Saella
Fledgling of no remark, squireling adopted by the order just. Abandoned of fate, afraid of the dark, Saella by name, a knight by heart.
Appearance
Average of height and build, and plain of face, Saella shows all the signs of youth about her eyes. Bright, lively, her steps come light, and she holds her shoulders high. A proud chin and high cast cheekbones frame that simple face, ringed by a crop of brown hair cut as to not impede her vision. She possesses some few scars, nothing great or deep. Her palms are calloused, mirroring the coiled spring of potential housed within.
Skills and Abilities
Of ley and whimsy's call; Saella can on occasion view the leylines prized so by the fae. The very turnings of the world laid bare before her gaze. She cannot touch it, drink of the near-endless font of promised power within, but she can identify it and sometimes the traces left behind by the magicks it provokes.
Pursuant of wild things all; while not boasting any particular talent in this area, the knight's pursuit of the wild speaks to her soul. The learning of it has taken her longer than most, and despite many years of training she still can only translate the barest hints of natural order. Her spells trip closer to bargains with the wild itself rather than the masterful demands met by her teachers.
The blade loose carried; combat is quite far from Saella's expertise, and she has yet to engage in it with any true stakes. She fears it, hesitation a loden stone on her blade.
Personality
Saella wears silence thin, often wanting to speak but not finding value in her own words. Deeply conflicted, she possesses an insecurity of station: why does the order keep her around? Does she deserve to be here among so many talented peers? When she can push past that, however, she is a quick study, a sponge for any such knowledge as engages her interest.
Biography & Lore
Born in the eastern vales of the Wilds, Saella spent many years as little more than a village youth. Life only began in earnest for her when the local lord's armsmen deserted and put her village to the torch. An act of reckless violence, a rebellion against order that upset her very foundation. She never learned why the deserters treated her people so, but such knowledge could do nothing for the result: with the village gone, her family and friends were forced to travel into the Valen Wilds alone. They went in search of another town, another place to call home.
What waited for them instead were felbeasts ravished of hunger and greed (what difference between them and the bandits? Saella thought often of this, for both were possessed of equal rationality). The beasts, creatures of blight and fang, proved too mighty a foe for the gathered folk. They were hunted through endless nights as toys before a child enmeshed in cruelty.
Saella could not recall exactly how long the game lasted. A week, perhaps two? In the end, she was left orphaned and mostly alone. The group who survived the burning of their home had separated, all running headlong from the eminence of danger.
Her life, at least, was saved by a passing pair of Knights. They made no proclamations of loyalty, offered no grandiose gestures of chivalry. No, they merely set about their work, killing what beasts they could fell. Saella admired that. When the task was complete, they offered her escort to their nearby haven.
As it happened, that haven was Astenvale, and the monastery within willing to raise her in surrogacy. She became a Squire in due time. Years of training readied her for it, though she professes shy talent for the pursuit.
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