undeath and his desire to achieve lichdom to one day overcome his mortal needs.
While he is temporarily free of his flesh, he is also temporarily free from his physical infirmities, a small taste of his ultimate goal.
Hemophilia: While he is very durable and strong he heals slowly from natural wounds and tends to bleed a lot from small cuts and bruises easily. His constitution is weaker in general, and his physical frailty extends to his immune system. His physical ailments have ultimately led to his study of undeath and his desire to achieve lichdom to one day overcome his mortal needs.
Personality
Klor is a cold and intimidating man. This is done on purpose to keep other people at a distance, mostly for their sakes but he also really does have a hatred for people of any class or race, but if they can be of use to him or provide some sort of value that he can use, he won't hesitate to use them to his advantage. The only thing he respects are strength and power, but if he cannot find such people, he will settle for those who are silent.
He actually prefers companions that do not speak or contradict his orders, so he is fond of necromancy and similar summoning magic. He hates explaining himself, so he would prefer to remain silent and let things spin out of control so he can end a situation with a fight and be done with it. So much of his life is wrapped up in darkness and black magic, he doesn't think he needs the light, but who knows?
His views of the world are very clear cut and dry, everyone has a role in this play if life, and he knows he plays the part of the villain.
He actually prefers companions that do not speak or contradict his orders, so he is fond of necromancy and similar summoning magic. He hates explaining himself, so he would prefer to remain silent and let things spin out of control so he can end a situation with a fight and be done with it. So much of his life is wrapped up in darkness and black magic, he doesn't think he needs the light, but who knows?
His views of the world are very clear cut and dry, everyone has a role in this play if life, and he knows he plays the part of the villain.