Zarina Seuss

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Zarina Seuss

Biographical information
Nordengaard 13 Alliria, Dornoch, Elbion, Lazular and Mallian
Physical description
Nordenfir Female 4’10” or 148 cm 90 lbs or 41 kg Brown Blue Pale
Political information
Clerk
Out-of-character information
I think someone that goes by V February 4, 2022 V’s Gallery (TBA)

You know, magic isn’t really that difficult. Wizards overcomplicate everything, but at the end of the day it’s just reading from a fancy book. I know how to read. Seuss

Zarina Kim Seuss (Born Opalus 29, 359) is that clerk responsible for all of the quest, missions, bounty, spells, questionable contracts, lawsuits, and all sorts of paperwork that involves adventures. If you need an adventure, she has got the papers. Because of her occupation, she moves often from city to city. While not suited for combat, adventuring or any sort of dangerous situation, she can be a big contribution for the team.

Appearance

Zarina is a living oxymoron: she’s a girly Nordenfiir and a petite one at that. But that doesn't make her weak as she got her Svalen at a young age. Consistently, she lived life as a hard working woman with the scars, injuries and tired eyes — technically eye to show it.

Her occupation lends her to be a little wealthier than the common folk but not enough for nobles to see her as their own. This does not stop her from wearing frilly, high quality clothing and Lolita fashion in her spare private time. Most of the time, she wears typical clothing that makes her indistinguishable from other peasants. Typical of a commoner, all clothes she had were made by herself.

Skills and Abilities

She’s no dreadlord initiate or a mystical fae, not even a mercenary nor a trickster. She's a common folk. Though, she stands out from the rest by being able to read — like really good.

Just A Simple Fellow
As a commoner, everyone knows she shares the struggles of the everyday worker. As such, she has the following:
  • Common folk are more friendly to her. They look out for each other. Bartenders will likely share gossip and rumors; workers will give her shelter for the night, and townsfolk will warn her first about trouble.
  • She’s more perceptive and insightful towards swindling merchants trying to scam her or anyone for their hard-earned money.
  • Nobility and authority figures are negative towards her and are indifferent at best. They are biased that common people are stupid and lazy. They will naturally disbelieve any accomplishments she made.

Skills of the Common Folk
Knowledgeable
She always knows what time it is for Arethil and the direction where north is, regardless of location. She can also recall any information she has seen or heard within the past month.
Multi-Linguist
She’s able to understand seven languages: Elven, Fiirevik, Draconian, Dwarven, Iza, Orc, and Trade Tongue. Additionally she can decipher other obscure languages if given enough time while also making her own ciphers.
Observant
Despite having one eye, she’s able to spot details more often and make accurate inference on investigations. Thanks to being a Nordenfiir, her extraordinary sense of smells evolves to smell the supernatural and the intangible such as diseases, magic, and ill omens. Additionally, she can interpret someone’s language and what they’re saying by reading their lips.

Me Ol’ Trusty Knife
It may not be the fanciest sword or even a proper weapon but it’s hers and she knows how to use it. As long as she has the tools, she can craft it again at any time should it be lost. She knows the minor trinkets and finicky materials to bypass such magical resistance but it won’t do a lot of damage. When she uses it, she has expertise on how to attack it and deal damage with it to accommodate her lack of strength and dexterity. Only she can use it this way as anyone else using it will realize it’s just an ordinary utility knife.
Go For The Cheap Shots
Go for the hamstrings! Whenever she successfully attacks with her knife, there’s a chance that the enemies movement will be halved. Whether it happens or not, Zarina can flee from the enemy and suffer no consequences of being attacked.

Helping Hand
Zarina is able to assist anyone on top of general actions such as, but not limited to, attacking, or performing a skill. This only applies as long as she's conscious.
I’ll Learn As I Go
She can spend ten minutes on a tool, mount, vehicle, or any field of knowledge to gain temporary expertise on it as long as she can interact with them. She may fail several times within those ten minutes as a part of the narrative.This expertise lasts for a day in which she can try again or learn another one.
Look, I’m Helping!
She may not be the strongest, or the toughest, or the fastest or the smartest, but she can still help! Those she’s helping are twice as likely to succeed. If they succeed on the action such as attacking or a skill, she can choose to take the opportunity to back them up with another attack or skill.
We Make A Great Team
Zarina isn’t the kind of fool to fight alone. She can pick two people as her allies for one day and as long they’re in earshot of each other, they gain the following benefits:
  • If a team member is in a predicament where they’re using a skill they’re weakest in, then another can react by aiding them with their strongest skill via shouting, tossing an item, etc.
  • Using pack tactics, enemies are easier to hit as long as these team members are within five feet of each other.
  • When trying to help an ally defeat one enemy, then her assistance applies to both her allies if they’re fighting the same enemy. If each of them manages to make a hit, then she makes multiple opportunistic attacks at each ally’s turn from her ’Look, I’m Helping!’ ability.

Skin Of Your Teeth
Once per day, whenever an effect or attack would kill her, she falls prone and barely survives. Afterwards, anyone unobservant enough will assume that she’s dead and move onwards to another target. This lasts until she brings attention to herself, at which point they will realize that she somehow survived.
It’s Crazy Enough To Work!
Whenever she or a team member is faced against impossible odds or life threatening circumstances, she immediately gains an idea so extreme that it could work. This only happens when there’s no option left. She and all allies become exponentially lucky for any action that’s involved with her crazy plan.
Watch Out For That!
When she or a team member within her line of sight suffers an effect or attack that inflicts damage more than half their life, then she can intervene such that she or a team member gets a chance to evade, potentially dealing no damage. If the intervention fails, then the attack only deals half damage instead. If used against an ally, then the halved damage is distributed equally.

Skills Of The Clerk
Zarina knows a thing or two about magic and she managed to convert it into something practical. She knows the Mage Hand, Minor Illusion and Prestidigitation cantrip. She always uses Intelligence to cast spells. In addition, she learns how to recognise magic and its effects with information equal to Detect Magic spell in seconds. Whenever she witnesses a creature casting a spell, she can immediately identify the name of the spell that was cast.
It’s All Just Paper
Zarina possesses a spell book. While she’s not able to cast spells the conventional way, she can still cast ritual spells when her book is in hand. If she comes across a spell in written form during her travels, she might be able to add them into her spell book as long as it's not too powerful for her to cast. The process of copying the spell into her book takes two hours, and costs 10 gold.
In addition, she can assist spellcasters as they are casting a spell. While she’s helping an ally, that ally uses her intelligence to guarantee an accurate shot for the spell (this cannot miss).
Magic Receptionist
She’s practically a mage! She can convert any three spells from any magical discipline into a ritual spell. These three spells can only be cast once everyone’s turn has ended. When cast this way, then the converted spells still remain in her spell book, not as a ritual. She can do this again after a day has passed (this does not stack).
She can also now share her spell book with other spellcasters, and likewise she can read from her allies’ spell books if they have one. Zarina can only cast ritual spells, but any other spellcaster may cast any spell from her book (even if the spell in question would not normally be available to them) so long as she’s standing beside them and assisting them.
In addition, the time required to cast ritual spells is 1 minute, rather than 10 minutes.
Magical Scribe
It may not be the magic told from legends but it’s an accomplishment for folks like her! When she’s helping someone cast a spell, she can do the following:
  • She can perform actions (ex. incantations, hand gestures, etc.) on their behalf as they cast the spell. She can also take over concentrating the spell.
  • They can cast the spell from her location, rather than theirs. Spells that can only apply to ‘themselves’ can be applied to any ally.
  • If the spellcaster has already cast a spell before her turn, then she can make the spellcaster cast that same spell again on their behalf. This can only be done three times per day.
  • Her assistance drastically increases the power of the spell. As they are casting, she can increase the spell’s power by tenfold. This can only be done once per week.

Personality Type: ENFJ-A

Despite her status, she’s remarkably optimistic despite having all the reasons and traits not to be: Forever stuck as a peasant, and unfit for being a Nordenfiir, with no abilities tied to strength. Yet, she was always ready and eager to engage with people with common interests or problems.

What makes her a good commoner is not because she didn’t question anything or follow orders — no. It was quite the opposite. She was always questioning and seeing far beyond tradition. It was in her nature, making her courageous but foolhardy.

Even though her intelligence helped her learn magic, she still dictates life through her feelings with love and kindness being important to her. She knew how she wanted to be treated and how to treat others. Once she made up her own mind, it was difficult to convince her otherwise.

Biography & Lore

Zarina was born to a family of hunters, typical of Nordenfiir families. Her family was exiled and had her right eye removed due to treason from the King. They moved into Malian, where she was raised for the majority of her life. Despite having no formal education due to poverty, her parents saw her as a bright child and allow her to embrace knowledge by letting her visit public libraries. Because of this, she was able to read four languages at the age of six and eventually found herself an affordable job at the age of 13 as a clerk from various guilds. Because of her job, she has to move from city to city to accommodate the various adventures in Arethil.

References

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