Seyda
Appearance
A sturdy boy with a farmer’s hardy musculature, lacking in elvish grace and ethereal gait. Sun-seared blonde, blue-eyed, darkly freckled in places, boasting an almost permanent ‘laborer’s tan’, thickly calloused hands, and a physicality thickly corded from growing up a rowdy rural farmstead. Often seen either in a student’s garb or an adventurer’s dark green fatigues.
Skills and Abilities
+Huntsman+
Life at the edge of the Great Wood can be sometimes rough and it’s a poor farmboy who grows up unversed in bushcraft. Seyda is a skilled woodsman fluent in a multitude of interrelated skills, including hunting, foraging, crafting, tracking, and woodworking.
+Way of the Horse & Bow+
A bow, quiver, and a well-fitted horse can mean the difference between a lean winter larder and well portioned stew bowls. Seyda has untold hours riding horseback, versed in the minutiae of saddle archery. Shootings skills that translate surprisingly well on foot.
+Centre of Percussion+
“It’s dangerous to go alone! Take this, boy!” ‘Master’ Johan was just another aimless hermit cohabiting the long forest line bordering with Seyda’s village. A chance encounter rescuing the boy from a band of starved brigands introduced the pair, and revealed Johan’s wizardry with a blade. The flinty recluse eventually gave into the lad’s begging and schooled him in the traditions of the longsword.
Life at the edge of the Great Wood can be sometimes rough and it’s a poor farmboy who grows up unversed in bushcraft. Seyda is a skilled woodsman fluent in a multitude of interrelated skills, including hunting, foraging, crafting, tracking, and woodworking.
+Way of the Horse & Bow+
A bow, quiver, and a well-fitted horse can mean the difference between a lean winter larder and well portioned stew bowls. Seyda has untold hours riding horseback, versed in the minutiae of saddle archery. Shootings skills that translate surprisingly well on foot.
+Centre of Percussion+
“It’s dangerous to go alone! Take this, boy!” ‘Master’ Johan was just another aimless hermit cohabiting the long forest line bordering with Seyda’s village. A chance encounter rescuing the boy from a band of starved brigands introduced the pair, and revealed Johan’s wizardry with a blade. The flinty recluse eventually gave into the lad’s begging and schooled him in the traditions of the longsword.
Personality
Urbane guile and the seedier, crueler aspects of the world regularly confound and bewilder Seyda. He was raised on a healthy diet of childhood myths and legends, that painted the world in colours of wonder and sowed dreams where good was strong, evil could be defeated, and concepts like goodness, joy, were not just attainable but worthy things to pursue. Maybe it’s something to his elvish blood but for Seyda, fairy tales are worth fighting for.