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Strigamorph

Basic Information
Striga(feminine)
Strigoi(masculine)
Striggan(neutral)
Edaenian Vampire
Astral Vampire
The Beast
Medium to High Symbiotic parasite Strighūl Western Epressa,
Ixmus Graveyard,
Liadain(sparsely),
Physical description
Heart sized Translucent skin
(parasite)
Tendrils(parasite)
Long fangs(host)
Glowing eyes(host)
Out-of-character information
Graey Erb

"Strigamorph" referred to both a type of vampiric parasite and it's host. The parasite may have originated from the Ixmus Graveyard, though the lore of their creation is lost to time. Those few to have witnessed them believed their ilk mere carrion feeders, and all but the most astute of hunters and scholars seemed content with that answer.

To become a Strigamorph was to have one's body taken hostage, raised from the dead as a vessel for something incomprehensibly alien, puppeteered, perhaps without knowledge, to feed two mouths.


Overview


Strigamorphs were rare monsters found in Western-Epressa. Very few knew of their existence, with only rare sightings and rumors of beasts burrowing into corpses in the wild, many of which were set aflame or staked after.

It was only the Strigamorph's undead hosts who had opportunity to study the beasts in depth. The parasites were natural carries of vampirism that could enter the body via bite from the infected, transmitting both the vampiric desease and parasitic mutagen into the victim's bloodstream or—if fully grown—could burrow into a corpse which had perished only hours ago, or been immaculately preserved. In either case the Strigamorph-parasite made roost in the victim's chest by consuming their heart, usurping it's place by linking hollow tendrils into the victim's veins and controlling blood flow.

These tendrils then spread to the brainstem, hijacking the host's nervous system and releasing a powerful mutagen into the bloodstream, transforming the body into a suitable host for resurrection.

Post-infection, most hosts awoke with no recollection of the process, remembering only up to the point of their deaths. A few were known to awaken with no memory whatsoever. Typically a newly turned Strigamorph or "Fledgling" was utterly feral and driven to feed on the first living thing in sight, even other vampires. In most cases, draining a humanoid or large animal was enough to restore intelligence in the Strigamorph, although animal's blood was not potent enough to sustain longterm.

Language

While Strigamorphs parasites were incapable of intelligent speech, they sometimes communicated with their host via emotional telepathy. Fledgling hosts often confused these telepathic feelings for their own, influencing their host, while an experienced Strigamorph Host could learn to separate the two emotions and even communicate with their parasite to a degree. In some cases, it was possible for Host and Parasite to form a bond, establishing harmonious control.

Strigamorph hosts could further benefit from this wordless language when siring (infecting) a new vampire, forming a psychic link between Sire (the one who turned the new vampire) and Sireling (the one who was turned by the Sire). This allowed them to communicate across vast distances and even share fragments of their memory if desired. However, a fledgling Strigamorph would need to grow into their telepathy if they were not experienced in psychic study prior to resurrection. A new Sireling was typically limited to communicating basic emotions with their Sire, later learning to impart words and then whole sentences as their telepathic sense grows. Eventually, they could both share brief flashes of memory as needed.

Appearance

Figure

A typical striga
A Strigamorph Host appeared like they did in life, with a few mutagenic exceptions courtesy of their parasite. Pale skin was common, though a well fed Strigamorph may retain some color. Elongated fangs were universal though sometimes retractable, usually the canines. Bioluminescent eyes were also common, some brighter than others. Even those few without could be identified by their reflective quality in low light, akin to wolves and nocturnal beasts.

Hosts retained their youth up to the point of resurrection, often unscarred and unblemished due to their enhanced healing, save those left by silver, or in some cases iron. Whether for their ethereal beauty or corpse-like uncanny, they were otherwordly and out of place among the living.

The parasite within however was a ghastly thing not much bigger than a human heart. They boasted a series of long tendrils which ended in tiny hooks and mouths used to siphon and even replace veins. The spherical creature had no with which to navigate, appearing as a simplistic organism with transparent skin, though were believed to red due to their bloody diet.

Traits

Diet:

Strigamorphs fed on a symbiotic diet with their Vampiric hosts, siphoning magic and living essence via tendrils attached to the roots of the Vampire's fangs, which featured hollowed chambers of needle-thin width through which the parasite swiftly extracted blood from their host's victim. The parasite would then filter what it needed from the blood, sacrificing a small portion to prolong it's lifespan via magic, after which the remaining blood would be pumped through the host-body's veins to sustain it by rapidly expanding and squeezing in mimicry of a living heart.

This "heartbeat" could last until the next feeding, typically once every few days to a week or more, gradually weakening. A Strigamorph's pulse could silent or even nonexistent by the time they fed, though it may slow and even weaken them.

The food of living beings could do nothing to sustain the host body, nor would it appeal. All but the strongest of tastes turned bland or flavorless, save of course blood and dishes which amply contained it.

Blood itself could be sweet and tangy or even savory, while
mage's blood was highly coveted for it's intoxicating


Rapid Healing:

Strigamorph hosts were capable of rapid healing with varying degrees. Most could be observed recovering from deep wounds within minutes and small cuts in seconds. This made them difficult to bleed out, though doing so would only weaken them rather than kill them.

There were only three proven ways to kill a Strigamorph:

  1. Pierce the parasite clean through.
  2. Burn the parasite.
  3. Decapitate the Host.

Puncturing the parasite through one side and out the other could overwhelm the creature which would then die of shock. As the host brain depends on the parasite to preserve an undead state, the host would experience Final Death moments after, having achieved total brain death and reverted to their original, dead state.

As these creatures tended to rise again if not killed in this way, certain villages in western Epressa believed that all vampires must be killed by a wooden stake through the heart, to add to the existing vampire mythos of Arethil.

Fire produced similar albeit slower results, burning a Strigamorph's flesh faster than the a host could regenerate and, eventually, boiling the parasite in it's own blood. This required a steady exposure to flame as they were, much like humans, non-flammable.

Decapitation was the swiftest way to kill the host, disrupting the connection between brain and parasite. This would not however kill the parasite as immediately which, if given time, would chew it's way out of the fallen host and desperately wriggle to the nearest, freshest body of a dead or dying sentient, and burrow it's way in repeat the process anew.

Though not outright lethal, certain metals were toxic to Striggan, typically
Silver or Iron, depending on the individual. Wounds inflicted by correct metal healed significantly slower, giving hunters time to cut deep and even disable Striggan.

Striggan blood also possessed
Healing properties that could be consumed by others to grant them the Striggan's rapid healing powers for a brief moment, though it was mistakenly believed by most to infect whoever partook of it. In actuality it could cure most sickness that was not vampiric or magical in origin.



Strigaphorm:

Figure

Harmonious(left) & Feral(right)

Strigaphorm, sometimes "Phorm" was the name of a monstrous transformation in which the host body was flooded with vampiric mutagens. Their forms became entirely adapted to the hunt, strengthened by rapid growth of exposed muscle and shielded by an outer layer of bony plates which armored their vitals.

In most cases, the transformation was the parasite's last desperate defense against starvation, using the last of it's power to assume full control, devolving into a feral hunter with the intelligence of a mere beast. At this point the host is no more, their mind consumed by the parasite by the parasite, wiped clean from existence for their failure to keep themselves and their parasite fed.


Figure

A partial Strigaphorm


It was possible however, with great effort, to form a bond with one's parasite. Provided the host fed often and could tap into the emotional telepathy shared between themselves and their parasite, harmonious control could be achieved temporarily, allowing the host to enter their Strigaform independently, and in control of themselves. Once upon a time, this is how Striggan conducted war.

In this case, a Phorm could appear less animalistic, evolved for fighting yet leaving room for social characteristics and human intelligence. These forms often reflected the host in some way, such as a brave knight with a bloodied mane, or a beautiful witch reborn with wings of a butterfly.

Whether this power was used to a full transformation or partial—taking on only one trait such as wings or claws that could be maintained longer than a full Phorm—the cost was paid in blood, forcing the host and parasite to feed soon after the transformation had ended, which itself lasted only hours if well fed, and much less if not.

This was the only universal property of all Strigaphorms, save that they were always large and quite strong.




Venomous Fangs:

A strigamorph's fangs were hollow for not only feeding purposes, but to infect if they so choose. Glands in the parasite's tendrils could release powerful mutagens into the host's fangs while feeding which both infected their victim and implanted the parasite's dormant offspring in their bloodstream to feast upon their heart and grow into a fully fledged Strigamorph.

This could be achieved only by the host's desire, realized or not, resulting in the rare population of Striggan across Arethil.

Similarly, some Striggan possessed parasites that produced venom, varrying from painful neurotxins and mild paralytics to endorphine releasers evolved to calm prey entered into longterm feeding arrangements.




Vampiric Strength:

Striggan possessed a great deal of strength for their size, such that even the smallest elf throw an orcish adult across rooms without breaking a sweat, aided by the magical powers of their parasite. Some instead boasted greater speed than strength, moving in a blur across short distances to catch prey, but all Striggan were at least noticably stronger than their former selves, even the scrawniest among them.



Ghoulifying Blood:

While Striggan blood could serve as lifesaving medicine, regular consumption from one source led to addiction. "Strighūl", or "Ghūl", were names given to those who fed their addiction, and were dependent on an individual Striggan for their fix. Regularly consuming their blood granted Ghūls some of their master's power, even if only a fraction. Ghoulification made them stronger than most, prevented illness and even aging.

These gifts were not given freely, however.

A ghūl who has not partaken of blood shed from the specific Striggan to whom they are addicted within a few nights time will experience withdrawel symptoms that worsen with time.

Bloodshot eyes were the first sign, headaches the next, increasingly painful day by day. By the second week, nightmares turn frequent as dreams, each more convincing than the last. Soon figures of illusion invade their waking vision, until one can no longer perceive the boundary between dreams and reality.

The oldest of ghūls, those who outlived their natural lifespan, simply turned to dust without the blood.

Few ghūls escaped their fates alive, and those who did either found themselves human on the other side, or looked to new masters for salvation.

Habitat


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Background


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Lore


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References


Images:
  • https://graeyerb.artstation.com/projects/LerPrP
  • https://janaheidersdorf.com/yamg/new-gallery-3-kdptw
  • https://ajin0911.artstation.com/projects/dOoxKX?album_id=1622223
  • https://www.artstation.com/artwork/qr4nn

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