Veris Thymae
Veris is the victim of an unfortunate accident caused by his research into the uses of magic on plant growth. When he was still completely human, he attempted to use magic to create new plants that excelled in defending crops from harmful pests. However, he accidentally created an extremely parasitic type of plant in the process. These plants quickly took over the entire farming village he lived in, Casteilise. They infected all living things in Casteilise eventually killing them all. The only person left alive was Veris. He was protected partially as it was his magic that created the plants. Though he remained alive, he was still infested by the parasitic plant life and is now only partially human.
Appearance
At a glance little can be gleaned about Veris' physical appearance. One can tell that he has a slender body with slightly large hands. Any more specific features of his body are hidden under the clothes that he wears. Namely his very large brimmed hat and scarf which do well to hide his face. The small area of his face that is uncovered, his eyes and some of the area above and below them, seems to be cloaked in shadow. Even when looking at his face from just a few feet away the area appears to be little more than a dark shape with no other features than two large bright green eyes. The rest of his body is also covered by his clothing. Veris' outfit seems to always be the same unchanging brown pants, leather boots, and green shirt. He also seems to always have on his hat, scarf, gloves, and short tan mantle. Veris never seems to take any of these items off his person no matter what the environmental conditions are. He also carries with him a wooden staff with a curved end, and a satchel usually filled with the seeds of various plants. If one were able to get a good enough look at Veris' skin hidden underneath all his clothing they would notice something strange. Though he has the body shape of a human he is completely covered in thick dark green vines weaved together almost as if they are his skin. The vines are a part of the parasitic plant that resides within his body and acts as a defense mechanism. They protect his actual skin from harm against certain attacks, though he can feel pain and other sensations through them. Thanks to these vines he also weighs more than he would seem as they add extra weight to his body. Other than these vines the only other signs of his plant-like nature are the blades of grass (his hair) which have grown through parts of his hat. Though it could be reasonably assumed that they are simply attached to his hat and not coming out of his head.
Skills and Abilities
Plant Physiology- Due to his state of being partially human and partially a plant Veris has many unique traits.
Poison Resistance... Kinda- Thanks to his plant physiology any plant-based poisons are completely ineffective against him. On the flip side of this, things that are poisonous to plants are also poisonous to him.
Body Vines- Veris' body is covered in a thick layer of vines through which he can feel things almost like skin. These vines protect his actual body from certain types of damage, such as blunt force, by softening the impact of such attacks. These vines fail to protect against certain things like piercing and slashing attacks and even make him weaker to things such as fire. Being a part of his body the vines cannot be easily removed but will shrivel up and die upon taking enough damage. These vines will then only regenerate the next time that Veris eats a meal. Veris has limited control over these vines. Mainly he can just shift them on his body which can at times be used to boost the defense of one area while weakening another. He can also extend the vines away from his body to about a foot's distance from any given point on his body at one time.
Requirements for Living- Thanks to the type of plant that inhabits his body Veris no longer needs to sleep, eat, or drink to survive. Instead of sleeping, he goes into a dormant state in which he is still awake but sits unmoving for a period of time. While he no longer needs to eat or drink things he still needs water and nutrients to survive. He acquires them by absorbing them through the vines on his body. This is usually achieved by attaching them to a living or freshly deceased organism to drain them of their nutrients and water. Generally, this kills living creatures and creates a shriveled dry husk. He can use this process on both plants and animals though he usually chooses animals as they have more to absorb. Theoretically, this could be used in battle as a contact-based leeching attack. However, it is a slow process and easy to interrupt and therefore not very feasible for a fight.
Plant Knowledge- Thanks to the connection the plant inhabiting his body has with his brain his knowledge of plant life his generally very high. This is due to the fact that when he absorbs the nutrients of a plant he can naturally deduce what it is made out of and contains. This knowledge also includes what properties the plant has such as "this plant contains a deadly poison" and "this plant has pain-relieving properties." This allows him to have an almost encyclopedic knowledge of plants he absorbs. He can then utilize this knowledge to create various plant-related products such as poisons or healing salves as he knows exactly which plants to use.
Plant Magic/Botanomancy- Arguably Veris' most important skill is his ability to use Botanomancy. With this magic, he has the ability to control plants to a certain degree mainly by making them grow at accelerated rates. However, the real strength of this magic lies in its ability to fundamentally change a plant. For instance, one can cause a plant to grow thorns or produce poisons it normally wouldn't. Particularly skilled casters can even turn plants into monster-like creatures that act on instinct. Thanks to Veris’ unique physiology he can control the plant creatures to a certain extent. Such drastic changes are never permanent and only last a short while before the plant will die. As a human Veris' use of this magic was largely experimental and basic. Caution was a must as undesirable results were all too common. Though with his new partially plant body his use of this magic has entirely changed. Being a plant himself he now has a much deeper understanding of how plants work on a base level. This coupled with his extensive knowledge of different types of plants allows him to use his magic much more effectively than before. However, despite his change, the requirements of the magic are still the same. Like all magic Botanomancy has a price that must be paid in order to use it. This price is paid with the very things that plants use to grow, water, and nutrients. Botanomancy uses what is already inside a plant, what is inside the caster, and even what is in surrounding plants to cause changes. Generally, this means larger changes require more plants to be drained. Though part of the price must still be paid by the caster themselves no matter what.
Fight or Flight Mode- When Veris' body takes a certain amount of damage the plant in his body will assume full control of his body. This will cause him to enter into a state of fight or flight where he acts almost purely on instincts similar to a wild animal. During this time he will be more aggressive in his fighting and demonstrate increased physical capabilities such as faster reaction time, moving faster, and being stronger. This state can also activate in situations in which Veris is perceived to be in extreme danger. In these cases, he acts purely on flight instincts and will attempt to escape the situations by whatever means necessary.
Poison Resistance... Kinda- Thanks to his plant physiology any plant-based poisons are completely ineffective against him. On the flip side of this, things that are poisonous to plants are also poisonous to him.
Body Vines- Veris' body is covered in a thick layer of vines through which he can feel things almost like skin. These vines protect his actual body from certain types of damage, such as blunt force, by softening the impact of such attacks. These vines fail to protect against certain things like piercing and slashing attacks and even make him weaker to things such as fire. Being a part of his body the vines cannot be easily removed but will shrivel up and die upon taking enough damage. These vines will then only regenerate the next time that Veris eats a meal. Veris has limited control over these vines. Mainly he can just shift them on his body which can at times be used to boost the defense of one area while weakening another. He can also extend the vines away from his body to about a foot's distance from any given point on his body at one time.
Requirements for Living- Thanks to the type of plant that inhabits his body Veris no longer needs to sleep, eat, or drink to survive. Instead of sleeping, he goes into a dormant state in which he is still awake but sits unmoving for a period of time. While he no longer needs to eat or drink things he still needs water and nutrients to survive. He acquires them by absorbing them through the vines on his body. This is usually achieved by attaching them to a living or freshly deceased organism to drain them of their nutrients and water. Generally, this kills living creatures and creates a shriveled dry husk. He can use this process on both plants and animals though he usually chooses animals as they have more to absorb. Theoretically, this could be used in battle as a contact-based leeching attack. However, it is a slow process and easy to interrupt and therefore not very feasible for a fight.
Plant Knowledge- Thanks to the connection the plant inhabiting his body has with his brain his knowledge of plant life his generally very high. This is due to the fact that when he absorbs the nutrients of a plant he can naturally deduce what it is made out of and contains. This knowledge also includes what properties the plant has such as "this plant contains a deadly poison" and "this plant has pain-relieving properties." This allows him to have an almost encyclopedic knowledge of plants he absorbs. He can then utilize this knowledge to create various plant-related products such as poisons or healing salves as he knows exactly which plants to use.
Plant Magic/Botanomancy- Arguably Veris' most important skill is his ability to use Botanomancy. With this magic, he has the ability to control plants to a certain degree mainly by making them grow at accelerated rates. However, the real strength of this magic lies in its ability to fundamentally change a plant. For instance, one can cause a plant to grow thorns or produce poisons it normally wouldn't. Particularly skilled casters can even turn plants into monster-like creatures that act on instinct. Thanks to Veris’ unique physiology he can control the plant creatures to a certain extent. Such drastic changes are never permanent and only last a short while before the plant will die. As a human Veris' use of this magic was largely experimental and basic. Caution was a must as undesirable results were all too common. Though with his new partially plant body his use of this magic has entirely changed. Being a plant himself he now has a much deeper understanding of how plants work on a base level. This coupled with his extensive knowledge of different types of plants allows him to use his magic much more effectively than before. However, despite his change, the requirements of the magic are still the same. Like all magic Botanomancy has a price that must be paid in order to use it. This price is paid with the very things that plants use to grow, water, and nutrients. Botanomancy uses what is already inside a plant, what is inside the caster, and even what is in surrounding plants to cause changes. Generally, this means larger changes require more plants to be drained. Though part of the price must still be paid by the caster themselves no matter what.
Fight or Flight Mode- When Veris' body takes a certain amount of damage the plant in his body will assume full control of his body. This will cause him to enter into a state of fight or flight where he acts almost purely on instincts similar to a wild animal. During this time he will be more aggressive in his fighting and demonstrate increased physical capabilities such as faster reaction time, moving faster, and being stronger. This state can also activate in situations in which Veris is perceived to be in extreme danger. In these cases, he acts purely on flight instincts and will attempt to escape the situations by whatever means necessary.
Personality
Veris has a personality best described as true neutral. He has an in general strange personality as his mind has been warped by a plant. Most of this stems from the removal of his memories by the plant inhabiting his body. This causes him to have a weird perception of a number of concepts. For instance, he believes all legends and myths to be factual. Veris also has little to no concept of what is good or bad. However, he recognizes that certain things are rewarded in society while others are punished. He tends to view things through a logical lens as his ability to feel emotions is limited. There are only a few exceptions to this such as when it comes to plants, and music as both invoke an emotional response from him. Generally, this leads him to be neither rude nor nice but very blunt about things. He is naturally a very curious person and seeks to learn new things. This is especially true when it comes to strange new plants he has yet to discover. He generally only allies himself with people he finds interesting or who he thinks can help him in some way. When dealing with such people he is very docile and complies with directions very easily. Whenever Veris' body takes a large enough amount of damage the plant infesting his body takes partial control of his mind and initiates a strong fight or flight response. This leads to a personality change in such situations in which he will act more like a feral animal than a human.