Hahnah

Hahnah

Hahnah

Biographical information
19, at least, from when she began counting her years Falwood
Physical description
S̸̳̃̒p̶̧̈̚a̵̗͕̍͐ẇ̷̱̫́n̷̫͗ ̴̻͆ŏ̵̢̊f̵̺͂̈́ ̶͈̜̂ẗ̶͉́h̸̖̀ę̴̰̒ ̵̂̊ͅD̶̙̄y̷̡̠̌̚i̶̭͙̒̃n̵̮͋ǵ̴̯̄ ̴͓̀G̸̹͕͐̊o̶̩̹͒́d̶̘̙̓̅ Female 5'3" 107 lbs. Black and burgundy Red sclera. Orange pupils Black. Pale green skin on her face
Political information
??? Former Human Slayer
Out-of-character information
VigiloConfido Kay by Matilda Fiship


Appearance and Equipment

* Chin-length black and burgundy hair, large red and orange eyes, black skin (pale green skin on her face, some freckles), 5'3", thin and wiry build with the exception of powerful thighs. Charcoal-colored, fur-like strands cover most of her body, terminating at just above her knees, at her mid-biceps, and at the base of her neck.

* Unclothed and "unarmored."

* Unarmed.

Skills and Abilities


Hahnah is the daughter of the Dying God, and unwittingly calls upon His divine power. With each use of her sorcery some portion of her Father that has already become as a corpse is forever consumed. But too much use of His power too quickly through her comparatively meager body causes internal hemorrhaging and vomiting of blood, until the point where she goes into hypovolemic shock and perishes.

Cascade: Hahnah may gaze deeply into her victim's eyes and call forth a compounding swirl of negative emotions within their mind: hatred, rage, fear, jealousy, etc. This cascade of negativity leads to a sharp increase in stress. Within seconds, blood pressure surges to utterly unnatural levels in the victim and causes catastrophic aneurysms, most of them in the brain; the bursting of blood from vessels can be so calamitous that the victim's body--particularly the skull--suffers violent ruptures at the moment of expiration.
*** Requires eye contact between Hahnah and her victim; victims may find it difficult to look away, but Hahnah can be easily interrupted by their allies. Requires hand motions from Hahnah to work the sorcery. May be resisted, particularly if the victim is strong-willed or good-natured.

Elemental Hatred: Hahnah may manipulate energy of churning white, black, and maroon hue around her: her condescended hatred. This energy can manifest in the form of Orbs, Knives, or Tendrils; projectiles, in the case of the first two. Upon contact with a foe's flesh the pain of thousands of tiny gnashing teeth can be felt. Elemental Hatred rips and tears through organic matter with no resistance.
*** Completely ineffective against (and dispelled on contact with) inorganic matter, and against beings that Hahnah does not explicitly hate.

Orbs: Manifested magic in the shape of spheres. Formed in Hahnah's hands, they are to be thrown and affected by gravity, so can be arced.
Knives: Manifested magic in the shape of knives. Formed in a halo around Hahnah's head and shoulders, they are then aimed and launched at will and fly straight at the speed of an arrow.
Tendrils: Manifested magic in the shape of tentacles. Formed out from Hahnah's palms, they are twice the length of her arms and undulate semi-independently. They are meant to be whip-like melee weapons.

Provoke: By touching directly a victim's body, Hahnah may surreptitiously implant, incite, and amplify negative feelings of hatred and all that stems from it. Slow to build, this infectious sorcery often results in the victim openly becoming hostile toward the object of their hatred and all those around it/him/her.
*** Requires skin-to-skin contact to cast. May be resisted, particularly if the victim is strong-willed or good-natured.

Living Armor: The charcoal-colored strands which cover most of her body all individually possess a narrow intelligence of their own (and are indeed a discrete entity living in symbiosis with Hahnah), and they are honed for a specific task: protection. The tough strands may sense incoming blows or projectiles or strikes from a weapon and coordinate together to either stop or deflect the attack. The strands are quick and capable of stretching to a certain extent to accomplish this, and grow back as one's normal hair might when necessary.
*** The Living Armor strands are reliably overwhelmed by attacks in quick succession, or multiple simultaneous attacks from different angles.
*** The Living Armor, not under her direct control, may not always act in Hahnah's best interest.

Kin of Monsters: Most monsters lacking human-level intelligence ignore her (unless she outright attacks them). Hahnah may be able to walk among them, but she cannot command them nor expect their help.

Personality and Characteristics

Major

* An everburning core of hatred in her heart for Humankind is something she must keep suppressed at all times, even as she struggles to better herself and turn away from the monster she had been in the past. Strives to do good in the world, combining, as she says: "Of profane things, I am the cleanser," and "Of sacred things, I am the savior."

* Incredibly loyal to those who show her kindness--would without a second thought destroy the entire world for their sake. With this powerful loyalty some naiveté: she cannot even conceive of being betrayed, being used, or being manipulated by those she trusts.

* Inquisitive. Can be awkward, especially in the unfamiliar settings of settlements.

* Prays at seemingly random times and occasions. Admires those who also pray.

* Generally speaks in brief sentences with excellent grammar. Idioms and figures of speech she consistently fails to understand. Has an distinctly elven accent, specifically the Fal'Addas accent--taking after her late caregivers.

* Idolizes those of potent magical power. Idolizes particularly those who use dark or "forbidden" magic.

* Has a fascination with hearts.

* Holds elves in high regard. Wishes that she could be an elf.

Minor


+ Despises shoes. Will almost never wear them. Finds clothing uncomfortable because her Living Armor finds them uncomfortable.

+ Moves with an elven grace and exactness. Has excellent (one could easily say civilized) posture.

+ Thinks the words "Vel Anir" are a slur of horrific proportions.

+ Sterile, due to the nature of her conception.

+ Illiterate, having lost the ability.

+ Is quite fond of butterflies.

+ Delusional: believes her blood to be a sacred Black, when in fact it is a normal red.

+ Has gained limited knowledge of civilization, yet still has much to learn.

Biography & Lore


Arethil she stalks, seeking them out as she searches as well for remnants of the Dying God. Taking it upon herself to rid the world of them, this the purpose she had been praying to discover. And thus Hahnah became the Human Slayer.

* * * * * (and back) * * * * *

Her adoptive elven caretakers are killed by a party of human Monster Hunters. The Hunters demand her caretakers step aside, insist that Hahnah has beguiled them. They see them with Hahnah upon crossing paths in the Falwood. One day.

* * * * * (and back) * * * * *

But He will, one day. He does not answer. Hahnah tries to pray to the Dying God. She feels His faint presence, for unbeknownst to her she is His daughter, and she loves Him too.

Yet they are not the only ones that Hahnah loves. She loves them, they who rescued her from the Temple. She does not know she is kept secret. Years she lives in the Falwood with the two rangers who care for her and teach her of the world.

* * * * * (and back) * * * * *

She learns quickly, but keeps her name as she originally said it. Hahnah--new to language and communication--has trouble pronouncing her own name. They name her Hannah. They take her into their care. Take pity on her, for they are husband and wife and have had trouble conceiving a child themselves. Find her. Two Falwood rangers enter. The stone door of the ancient Temple is opened when she is dying of starvation.

* * * * * (and back) * * * * *

But soon there is no more food. She grows quickly. She eats the corpses of the adherents and her mother to survive. She is alone in the dark of the Temple. The rest of the remaining adherents to the Dying God have already sacrificed themselves for the miracle. But her mother dies in childbirth.

* * * * * (to the beginning) * * * * *

An Immaculate conception.

References


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In the Wild


From Alliria to Heilige Stad (Captured, and breaking free.)

Fire on the Horizon (Saving elves. Met Alden.)


We are gathered here today

Things that Spread in Shadow

Forbidden Knowledge

Monsters on the Pyre (A strange city.)

The Butterfly (A friend, a massacre, a betrayal, and a transformation. Encountered Edwin Griffin again.)


Among Them
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дайны шалтгаан (Doubts about who is kind, who is cruel.)​


The Only Answer (The slaying of an elven friend, Idreth, by other elves.)

You'll Find Them

Namesake (Caught in a siege, facing starvation, finding kindness and a lasting friend. Doubt of her ways. The shattering of her worldview, and all her sins exposed.)

The Romance of House Black

Of Sacred Things (Journey to Oban. The girl, Mina, taken by corrupt soldiers.)

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See What They Do To You


The Beast (Tracking down Mina, and the corrupt soldier Redoric.)

Showdown at the Bluebird