Solsh'al

Solsh'al

Biographical information
N/A 1389 Cerak At'Thul
Physical description
Undead, Spirit, Demon Male 6'0" N/A N/A N/A
Political information
Protector of Cerak At'Thul Spirit Wielder
Out-of-character information
MeGa 09/11/2019


Appearance
Solsh'al because of his age and form has no flesh and is only made of bones. However, his Demonic part allowed him to create longhorns for him. Solsh'al wears some sew up clothing made of cloth and deer hide. In his spirit form, he changes into a combination of light blue and light yellow colour. He can be seen floating without his half bottom part of the body.

Skills and Abilities

Spirit consumer


Solsh'al is able to consume spirits to keep them with him. The spirit isn't destroyed, but it empowers him and he can release it later. He doesn't do that usually... Consuming spirit heals him for an amount based on the race, and the power of it.

Human: low - middle heal, increases his maximum health by a little.
Undead: middle - high heal increases his power by a little.
Holy: Increases his power moderately, lowers his maximum health moderately
Dwarf: low - middle heal, increases his maximum health by a little or endurance.
Elf: low - middle heal, increases his agility by a little
Other species: low - middle heal, increase his maximum health, agility or his power by a little bit based on their priority skill group.

0 - 15 souls - small amount, low changes (Changes in the combat roleplay almost don't count)
15 - 50 - moderate amount, middle changes (Changes in the combat roleplay can be seen in some scenarios)
50 - 120 wide amount, high changes (Changes can make a difference in the combat roleplay)
120 + large amount, immense changes (Changes can turn the whole fight if an opponent has no answer)




The cloak of shadows

Solsh'al is able to turn into a combination of spirits and shadows. In this form, it takes him some time to enter the spirit realm and some time to transfer back into the living realm. While in the spirit realm, he can not be hurt with physical abilities or events. He can, however, be hurt with magic. In the spirit form, Solsh'al can attach to a being, and cast other abilities while providing his buffs from Spirit consumer to the attached being. Physical damage dealt with attached to being doesn't hurt Solsh'al and he receives a smaller amount of magical damage. In his physical form, he is able to be damaged by both Physical and Magical damage.




A different perception

Solsh'al can hide into shadows, rendering his sound and visibility completely to 0. However, an opponent can hear whispering when he is close and the closer he is, the louder the whispering is. The first turn, when he enters the stealth, he grants himself immunity of damage. The stealth lasts 2 posts or until Solsh'al decides to attack. When attached to someone with The cloak of shadows, the power is cast on the attached being with the same description.





Cerak At' Thul's curse.

Solsh'al curses the spirit of the enemy.

-If the target is able to use magic, it gets silenced if it casts magic in 2 posts of the curse.
-If the target is not able to use magic, it gets stunned for 2 posts if it gets hurt by Solsh'al within 2 posts.
-If the character is holy, the curse only lasts for 1 post and the triggered part for 1 post
-If the character is undead, the curse lasts for 3 posts and the triggered part for 2 posts





Claws of disrupt

Solsh'al creates a form of Dark hand or a Claw to attack his enemies. Claw emerges from the ground while Dark hand emerges from him and strikes target nearby area. When hit with either one of these, the character is slowed. The hand or claw is a slow spell that has to be cast. He can use this ability while attached to a being. The slow is 35% and last within the next post of the hit target. A holy character receives 40% slow. The Dark hand is able to pull the target a little and the Claw to knock it up.





Gift of dead and living

Solsh'al heals himself when covered in shadows by a small amount and the length. He can cover himself in shadows while invisible, in the shadows uncovered. When he is attached to someone or in the spirit realm, he slowly regenerates himself a little by each post. He can sacrifice some of his health to heal his attached target for the amount of health sacrificed.


Personality: Solsh'al can be pretty harsh when he gets angry. He doesn't like being ordered even though he supports and consumes living beings. His main affiliation made him a serious personality. Jokes are not his part of the kit and he doesn't care about sacrificing. Death is a part of life, and so it should be with everyone. Solsh'al wills to live to make sure that Cerak At'Thul is protected. When it won't be in need of a protector, Solsh'al will stay in his spirit form to live like other spirits.


Biography & Lore
Once a living being, Solsh'al was a demon that killed in fights and was the part of evil and wrong. His life moved around taking orders from higher demons. A group of demons was sent to a fight where they lost against holy and human creatures. His head was cut off and his spirit released into the world. As an unholy being, he was forced to stay on the surface of living. His spirit was getting stronger each day, each day that he had to watch and was unable to talk, speak, or even symbolize and show off that he was still among the living. Later on, demons won a war against holy beings and as their spirit was released, Solsh'al could release his anger. His spirit had a lot of power over the years as he consumed the holy beings and they became a part of him. He used all of his power left, and from the bones of deceased demons and holy being, he created his body of bones. He learned how to empower himself through spirits, to listen and to see them. Was he a hunter? A corruptor? No one is really sure. He never returned to the demon realm though. He felt like he belonged into something wider, something beyond holy and dark. His realm belonged to the spirits. Cerak At'Thul was a place that allowed him this, he decided to protect it at all cost, and he felt like he was understood... Although there was no one to understand him.

References

References: Future feature

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