Shiera Rosewood

Shiera Rosewood

Biographical information
20 Vel Anir
Physical description
human female 5'5 110 lbs. Black Light blue Fair
Political information
Thief
Out-of-character information
Artist unknown



Appearance

Shiera has long, silky, wavy, black hair, which she mostly lets loose. She has light blue eyes that look brightly upon everyone, as if she held a secret joke.
She's almost always grinning or smiling, showing off some white teeth (surprising for the way she lived her whole life).
She has a small scar on her back, from one time where she was running away from an angry villager.
Her fingers are long and are able to move quickly.
Lastly, she has fair skin, that when tanned turns into a mix of red and white.

Skills and Abilities

Shiera can be very sneaky, even when she doesn't want to. She's so accustomed to having to move quietly, that most of the time, you won't even notice she's there unless she makes a sound.
She always carries a dagger, which she knows how to use. However, she's not even close to the best fighter, and is much better at "fighting" with words or fleeing.
Talking about fleeing, Shiera is a very fast runner with high resistance, making her being able to run for longer than most. Her body is also very flexible and agile, knowing how to get over walls easily, climb short heights quickly, etc..
She's a witty and charismatic person, being able to get around people easily.
Shiera has learned to memorize details, small or big. This makes her able to know the whereabouts of a city rather easily.
On top of all this, she has quite a talent for dancing.
Since she was raised in a house of thieves, Shiera does not know how to read or write. She mistrusts magic, which resulted in her never really learning it.

Personality

Shiera is a very charismatic person, being able to charm anyone with her outgoing attitude and lovely smile. She likes to crack jokes and tease people to see their limit and know how to carry herself around them. This attitude hides a very calculating person, that slowly feels her way around.
She tends to keep her thoughts to herself, but when close to someone and after a bit of nudging, she might share them.
She has a soft-spot for children, being actually quite good at dealing with them, which brings out her motherly instinct.
When upset, she will show it with being strangely quiet and cutting, sending frowned looks your way.

Biography & Lore

Shiera was born in... who knows where. In fact, she doesn't even know who her parents were, although she vaguely remembers flashes of memories now and then. What she does know is that, at the age of four or five, her town was raided, destroyed. She remembers the fire, the screams, the blood, the confusion, the panic... and the magic. This moment was when she embedded a deep fear of magic, though she will deny such fear.
She was taken by the destroyers, maybe to sell as a slave, maybe out of a small amount of pity. The thing is, one night, she managed to escape, or perhaps they let her go. No matter the reason, she was soon taken in by a hunter, who kept her with him for a few nights, until he let her in Alliria, the big city, under the care of a small group of people who took orphan children under their wing and taught them the "art" (as they called it) of thievery and deceptions. The hunter kept visiting now and then, acting out as a sort of father figure of Shiera.

Shiera learnt and evolved astoundingly well, mastering the acts of sneaking and stealing from nearby pockets. However, at the age of fifteen, the leadership of the group changed, it now belonging to a man who cared less for the wellbeing of everyone as individuals. He taught Shiera how to use her "womanly charms" to rob, something Shiera disliked for she found it uncomfortable, even though it beared good results. Nevertheless, as the years passed on, she adapted to this as well, even mastering it. But things didn't go better, as the leader became more and more cruel with the group. And so, at the age of nineteen, Shiera decided to flee the group and the city alltogether, going to a more "human-only" place: Vel Anir.

References

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