Hahnah
Appearance and Equipment
* Chin-length black and burgundy hair, large red and orange eyes, black skin (pale green skin on her face, some freckles), 5'3", thin and wiry build with the exception of powerful thighs. Charcoal-colored, fur-like strands cover most of her body, terminating at just above her knees, at her mid-biceps, and at the base of her neck.
* Unclothed and "unarmored."
* Unarmed.
* Unclothed and "unarmored."
* Unarmed.
Skills and Abilities
Hahnah is the daughter of the Dying God, and unwittingly calls upon His divine power. With each use of her sorcery some portion of her Father that has already become as a corpse is forever consumed. But too much use of His power too quickly through her comparatively meager body causes internal hemorrhaging and vomiting of blood, until the point where she goes into hypovolemic shock and perishes.
Cascade: Hahnah may gaze deeply into her victim's eyes and call forth a compounding swirl of negative emotions within their mind: hatred, rage, fear, jealousy, etc. This cascade of negativity leads to a sharp increase in stress. Within seconds, blood pressure surges to utterly unnatural levels in the victim and causes catastrophic aneurysms, most of them in the brain; the bursting of blood from vessels can be so calamitous that the victim's body--particularly the skull--suffers violent ruptures at the moment of expiration.
*** Requires eye contact between Hahnah and her victim; victims may find it difficult to look away, but Hahnah can be easily interrupted by their allies. Requires hand motions from Hahnah to work the sorcery. May be resisted, particularly if the victim is strong-willed or good-natured.
Elemental Hatred: Hahnah may manipulate energy of churning white, black, and maroon hue around her: her condescended hatred. This energy can manifest in the form of Orbs, Knives, or Tendrils; projectiles, in the case of the first two. Upon contact with a foe's flesh the pain of thousands of tiny gnashing teeth can be felt. Elemental Hatred rips and tears through organic matter with no resistance.
*** Completely ineffective against (and dispelled on contact with) inorganic matter, and against beings that Hahnah does not explicitly hate.
• Orbs: Manifested magic in the shape of spheres. Formed in Hahnah's hands, they are to be thrown and affected by gravity, so can be arced.
• Knives: Manifested magic in the shape of knives. Formed in a halo around Hahnah's head and shoulders, they are then aimed and launched at will and fly straight at the speed of an arrow.
• Tendrils: Manifested magic in the shape of tentacles. Formed out from Hahnah's palms, they are twice the length of her arms and undulate semi-independently. They are meant to be whip-like melee weapons.
Provoke: By touching directly a victim's body, Hahnah may surreptitiously implant, incite, and amplify negative feelings of hatred and all that stems from it. Slow to build, this infectious sorcery often results in the victim openly becoming hostile toward the object of their hatred and all those around it/him/her.
*** Requires skin-to-skin contact to cast. May be resisted, particularly if the victim is strong-willed or good-natured.
Living Armor: The charcoal-colored strands which cover most of her body all individually possess a narrow intelligence of their own (and are indeed a discrete entity living in symbiosis with Hahnah), and they are honed for a specific task: protection. The tough strands may sense incoming blows or projectiles or strikes from a weapon and coordinate together to either stop or deflect the attack. The strands are quick and capable of stretching to a certain extent to accomplish this, and grow back as one's normal hair might when necessary.
*** The Living Armor strands are reliably overwhelmed by attacks in quick succession, or multiple simultaneous attacks from different angles.
*** The Living Armor, not under her direct control, may not always act in Hahnah's best interest.
Kin of Monsters: Most monsters lacking human-level intelligence ignore her (unless she outright attacks them). Hahnah may be able to walk among them, but she cannot command them nor expect their help.
Personality and Characteristics
Major
* An everburning core of hatred in her heart for Humankind is something she must keep suppressed at all times, even as she struggles to better herself and turn away from the monster she had been in the past. Strives to do good in the world, combining, as she says: "Of profane things, I am the cleanser," and "Of sacred things, I am the savior."
* Incredibly loyal to those who show her kindness--would without a second thought destroy the entire world for their sake. With this powerful loyalty some naiveté: she cannot even conceive of being betrayed, being used, or being manipulated by those she trusts.
* Inquisitive. Can be awkward, especially in the unfamiliar settings of settlements.
* Prays at seemingly random times and occasions. Admires those who also pray.
* Generally speaks in brief sentences with excellent grammar. Idioms and figures of speech she consistently fails to understand. Has an distinctly elven accent, specifically the Fal'Addas accent--taking after her late caregivers.
* Idolizes those of potent magical power. Idolizes particularly those who use dark or "forbidden" magic.
* Has a fascination with hearts.
* Holds elves in high regard. Wishes that she could be an elf.
* Incredibly loyal to those who show her kindness--would without a second thought destroy the entire world for their sake. With this powerful loyalty some naiveté: she cannot even conceive of being betrayed, being used, or being manipulated by those she trusts.
* Inquisitive. Can be awkward, especially in the unfamiliar settings of settlements.
* Prays at seemingly random times and occasions. Admires those who also pray.
* Generally speaks in brief sentences with excellent grammar. Idioms and figures of speech she consistently fails to understand. Has an distinctly elven accent, specifically the Fal'Addas accent--taking after her late caregivers.
* Idolizes those of potent magical power. Idolizes particularly those who use dark or "forbidden" magic.
* Has a fascination with hearts.
* Holds elves in high regard. Wishes that she could be an elf.
Minor
+ Despises shoes. Will almost never wear them. Finds clothing uncomfortable because her Living Armor finds them uncomfortable.
+ Moves with an elven grace and exactness. Has excellent (one could easily say civilized) posture.
+ Thinks the words "Vel Anir" are a slur of horrific proportions.
+ Sterile, due to the nature of her conception.
+ Illiterate, having lost the ability.
+ Is quite fond of butterflies.
+ Delusional: believes her blood to be a sacred Black, when in fact it is a normal red.
+ Has gained limited knowledge of civilization, yet still has much to learn.