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Svarga

Physical Information
City The Spine
The Darkstrait​
The Thorns​
The Sectors​
Societal Information
Mixed Community The Legacies Common Tongue
Economic & Military Information
OOC Info
bookartby_amai



"People do bad things when they are trying to survive."


Overview

Once a Sanctuary for those lost souls searching for solace, a wolf among sheep found their way into Svarga and hunted down their bounty. Money was their life source, and their willingness to violate the haven was the catalyst for its darkening. Such an act broke down magical wards put in place to safeguard the people, and now new wards are put in place to protect the city from natural sunlight. No longer a utopia, it is now home for those that were not afraid of the sins that may kill others that cared about such a thing. No true nature needs to be hidden.

Demographic

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Home to many miscreants and ilk not favoured in the Aboveworld, Svarga is a safe haven for those that cannot hide their monstrous selves, their insatiable bloodlust and power, and go about their lives picking what Sector they wish to serve.

Humans do not last long here, and if they do, it is under the protections of other non-mundane folk. Unseelie fae like to flock to this cavernous city, as do those creatures that prefer the dark. Many can get away with anything, and Svarga became famous for the success rate in seeing deals through to the end and customer satisfaction. Bounties, assassinations, potions, curses, and illegal trade, all can be found and executed here.

Found in the Spine region, Svarga is a difficult place to travel to. With the Darkstrait, a series of tunnels of utter darkness and all water terrain, being the main transportation for trade and visitors, it is not without it's dangers. The Thorns is the old and original entry and exit point by foot in the days of the heaven of earth, but since the Darkening, is now thick with fog and perilous heights littered with trees and their thorns growing from the boughs.

Architecture

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In the Utopian Days, architecture was kept simple and manageable, for those that resided there did not need to own property any larger than a simple manor or estate from the Aboveworld. As the Darkening began, new structures were built atop of these original stone buildings, built with sharp crystalline facades and dramatic shapes of glass and magic provided by those gifted with such powerful abilities that now shape the brutal skyline of the Svarage, oftentimes referred to as the City of Disgrace.

Originally of elven architecture of softness and woodwork detailing mastery, the brutalism done to the city has turned what was once an ornate city into a stark and near skeletal tableau in the constant state of darkness of Svarga. The addition of harsh materials was an act of greed, a manifestation of the natural cruelty of the mountainous cavern the city resides in.

Points of Interest


The Darkstrait
The Darkstrait is the tunnel system leaking from Svarga, through the Wda River, and into the coast of the Ra Ganmh Sea. This is the only way for goods to be transported in large quantities, and a few smuggling and shipping companies operate along the dark waters. The routes can be tight and shallow, limiting the height of some goods onboard, to cavernous and open. Light cannot penetrate or combat the constant darkness, as creatures dwelling in the Darkstrait will attack any disturbance. Blades and magic can slay such creatures, but their numbers are in abundance and never seem to dwindle despite the constant culling.


The Thorns
The Thorns are an ancient and treacherous stretch of deep roots, some belonging to the arcane trees in the forest in the Aboveworld. This is the path the wolf used to infiltrate the Sanctuary many millennia ago, but it is also his magical fog bleeding through the Thorns to make the journey to and fro one of great hardship and misfortune. To leave Svarga, one has to be prepared to be beaten down and left disheartened, and to return, one must be ready to hear the voices of the dead discrediting them.







The Sectors
Home to many miscreants and ilk not favoured in the Aboveworld, Svarga is a safe haven for those that cannot hide their monstrous selves, their insatiable bloodlust and power, and go about their lives picking what Sector they wish to serve.

There are five Sectors: Khin, Rester, Iyldenne, Argyris, and Vodayne. These are the names of the influential bloodlines that made Svarga home in its downfall, and bloodlines that still live on to this day. The families do rule these Sectors that are their namesake and operate as they see fit, and work out differences through the families to then pass down their conclusions of any ruling. It is not uncommon for smiles to mask sneers, laughter to disguise venomous snarls. It is politics and pleasantries played at a different level to those residing in the streets of the Sectors.

The families are of different races from all over Arethil, with the human population on the smaller scale due to their short lifespan Below. With the exception of the Covenant, the collective name for Infurian witches descended from human ancestry, ruling the Argyris Sector and houses the majority of the human population in Svarga.

History


Svarga as a utopia was a city underground, sun drenched from the position of the open heavens above. The day the rot set in, the sky was setting into darkness, and the sun never rose again. Darkness blanketed the opening, and over time nature grew over and turned the city to one of everlasting nights in a large cavern. Located north of The Spine, the location was one that was not easy to navigate or trek into. Svarga as it exists today, is even more difficult to enter, and exiting is just as hard. There are no guards to monitor who enters or exits, as anyone foolish to disrupt the everyday going ons will be met with cruelty and unkindness, often leaving many to never be seen again.

References

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