Radu

Radu Basarab

Biographical information
Vel Anir Advanced Homeless, largely
Physical description
Human (formerly) Dark one spawn (currently) Male impressive prodigious white metallic, chromelike, basically white-grey pale
Political information
Man-eating hobo
Out-of-character information
Bison 25. 09. 2025. Femto from Berserk


"Vae victis--woe to the conquered!"















Appearance

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Field Journal Entry - Date Unknown

"I'm documenting what I've observed, though I'm not entirely sure what I'm looking at.

The figure before me stands tall and dignif- err, impossing, definitely imposing. Its form is entirely encased in what appears to be a biomechanical suit, or perhaps this is its actual body. The surface is inkly black and shiny with an almost organic, chitinous quality, like polished volcanic glass dipped in petroleum and fused with something living. The texture seems to flow and ripple across its form, with raised ridges and patterns that suggest either over-engineered armor plating or an evolved exoskeleton.

Most striking is the face, or what serves as one. A smooth, featureless mask, also black, but with a distinctive teal or cyan hue radiating from it, broken only by two angular, glowing eyes that pierce through the darkness. The eyes are silver-white, set at a downward angle that gives the impression of perpetual intensity. The head shape is elongated, almost teardrop-like when viewed from certain angles. Maybe... actually, definitely hawklike. The front end of the helmet slopes and tapers into something akin to a beak.

A cape, which looks like its reinforced along the edges, flows from its shoulders, appearing to be made of the same dark material as the body. In the current low lighting, I notice luminescent cyan strips running vertically down the cape's edges, pulsing with a cold, arcane glow. The torso shows intricate detailing, grooves and contours that suggest musculature beneath, though everything is seamless, as if grown rather than assembled.

I should probably stop writing and determine whether it-, he's noticed me. I think it's a male."


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(Minus the cape and the helmet)​


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(Underneath the carapace)

Skills and Abilities


"Aye, the dead-walkers... they ain't like other foes. Fought 'em plenty, and they put a chill in a man's bones that no living enemy can. Something about those rotting corpses coming at you that turns even the stoutest heart to water. Fear's what kills you in battle, and the undead - they know how to bring it."
-Unknown

Supernaturally enhanced physical attributes, courtesy of his transformation at the hands of dark ones. He's stronger, faster and more durable than what standard human physiology would allow him to be based on his size, build and biological limitations rendered unto a human sized, humanoid mammalian creature.

✥ Heightened resilience to damage, rendering him hard to kill (unless his brain is sufficiently damaged, or divorced from the rest of his body). His unique physiology makes it so that he's highly resistant, if not outright immune to toxins and microbial pathogens.

✥ Lore of Undeath: He's an adept necromancer and knows just about everything there is to know about death magic. This sorcery is a versatile tool, but comes with a terrible cost of either destroying or corrupting all it comes into contact with. It is, by all accounts, an anathema to life itself. Standard necromantic spells include raising the dead, communicating with the dead, controlling the dead (usually limited by the number of available corpses and magical energy in the are, unintelligent undead are easy to raise but have to be puppeteered by the necromancer, intelligent undead do not require constant attention but are harder to make), rotting/decaying/eroding organic and inorganic matter, inflicting living beings with magical diseases/debuffs (usually proximity determined, if the afflicted gets out of the spells effective range, the debuff disappears), growing construct's of various shapes and sizes by solidifying raw death magic (magical cost varies depending on the shape, size and complexity of the construct), etc.

✥Satisfactory level of knowledge partaining to alchemy and other esoteric sciences. Well versed in anatomy and biology.


-Anything harmful to the dark ones and their spawn, since he counts as one of the latter. This, for the most part, boils down to magic. Magic isn't kryptonite for him, but it'll hurt him worse than simply trying to squash, chop or perforate him to death with normal weapons (naturally, it's harder for him to defend himself from something like extreme heat, cold and various exotic spells in the grounds that making oneself durable against getting bonked on the head with a big blunt object is significantly less complicated than making ones own flesh less susceptible to magically conjured acids...or spells that make your blood boil, or blow up your internal organs).


-Inability to regenerate on his own. Due to his bodily physiology, he's incapable of healing any injury without ripping life-force out of another living creature (which can be done by either eating them or absorbing their essence through necromancy). So, while difficult to kill (in a very zombie-like fashion), he possesses zero regenerative abilities of his own.



-He must consume vast quantities of fresh meat to sustain himself, never stopping at the flesh alone but gnawing through bone and cartilage as well. Just as vital is his appetite for magic, which he draws in through his skin or by ingesting the vital organs of magical creatures. This nourishment is no mere indulgence, it is the lifeblood that sustains the supernatural machinery of his body, keeping the otherworldly parts of his being from collapsing into ruin. As long as these two criteria are met, he can neither grow old or sick.


-He's naturally attracted to places where the basest of emotions have been scorched into the fabric of reality by terrible suffering: on battlefields where ancient hatreds are remembered; in plague pits, where horror and fear cloak the ground; in abandoned graveyards, where the mourning of forgotten spirits is borne by chill winds. It is there that Radu can tap into the residual dark magic and use it to raise the dead to life.

Equipment

↘His sword.
↘Some clothes.
↘A sizable leather bag.
↘A complete copies of the following books: "The Lesser Known Magical Facets and the Danger they Pose", "The Barrow-King’s Gospel" and "Noctis Psalterium".

Personality

"Surrender and serve me in life, or Die and slave to me in death; it is immaterial to me, for I am immortal and intend to live forever."


↘Cunning, cynical and thoroughly defiant.

↘Prone to violence and being cruel and unusual when slighted, in short, vindictive.

↘Will stop at nothing to ensure his own survival.

↘Operates on a tit-for-tat system of values, meaning that he's willing to ally himself with just about anyone or anything in return for something that he deems valuable.

↘Unusually honorable when it comes to paying back his debts.

↘Gravitates towards self-centered, often megalomaniacal goals.

Overall Alignment: Neutral evil.

Biography & Lore

<This is where your detailed biography will go. Feel free to complete this section later and add to it as your character develops>

References

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